monster_scientist: Don't trigger pain sound when we're already dead.
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@ -212,7 +212,8 @@ monster_scientist::Pain(void)
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return;
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return;
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}
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}
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Sound_Speak(this, "monster_scientist.pain");
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if (style != MONSTER_DEAD)
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Sound_Speak(this, "monster_scientist.pain");
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frame = SCIA_FLINCH + floor(random(0, 6));
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frame = SCIA_FLINCH + floor(random(0, 6));
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m_flAnimTime = time + 0.25f;
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m_flAnimTime = time + 0.25f;
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