rewolf/src/server/player_giveitems.qc

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/*
* Copyright (c) 2022 Marco Cawthorne <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
enumflags
{
GIFL_FISTS,
GIFL_PISTOL,
GIFL_SNIPER,
GIFL_SHOTGUN,
GIFL_MECHAGUN,
GIFL_COOLERS,
GIFL_BEAMGUN,
GIFL_DML,
GIFL_CHEMGUN,
GIFL_AICORE,
GIFL_ARMOR,
GIFL_HEALTHKIT1,
GIFL_HEALTHKIT2,
GIFL_HEALTHKIT3,
GIFL_HEALTHKIT4,
};
class
player_giveitems:NSPointTrigger
{
void(void) player_giveitems;
virtual void(entity, triggermode_t) Trigger;
};
void
player_giveitems::Trigger(entity eAct, triggermode_t iState)
{
player pl = (player)eAct;
if (!(eAct.flags & FL_CLIENT))
return;
if (HasSpawnFlags(GIFL_FISTS))
Weapons_AddItem(pl, WEAPON_FISTS, -1);
if (HasSpawnFlags(GIFL_PISTOL))
Weapons_AddItem(pl, WEAPON_GAUSSPISTOL, -1);
if (HasSpawnFlags(GIFL_SNIPER))
Weapons_AddItem(pl, WEAPON_GAUSSPISTOL, -1);
if (HasSpawnFlags(GIFL_SHOTGUN))
Weapons_AddItem(pl, WEAPON_SHOTGUN, -1);
if (HasSpawnFlags(GIFL_MECHAGUN))
Weapons_AddItem(pl, WEAPON_MINIGUN, -1);
if (HasSpawnFlags(GIFL_COOLERS))
Weapons_AddItem(pl, WEAPON_GAUSSPISTOL, -1);
if (HasSpawnFlags(GIFL_BEAMGUN))
Weapons_AddItem(pl, WEAPON_BEAMGUN, -1);
if (HasSpawnFlags(GIFL_DML))
Weapons_AddItem(pl, WEAPON_DML, -1);
if (HasSpawnFlags(GIFL_CHEMGUN))
Weapons_AddItem(pl, WEAPON_CHEMICALGUN, -1);
if (HasSpawnFlags(GIFL_AICORE))
Weapons_AddItem(pl, WEAPON_AICORE, -1);
if (HasSpawnFlags(GIFL_ARMOR))
Weapons_AddItem(pl, WEAPON_GAUSSPISTOL, -1);
if (HasSpawnFlags(GIFL_HEALTHKIT1))
Weapons_AddItem(pl, WEAPON_GAUSSPISTOL, -1);
if (HasSpawnFlags(GIFL_HEALTHKIT2))
Weapons_AddItem(pl, WEAPON_GAUSSPISTOL, -1);
if (HasSpawnFlags(GIFL_HEALTHKIT3))
Weapons_AddItem(pl, WEAPON_GAUSSPISTOL, -1);
if (HasSpawnFlags(GIFL_HEALTHKIT4))
Weapons_AddItem(pl, WEAPON_GAUSSPISTOL, -1);
}
void
player_giveitems::player_giveitems(void)
{
}