103 lines
2.5 KiB
Plaintext
103 lines
2.5 KiB
Plaintext
/*
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* Copyright (c) 2022 Marco Cawthorne <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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enumflags
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{
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GIFL_FISTS,
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GIFL_PISTOL,
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GIFL_SNIPER,
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GIFL_SHOTGUN,
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GIFL_MECHAGUN,
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GIFL_COOLERS,
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GIFL_BEAMGUN,
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GIFL_DML,
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GIFL_CHEMGUN,
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GIFL_AICORE,
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GIFL_ARMOR,
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GIFL_HEALTHKIT1,
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GIFL_HEALTHKIT2,
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GIFL_HEALTHKIT3,
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GIFL_HEALTHKIT4,
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};
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class
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player_giveitems:NSPointTrigger
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{
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void(void) player_giveitems;
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virtual void(entity, triggermode_t) Trigger;
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};
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void
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player_giveitems::Trigger(entity eAct, triggermode_t iState)
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{
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player pl = (player)eAct;
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if (!(eAct.flags & FL_CLIENT))
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return;
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if (HasSpawnFlags(GIFL_FISTS))
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Weapons_AddItem(pl, WEAPON_FISTS, -1);
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if (HasSpawnFlags(GIFL_PISTOL))
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Weapons_AddItem(pl, WEAPON_GAUSSPISTOL, -1);
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if (HasSpawnFlags(GIFL_SNIPER))
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Weapons_AddItem(pl, WEAPON_GAUSSPISTOL, -1);
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if (HasSpawnFlags(GIFL_SHOTGUN))
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Weapons_AddItem(pl, WEAPON_SHOTGUN, -1);
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if (HasSpawnFlags(GIFL_MECHAGUN))
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Weapons_AddItem(pl, WEAPON_MINIGUN, -1);
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if (HasSpawnFlags(GIFL_COOLERS))
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Weapons_AddItem(pl, WEAPON_GAUSSPISTOL, -1);
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if (HasSpawnFlags(GIFL_BEAMGUN))
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Weapons_AddItem(pl, WEAPON_BEAMGUN, -1);
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if (HasSpawnFlags(GIFL_DML))
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Weapons_AddItem(pl, WEAPON_DML, -1);
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if (HasSpawnFlags(GIFL_CHEMGUN))
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Weapons_AddItem(pl, WEAPON_CHEMICALGUN, -1);
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if (HasSpawnFlags(GIFL_AICORE))
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Weapons_AddItem(pl, WEAPON_AICORE, -1);
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if (HasSpawnFlags(GIFL_ARMOR))
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Weapons_AddItem(pl, WEAPON_GAUSSPISTOL, -1);
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if (HasSpawnFlags(GIFL_HEALTHKIT1))
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Weapons_AddItem(pl, WEAPON_GAUSSPISTOL, -1);
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if (HasSpawnFlags(GIFL_HEALTHKIT2))
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Weapons_AddItem(pl, WEAPON_GAUSSPISTOL, -1);
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if (HasSpawnFlags(GIFL_HEALTHKIT3))
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Weapons_AddItem(pl, WEAPON_GAUSSPISTOL, -1);
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if (HasSpawnFlags(GIFL_HEALTHKIT4))
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Weapons_AddItem(pl, WEAPON_GAUSSPISTOL, -1);
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}
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void
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player_giveitems::player_giveitems(void)
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{
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}
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