rewolf/src/server/entity_digitgod.qc

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/*
* Copyright (c) 2024 Marco Cawthorne <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*!QUAKED entity_digitgod (1.0 0.0 0.0) (-32 -32 -16) (32 32 16)
# OVERVIEW
A digital display of numbers, will optionally trigger its targets when hitting a specified number.
# KEYS
- "targetname" : Name
- "target" : Target when triggered.
- "maxdamage" : Damage to be taken before getting triggered.
# INPUTS
- "AddToCounter" : Increments the counter by N.
- "SetCounter" : Sets the counter to the desired amount.
- "ResetCounter" : Resets the counter, and will make it able to trigger its target again.
# NOTES
The hologram_damage entity is specifically made to communicate to it when it is damaged.
# TRIVIA
This entity was introduced in Gunman Chronicles (2000).
*/
class
entity_digitgod:NSPointTrigger
{
public:
void entity_digitgod(void);
virtual void Input(entity, string, string);
virtual void SpawnKey(string, string);
virtual void Spawned(void);
virtual void Respawn(void);
nonvirtual void AddToCounter(int);
nonvirtual void SetCounter(int);
nonvirtual void ResetCounter(void);
private:
int m_iMaxDamage;
int m_iDamageCount;
bool m_bHasFired;
NSRenderableEntity m_eDigits[3];
nonvirtual void _UpdateDigits(void);
};
void
entity_digitgod::entity_digitgod(void)
{
m_bHasFired = false;
m_iDamageCount = 0i;
m_iMaxDamage = 500i;
m_eDigits[0] = m_eDigits[1] = m_eDigits[2] = __NULL__;
}
void
entity_digitgod::SpawnKey(string keyName, string setValue)
{
switch (keyName) {
case "maxdamage":
m_iMaxDamage = ReadInt(setValue);
break;
default:
super::SpawnKey(keyName, setValue);
}
}
void
entity_digitgod::Spawned(void)
{
super::Spawned();
/* allocate our children */
if (!m_eDigits[0]) {
m_eDigits[0] = spawn(NSRenderableEntity);
m_eDigits[1] = spawn(NSRenderableEntity);
m_eDigits[2] = spawn(NSRenderableEntity);
}
}
void
entity_digitgod::Input(entity entityActivator, string inputName, string dataField)
{
switch (inputName) {
case "AddToCounter":
AddToCounter(stoi(dataField));
break;
case "SetCounter":
SetCounter(stoi(dataField));
break;
case "ResetCounter":
ResetCounter();
break;
default:
super::Input(entityActivator, inputName, dataField);
}
}
void
entity_digitgod::_UpdateDigits(void)
{
int i = m_iDamageCount;
int d = 2i;
if (i >= 999) {
m_eDigits[0].SetSkin(9);
m_eDigits[1].SetSkin(9);
m_eDigits[2].SetSkin(9);
} else if (i > 0) {
while (i > 0 && d >= 0) {
m_eDigits[d].SetSkin((float)i % 10.0f);
i = i / 10;
d--;
}
} else {
m_eDigits[0].SetSkin(0);
m_eDigits[1].SetSkin(0);
m_eDigits[2].SetSkin(0);
}
if (m_bHasFired == true) {
return;
}
/* Trigger upon completion */
if (m_iDamageCount >= m_iMaxDamage) {
UseTargets(this, TRIG_TOGGLE, 0.0f);
m_bHasFired = true;
}
}
void
entity_digitgod::AddToCounter(int newValue)
{
m_iDamageCount += newValue;
_UpdateDigits();
}
void
entity_digitgod::SetCounter(int newValue)
{
m_iDamageCount = newValue;
_UpdateDigits();
}
void
entity_digitgod::ResetCounter(void)
{
m_iDamageCount = 0i;
_UpdateDigits();
m_bHasFired = false;
}
void
entity_digitgod::Respawn(void)
{
vector digitDir = GetSpawnAngles();
vector digitPos = GetSpawnOrigin();
for (int i = 0i; i < 3; i++) {
m_eDigits[i].SetModel("models/digits.mdl");
m_eDigits[i].SetRenderMode(RM_FULLBRIGHT);
m_eDigits[i].SetAngles(digitDir);
}
makevectors(digitDir);
m_eDigits[0].SetOrigin(digitPos + v_right * 16);
m_eDigits[1].SetOrigin(digitPos);
m_eDigits[2].SetOrigin(digitPos + v_right * -16);
ResetCounter();
}