187 lines
4.2 KiB
Plaintext
187 lines
4.2 KiB
Plaintext
/*
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* Copyright (c) 2024 Marco Cawthorne <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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/*!QUAKED entity_digitgod (1.0 0.0 0.0) (-32 -32 -16) (32 32 16)
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# OVERVIEW
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A digital display of numbers, will optionally trigger its targets when hitting a specified number.
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# KEYS
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- "targetname" : Name
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- "target" : Target when triggered.
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- "maxdamage" : Damage to be taken before getting triggered.
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# INPUTS
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- "AddToCounter" : Increments the counter by N.
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- "SetCounter" : Sets the counter to the desired amount.
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- "ResetCounter" : Resets the counter, and will make it able to trigger its target again.
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# NOTES
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The hologram_damage entity is specifically made to communicate to it when it is damaged.
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# TRIVIA
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This entity was introduced in Gunman Chronicles (2000).
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*/
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class
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entity_digitgod:NSPointTrigger
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{
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public:
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void entity_digitgod(void);
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virtual void Input(entity, string, string);
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virtual void SpawnKey(string, string);
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virtual void Spawned(void);
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virtual void Respawn(void);
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nonvirtual void AddToCounter(int);
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nonvirtual void SetCounter(int);
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nonvirtual void ResetCounter(void);
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private:
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int m_iMaxDamage;
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int m_iDamageCount;
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bool m_bHasFired;
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NSRenderableEntity m_eDigits[3];
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nonvirtual void _UpdateDigits(void);
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};
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void
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entity_digitgod::entity_digitgod(void)
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{
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m_bHasFired = false;
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m_iDamageCount = 0i;
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m_iMaxDamage = 500i;
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m_eDigits[0] = m_eDigits[1] = m_eDigits[2] = __NULL__;
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}
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void
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entity_digitgod::SpawnKey(string keyName, string setValue)
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{
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switch (keyName) {
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case "maxdamage":
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m_iMaxDamage = ReadInt(setValue);
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break;
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default:
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super::SpawnKey(keyName, setValue);
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}
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}
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void
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entity_digitgod::Spawned(void)
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{
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super::Spawned();
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/* allocate our children */
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if (!m_eDigits[0]) {
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m_eDigits[0] = spawn(NSRenderableEntity);
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m_eDigits[1] = spawn(NSRenderableEntity);
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m_eDigits[2] = spawn(NSRenderableEntity);
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}
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}
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void
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entity_digitgod::Input(entity entityActivator, string inputName, string dataField)
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{
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switch (inputName) {
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case "AddToCounter":
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AddToCounter(stoi(dataField));
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break;
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case "SetCounter":
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SetCounter(stoi(dataField));
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break;
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case "ResetCounter":
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ResetCounter();
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break;
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default:
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super::Input(entityActivator, inputName, dataField);
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}
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}
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void
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entity_digitgod::_UpdateDigits(void)
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{
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int i = m_iDamageCount;
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int d = 2i;
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if (i >= 999) {
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m_eDigits[0].SetSkin(9);
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m_eDigits[1].SetSkin(9);
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m_eDigits[2].SetSkin(9);
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} else if (i > 0) {
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while (i > 0 && d >= 0) {
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m_eDigits[d].SetSkin((float)i % 10.0f);
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i = i / 10;
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d--;
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}
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} else {
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m_eDigits[0].SetSkin(0);
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m_eDigits[1].SetSkin(0);
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m_eDigits[2].SetSkin(0);
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}
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if (m_bHasFired == true) {
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return;
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}
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/* Trigger upon completion */
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if (m_iDamageCount >= m_iMaxDamage) {
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UseTargets(this, TRIG_TOGGLE, 0.0f);
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m_bHasFired = true;
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}
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}
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void
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entity_digitgod::AddToCounter(int newValue)
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{
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m_iDamageCount += newValue;
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_UpdateDigits();
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}
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void
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entity_digitgod::SetCounter(int newValue)
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{
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m_iDamageCount = newValue;
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_UpdateDigits();
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}
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void
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entity_digitgod::ResetCounter(void)
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{
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m_iDamageCount = 0i;
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_UpdateDigits();
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m_bHasFired = false;
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}
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void
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entity_digitgod::Respawn(void)
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{
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vector digitDir = GetSpawnAngles();
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vector digitPos = GetSpawnOrigin();
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for (int i = 0i; i < 3; i++) {
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m_eDigits[i].SetModel("models/digits.mdl");
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m_eDigits[i].SetRenderMode(RM_FULLBRIGHT);
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m_eDigits[i].SetAngles(digitDir);
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}
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makevectors(digitDir);
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m_eDigits[0].SetOrigin(digitPos + v_right * 16);
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m_eDigits[1].SetOrigin(digitPos);
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m_eDigits[2].SetOrigin(digitPos + v_right * -16);
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ResetCounter();
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} |