116 lines
2.6 KiB
Plaintext
116 lines
2.6 KiB
Plaintext
/*
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* Copyright (c) 2019-2023 Marco Cawthorne <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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class
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RWDecore:NSSurfacePropEntity
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{
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public:
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void(void) RWDecore;
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virtual void SpawnKey(string, string);
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virtual void(void) Respawn;
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virtual void StartTouch(entity);
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private:
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bool m_bDropToFloor;
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vector m_vecSpawnMins;
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vector m_vecSpawnMaxs;
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bool m_bIsSolid;
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int m_iDamage;
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float m_flDamageTime;
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float m_flDamageTest;
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int m_iSpawnFrame;
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};
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void
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RWDecore::RWDecore(void)
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{
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m_bDropToFloor = false;
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m_vecSpawnMins = g_vec_null;
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m_vecSpawnMaxs = g_vec_null;
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m_bIsSolid = false;
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m_iDamage = 0i;
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m_flDamageTime = 0.0;
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m_flDamageTest = 0.0f;
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m_iSpawnFrame = 0i;
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}
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void
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RWDecore::SpawnKey(string strKey, string strValue)
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{
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switch (strKey) {
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case "mins":
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m_vecSpawnMins = ReadVector(strValue);
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break;
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case "maxs":
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m_vecSpawnMaxs = ReadVector(strValue);
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break;
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case "droptofloor":
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m_bDropToFloor = ReadBool(strValue);
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break;
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case "solid":
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m_bIsSolid = ReadBool(strValue);
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break;
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case "damage":
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m_iDamage = ReadInt(strValue);
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break;
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case "dmgtime":
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m_flDamageTime = ReadFloat(strValue);
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break;
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case "rotate":
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avelocity[0] = random(-32, 32);
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avelocity[1] = random(-32, 32);
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avelocity[2] = random(-32, 32);
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movetype = MOVETYPE_NOCLIP;
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break;
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case "frame":
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m_iSpawnFrame = ReadInt(strValue);
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break;
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default:
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super::SpawnKey(strKey, strValue);
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break;
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}
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}
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void
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RWDecore::Respawn(void)
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{
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if (m_bIsSolid == true)
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SetSolid(SOLID_BBOX);
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else
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SetSolid(SOLID_NOT);
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SetOrigin(GetSpawnOrigin());
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SetModel(GetSpawnModel());
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SetSize(m_vecSpawnMins, m_vecSpawnMaxs);
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SetFrame(m_iSpawnFrame);
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if (m_bDropToFloor == true)
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DropToFloor();
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}
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void
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RWDecore::StartTouch(entity touchingEntity)
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{
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if (m_flDamageTest > time)
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return;
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if (touchingEntity.takedamage == DAMAGE_NO)
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return;
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Damage_Apply(touchingEntity, this, m_iDamage, WEAPON_NONE, 0);
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m_flDamageTest = time + m_flDamageTime;
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} |