/* * Copyright (c) 2016-2020 Marco Cawthorne * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ weapon_t w_null = {}; weapon_t g_weapons[] = { w_null, w_fists, w_aicore, w_gausspistol, w_shotgun, w_minigun, w_beamgun, w_dml, w_grenade, w_chemicalgun }; #ifdef CLIENT int(player) gp_inputforward[] = { __NULL__, __NULL__, __NULL__, w_gausspistol_hudforward, w_shotgun_hudforward, __NULL__, w_beamgun_hudforward, w_dml_hudforward, w_grenade_hudforward, w_chemgun_hudforward } int(player) gp_inputback[] = { __NULL__, __NULL__, __NULL__, w_gausspistol_hudback, w_shotgun_hudback, __NULL__, w_beamgun_hudback, w_dml_hudback, w_grenade_hudback, w_chemgun_hudback } int Weapons_InputForward(player pl) { if (gp_inputforward[pl.activeweapon] != __NULL__) { return gp_inputforward[pl.activeweapon](pl); } return (1); } int Weapons_InputBack(player pl) { if (gp_inputback[pl.activeweapon] != __NULL__) { return gp_inputback[pl.activeweapon](pl); } return (1); } #endif