Marco Cawthorne
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6067c7eef8
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Rebuild against FreeHL Develop
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2023-07-27 23:27:23 -07:00 |
Marco Cawthorne
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f313017c74
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Remove base/src dependency and use valve/src's versions instead.
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2023-02-12 12:57:14 -08:00 |
Marco Cawthorne
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80a8fedbc2
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Remove references to client/player.qc.
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2022-11-30 14:30:41 -08:00 |
Marco Cawthorne
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526b0b2bbe
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Set pragma target fte_5768
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2022-08-22 23:26:02 -07:00 |
Marco Cawthorne
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af64d7f598
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Big commit with new stubbed out decore and monster ents, as well as really old weapon fixes I forgot to commit.
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2022-07-22 16:49:54 -07:00 |
Marco Cawthorne
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3ab981e0f0
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Use of sprite APIs for decore. Remove mention of GS_RENDERFX
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2022-07-07 09:13:40 -07:00 |
Marco Cawthorne
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2a7ccf560f
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Client: Enable the damage notifications from Half-Life.
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2021-12-17 18:22:55 -08:00 |
Marco Cawthorne
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e26d4ea93f
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Client: Include FreeHL's damage.qc.
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2021-10-21 23:32:37 +02:00 |
Marco Cawthorne
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08da7aa5bd
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Just inherit the Valve GameRules for MP now.
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2021-08-01 11:22:24 +02:00 |
Marco Cawthorne
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d44143083c
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Inherit valve/src's viewmodel effects
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2021-08-01 08:55:41 +02:00 |
Marco Cawthorne
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bad900ad66
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Include flashlight.qc from FreeHL
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2021-05-22 20:42:32 +02:00 |
Marco Cawthorne
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a50cef6f62
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Include draw.qc from Nuclide's base game
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2021-03-17 06:27:13 +01:00 |
Marco Cawthorne
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2db41d3072
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Merge client/input.qc and server/input.qc into shared/input.qc
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2021-03-09 12:09:32 +01:00 |
Marco Cawthorne
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a791238321
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Initial commit, carried over from Nuclide's Git on March 8th 2021
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2021-03-08 11:27:31 +01:00 |