Commit Graph

13 Commits

Author SHA1 Message Date
Marco Cawthorne c1457896fd
entity_digitgod: Initial implementation. With Source like I/O for debugging.
WEAPON_FISTS: make them work again.
WEAPON_SHOTGUN/WEAPON_MACHINEGUN: Spawn decals upon bullet impact.
2024-03-02 00:47:42 -08:00
Marco Cawthorne c8921b3f09
Skill files now match new conventions, add scripts/bots.txt 2024-02-23 14:05:11 -08:00
Marco Cawthorne ec3c08a086
decore_spacedebris: update model path 2024-01-08 15:31:48 -08:00
Xylemon 9cece8264d Map preview images 2023-10-27 20:21:02 -07:00
Xylemon 229d2c3962 Waypoints for all official DM maps 2023-10-23 14:37:10 -07:00
Marco Cawthorne 205e8055e0
Move all decore_ entities into entityDef. Fix a few monster mistakes within their entityDef and add the various alliances. 2023-10-04 07:58:02 -07:00
Xylemon 5cb23a8527 All NPCs are now converted to def, very WIP 2023-10-02 23:04:51 -07:00
Marco Cawthorne 6067c7eef8
Rebuild against FreeHL Develop 2023-07-27 23:27:23 -07:00
Marco Cawthorne d79d44ce23
Add stub def files, to prevent conflicts with FreeHL's 2023-05-25 08:32:32 -07:00
Marco Cawthorne a8a9b33c4f
Implement IsMultiplayer() into HLGameRules class. 2022-05-01 17:03:18 -07:00
Marco Cawthorne b6164fa05a
Add 'alerts' flag to sound shaders where it applies. 2022-03-13 19:05:15 -07:00
Marco Cawthorne 1ee8be9c9f
WEAPON_GAUSSPISTOL: Get some more work done towards this weapon.
WEAPON_MINIGUN: Ditto
Fix up the crosshair loading and some other misc work...
2022-02-01 23:09:24 -08:00
Marco Cawthorne a791238321 Initial commit, carried over from Nuclide's Git on March 8th 2021 2021-03-08 11:27:31 +01:00