poke646/src/shared/w_nailgun.qc

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/*
* Copyright (c) 2016-2021 Marco Cawthorne <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
enum
{
NAIL_IDLE1,
NAIL_IDLE2,
NAIL_UNUSED1,
NAIL_RELOAD,
NAIL_DRAW,
NAIL_SHOOT
};
void
w_nailgun_precache(void)
{
precache_sound("weapons/brad_hit1.wav");
precache_sound("weapons/brad_hit2.wav");
precache_sound("weapons/nailgun.wav");
precache_model("models/nail.mdl");
precache_model("models/v_nailgun.mdl");
precache_model("models/w_nailgun.mdl");
}
void
w_nailgun_updateammo(player pl)
{
#ifdef SERVER
Weapons_UpdateAmmo(pl, __NULL__, __NULL__, __NULL__);
#endif
}
string
w_nailgun_wmodel(void)
{
return "models/w_nailgun.mdl";
}
void
w_nailgun_draw(player pl)
{
Weapons_SetModel("models/v_nailgun.mdl");
Weapons_ViewAnimation(pl, NAIL_DRAW);
}
void
w_nailgun_primary(player pl)
{
if (pl.w_attack_next > 0.0) {
return;
}
#ifdef SERVER
static void Nail_Touch(void) {
SurfData_Impact(trace_ent, trace_endpos, trace_plane_normal);
if (other.takedamage == DAMAGE_YES) {
Damage_Apply(other, self.owner, 15, WEAPON_NAILGUN, DMG_GENERIC);
if (random() < 0.5) {
sound(self, CHAN_WEAPON, "weapons/brad_hit1.wav", 1, ATTN_NORM);
} else {
sound(self, CHAN_WEAPON, "weapons/brad_hit2.wav", 1, ATTN_NORM);
}
} else {
sound(self, CHAN_WEAPON, "weapons/xbow_hit1.wav", 1, ATTN_NORM);
}
remove(self);
}
Weapons_MakeVectors(pl);
entity nail = spawn();
setmodel(nail, "models/nail.mdl");
setorigin(nail, Weapons_GetCameraPos(pl) + (v_forward * 16));
nail.owner = pl;
nail.velocity = v_forward * 2000;
nail.movetype = MOVETYPE_FLY;
nail.solid = SOLID_BBOX;
nail.angles = vectoangles(nail.velocity);
nail.avelocity[2] = 10;
nail.touch = Nail_Touch;
setsize(nail, [0,0,0], [0,0,0]);
if (pl.flags & FL_CROUCHING)
Animation_PlayerTop(pl, ANIM_SHOOT1HAND, 0.45f);
else
Animation_PlayerTop(pl, ANIM_CR_SHOOT1HAND, 0.45f);
sound(pl, CHAN_WEAPON, "weapons/nailgun.wav", 1, ATTN_NORM);
#else
Weapons_ViewPunchAngle(pl, [-2,0,0]);
Weapons_ViewAnimation(pl, NAIL_SHOOT);
#endif
pl.w_attack_next = 0.1f;
pl.w_idle_next = 5.0f;
}
void
w_nailgun_release(player pl)
{
if (pl.w_idle_next > 0) {
return;
}
if (random() < 0.5) {
Weapons_ViewAnimation(pl, NAIL_IDLE1);
} else {
Weapons_ViewAnimation(pl, NAIL_IDLE2);
}
pl.w_idle_next = 10.0f;
}
void
w_nailgun_hudpic(player pl, int selected, vector pos, float a)
{
#ifdef CLIENT
if (selected) {
drawsubpic(
pos,
[170,45],
"sprites/hud640_01.spr_0.tga",
[0,45/256],
[170/256,45/256],
g_hud_color,
a,
DRAWFLAG_ADDITIVE
);
} else {
drawsubpic(
pos,
[170,45],
"sprites/hud640_01.spr_0.tga",
[0,45/256],
[170/256,45/256],
g_hud_color,
a,
DRAWFLAG_ADDITIVE
);
}
#endif
}
weapon_t w_nailgun =
{
.name = "nailgun",
.id = ITEM_NAILGUN,
.slot = 1,
.slot_pos = 1,
.draw = w_nailgun_draw,
.holster = __NULL__,
.primary = w_nailgun_primary,
.secondary = __NULL__,
.reload = __NULL__,
.release = w_nailgun_release,
.postdraw = __NULL__,
.precache = w_nailgun_precache,
.pickup = __NULL__,
.updateammo = w_nailgun_updateammo,
.wmodel = w_nailgun_wmodel,
.pmodel = __NULL__,
.deathmsg = __NULL__,
.aimanim = __NULL__,
.hudpic = w_nailgun_hudpic
};
/* entity definitions for pickups */
#ifdef SERVER
void
weapon_nailgun(void)
{
Weapons_InitItem(WEAPON_NAILGUN);
}
#endif