195 lines
4.0 KiB
Plaintext
195 lines
4.0 KiB
Plaintext
/*
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* Copyright (c) 2016-2021 Marco Cawthorne <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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enum
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{
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NAIL_IDLE1,
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NAIL_IDLE2,
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NAIL_UNUSED1,
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NAIL_RELOAD,
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NAIL_DRAW,
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NAIL_SHOOT
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};
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void
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w_nailgun_precache(void)
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{
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precache_sound("weapons/brad_hit1.wav");
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precache_sound("weapons/brad_hit2.wav");
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precache_sound("weapons/nailgun.wav");
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precache_model("models/nail.mdl");
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precache_model("models/v_nailgun.mdl");
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precache_model("models/w_nailgun.mdl");
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}
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void
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w_nailgun_updateammo(player pl)
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{
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#ifdef SERVER
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Weapons_UpdateAmmo(pl, __NULL__, __NULL__, __NULL__);
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#endif
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}
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string
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w_nailgun_wmodel(void)
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{
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return "models/w_nailgun.mdl";
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}
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void
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w_nailgun_draw(player pl)
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{
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Weapons_SetModel("models/v_nailgun.mdl");
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Weapons_ViewAnimation(pl, NAIL_DRAW);
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}
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void
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w_nailgun_primary(player pl)
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{
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if (pl.w_attack_next > 0.0) {
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return;
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}
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#ifdef SERVER
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static void Nail_Touch(void) {
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SurfData_Impact(trace_ent, trace_endpos, trace_plane_normal);
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if (other.takedamage == DAMAGE_YES) {
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Damage_Apply(other, self.owner, 15, WEAPON_NAILGUN, DMG_GENERIC);
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if (random() < 0.5) {
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sound(self, CHAN_WEAPON, "weapons/brad_hit1.wav", 1, ATTN_NORM);
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} else {
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sound(self, CHAN_WEAPON, "weapons/brad_hit2.wav", 1, ATTN_NORM);
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}
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} else {
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sound(self, CHAN_WEAPON, "weapons/xbow_hit1.wav", 1, ATTN_NORM);
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}
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remove(self);
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}
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Weapons_MakeVectors(pl);
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entity nail = spawn();
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setmodel(nail, "models/nail.mdl");
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setorigin(nail, Weapons_GetCameraPos(pl) + (v_forward * 16));
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nail.owner = pl;
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nail.velocity = v_forward * 2000;
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nail.movetype = MOVETYPE_FLY;
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nail.solid = SOLID_BBOX;
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nail.angles = vectoangles(nail.velocity);
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nail.avelocity[2] = 10;
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nail.touch = Nail_Touch;
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setsize(nail, [0,0,0], [0,0,0]);
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if (pl.flags & FL_CROUCHING)
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Animation_PlayerTop(pl, ANIM_SHOOT1HAND, 0.45f);
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else
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Animation_PlayerTop(pl, ANIM_CR_SHOOT1HAND, 0.45f);
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sound(pl, CHAN_WEAPON, "weapons/nailgun.wav", 1, ATTN_NORM);
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#else
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Weapons_ViewPunchAngle(pl, [-2,0,0]);
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Weapons_ViewAnimation(pl, NAIL_SHOOT);
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#endif
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pl.w_attack_next = 0.1f;
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pl.w_idle_next = 5.0f;
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}
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void
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w_nailgun_release(player pl)
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{
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if (pl.w_idle_next > 0) {
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return;
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}
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if (random() < 0.5) {
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Weapons_ViewAnimation(pl, NAIL_IDLE1);
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} else {
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Weapons_ViewAnimation(pl, NAIL_IDLE2);
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}
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pl.w_idle_next = 10.0f;
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}
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void
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w_nailgun_hudpic(player pl, int selected, vector pos, float a)
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{
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#ifdef CLIENT
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if (selected) {
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drawsubpic(
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pos,
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[170,45],
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"sprites/hud640_01.spr_0.tga",
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[0,45/256],
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[170/256,45/256],
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g_hud_color,
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a,
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DRAWFLAG_ADDITIVE
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);
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} else {
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drawsubpic(
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pos,
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[170,45],
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"sprites/hud640_01.spr_0.tga",
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[0,45/256],
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[170/256,45/256],
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g_hud_color,
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a,
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DRAWFLAG_ADDITIVE
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);
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}
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#endif
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}
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weapon_t w_nailgun =
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{
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.name = "nailgun",
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.id = ITEM_NAILGUN,
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.slot = 1,
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.slot_pos = 1,
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.draw = w_nailgun_draw,
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.holster = __NULL__,
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.primary = w_nailgun_primary,
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.secondary = __NULL__,
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.reload = __NULL__,
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.release = w_nailgun_release,
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.postdraw = __NULL__,
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.precache = w_nailgun_precache,
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.pickup = __NULL__,
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.updateammo = w_nailgun_updateammo,
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.wmodel = w_nailgun_wmodel,
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.pmodel = __NULL__,
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.deathmsg = __NULL__,
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.aimanim = __NULL__,
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.hudpic = w_nailgun_hudpic
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};
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/* entity definitions for pickups */
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#ifdef SERVER
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void
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weapon_nailgun(void)
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{
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Weapons_InitItem(WEAPON_NAILGUN);
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}
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#endif
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