86 lines
1.8 KiB
Plaintext
86 lines
1.8 KiB
Plaintext
#define AMMO_COUNT 5
|
|
|
|
string g_ammo_spr;
|
|
|
|
typedef struct
|
|
{
|
|
float alpha;
|
|
int count;
|
|
} ammonote_t;
|
|
ammonote_t g_ammonotify[AMMO_COUNT];
|
|
|
|
vector g_ammotype[AMMO_COUNT] = {
|
|
[66/256, 26/128], // nail
|
|
[90/256, 50/128], // buckshot
|
|
[66/256, 74/128], // bolts
|
|
[66/256, 50/128], // xencandy
|
|
[90/256, 26/128], // satchel
|
|
};
|
|
|
|
void
|
|
HUD_AmmoNotify_Init(void)
|
|
{
|
|
g_ammo_spr = spriteframe("sprites/hud640_02.spr", 0, 0.0f);
|
|
}
|
|
|
|
void
|
|
HUD_AmmoNotify_Draw(vector startpos)
|
|
{
|
|
vector pos = startpos;
|
|
|
|
for (int i = 0; i < AMMO_COUNT; i++) {
|
|
vector srcpos;
|
|
float a;
|
|
|
|
/* make sure we skip any faded entries, and also null them */
|
|
if (g_ammonotify[i].alpha <= 0.0f) {
|
|
g_ammonotify[i].count = 0;
|
|
continue;
|
|
}
|
|
|
|
/* let's get the src img pos for our type */
|
|
srcpos = g_ammotype[i];
|
|
a = bound(0, g_ammonotify[i].alpha, 1.0);
|
|
|
|
drawsubpic(pos,
|
|
[24,24],
|
|
g_ammo_spr,
|
|
srcpos,
|
|
[24/256, 24/128],
|
|
g_hud_color,
|
|
a,
|
|
DRAWFLAG_ADDITIVE
|
|
);
|
|
|
|
drawfont = Font_GetID(FONT_20);
|
|
string txt = sprintf("%i", g_ammonotify[i].count);
|
|
float offs = stringwidth(txt, FALSE, [20,20]);
|
|
drawstring(pos + [-offs - 8,4], sprintf("%i", g_ammonotify[i].count), [20,20], g_hud_color, a, DRAWFLAG_ADDITIVE);
|
|
|
|
g_ammonotify[i].alpha -= (clframetime * 0.5);
|
|
pos -= [0, 32]; /* go up a notch */
|
|
}
|
|
}
|
|
|
|
void
|
|
HUD_AmmoNotify_Insert(int type, int count)
|
|
{
|
|
if (count <= 0)
|
|
return;
|
|
|
|
g_ammonotify[type].count += count;
|
|
g_ammonotify[type].alpha = 2.5f;
|
|
|
|
}
|
|
|
|
/* called whenever we should check for pickup updates */
|
|
void
|
|
HUD_AmmoNotify_Check(player pl)
|
|
{
|
|
HUD_AmmoNotify_Insert(0, pl.ammo_nail - pl.ammo_nail_net);
|
|
HUD_AmmoNotify_Insert(1, pl.ammo_buckshot - pl.ammo_buckshot_net);
|
|
HUD_AmmoNotify_Insert(2, pl.ammo_bolts - pl.ammo_bolts_net);
|
|
HUD_AmmoNotify_Insert(3, pl.ammo_xencandy - pl.ammo_xencandy_net);
|
|
HUD_AmmoNotify_Insert(3, pl.ammo_satchel - pl.ammo_satchel_net);
|
|
}
|