Server: unreference player.h
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@ -26,9 +26,9 @@ Game_Input(player pl)
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}
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if (input_buttons & INPUT_BUTTON5)
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Player_UseDown();
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pl.InputUse_Down();
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else
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Player_UseUp();
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pl.InputUse_Up();
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if (self.impulse == 100)
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Flashlight_Toggle();
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