138 lines
3.4 KiB
Plaintext
138 lines
3.4 KiB
Plaintext
#define AMMO_COUNT 17
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string g_ammo_spr;
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string g_item_spr;
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typedef struct
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{
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float alpha;
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int count;
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} ammonote_t;
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ammonote_t g_ammonotify[AMMO_COUNT];
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vector g_ammotype[AMMO_COUNT] = {
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[0/256, 72/128], // pistol
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[24/256, 72/128], // revolver
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[48/256, 72/128], // grenade
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[72/256, 72/128], // shell
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[96/256, 72/128], // arrow
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[120/256, 72/128], // rocket
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[0/256, 96/128], // uranium
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[24/256, 96/128], // hornet
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[48/256, 96/128], // grenade
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[72/256, 96/128], // satchel
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[96/256, 96/128], // snark
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[120/256, 96/128], // tripmine
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// Hunger
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[0/256, 72/128], // ap9
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[0/256, 72/128], // taurus
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[24/256, 72/128], // sniper
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[0/256, 96/128], // gas
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[176/256, 48/256], // medkit
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};
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void
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HUD_AmmoNotify_Init(void)
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{
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g_ammo_spr = spriteframe("sprites/640hud7.spr", 0, 0.0f);
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}
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void
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HUD_AmmoNotify_Draw(__inout vector pos)
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{
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pos[0] = g_hudmins[0] + g_hudres[0] - 40;
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for (int i = 0; i < AMMO_COUNT; i++) {
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vector srcpos;
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float a;
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/* make sure we skip any faded entries, and also null them */
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if (g_ammonotify[i].alpha <= 0.0f) {
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g_ammonotify[i].count = 0;
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continue;
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}
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/* let's get the src img pos for our type */
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srcpos = g_ammotype[i];
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a = bound(0, g_ammonotify[i].alpha, 1.0);
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string spr;
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vector scale;
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vector sz;
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if (i == 8)
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sz = [16,24];
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else
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sz = [24,24];
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if (i == 16)
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scale = [44/256, 44/256];
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else
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scale = [24/256, 24/128];
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if (i == 16)
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spr = g_item_spr;
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else
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spr = g_ammo_spr;
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/* we'll use the alpha to control the offset so it gently glides down when fading out */
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pos -= [0, 32 * a]; /* go up a notch */
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drawsubpic(pos,
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sz,
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spr,
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srcpos,
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scale,
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g_hud_color,
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a,
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DRAWFLAG_ADDITIVE
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);
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drawfont = Font_GetID(FONT_20);
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string txt = sprintf("%i", g_ammonotify[i].count);
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float offs = stringwidth(txt, FALSE, [20,20]);
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drawstring(pos + [-offs - 8,4], sprintf("%i", g_ammonotify[i].count), [20,20], g_hud_color, a, DRAWFLAG_ADDITIVE);
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g_ammonotify[i].alpha -= (clframetime * 0.5);
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}
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}
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void
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HUD_AmmoNotify_Insert(int type, int count)
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{
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if (count <= 0)
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return;
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if (type == 7 && count < 8) // hornet hack!
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return;
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g_ammonotify[type].count += count;
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g_ammonotify[type].alpha = 2.5f;
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}
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/* called whenever we should check for pickup updates */
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void
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HUD_AmmoNotify_Check(player pl)
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{
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HUD_AmmoNotify_Insert(0, pl.ammo_9mm - pl.ammo_9mm_net);
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HUD_AmmoNotify_Insert(1, pl.ammo_357 - pl.ammo_357_net);
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HUD_AmmoNotify_Insert(2, pl.ammo_m203_grenade - pl.ammo_m203_grenade_net);
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HUD_AmmoNotify_Insert(3, pl.ammo_buckshot - pl.ammo_buckshot_net);
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HUD_AmmoNotify_Insert(4, pl.ammo_bolt - pl.ammo_bolt_net);
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HUD_AmmoNotify_Insert(5, pl.ammo_rocket - pl.ammo_rocket_net);
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HUD_AmmoNotify_Insert(6, pl.ammo_uranium - pl.ammo_uranium_net);
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HUD_AmmoNotify_Insert(7, pl.ammo_hornet - pl.ammo_hornet_net);
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HUD_AmmoNotify_Insert(8, pl.ammo_handgrenade - pl.ammo_handgrenade_net);
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HUD_AmmoNotify_Insert(9, pl.ammo_satchel - pl.ammo_satchel_net);
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HUD_AmmoNotify_Insert(10, pl.ammo_snark - pl.ammo_snark_net);
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HUD_AmmoNotify_Insert(11, pl.ammo_tripmine - pl.ammo_tripmine_net);
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// Hunger
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HUD_AmmoNotify_Insert(12, pl.ammo_ap9 - pl.ammo_ap9_net);
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HUD_AmmoNotify_Insert(13, pl.ammo_taurus - pl.ammo_taurus_net);
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HUD_AmmoNotify_Insert(14, pl.ammo_sniper - pl.ammo_sniper_net);
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HUD_AmmoNotify_Insert(15, pl.ammo_gas - pl.ammo_gas_net);
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HUD_AmmoNotify_Insert(16, pl.ammo_medkit - pl.ammo_medkit_net);
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}
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