hunger/src/server/item_healthkit.qc

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/*
* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
* Copyright (c) 2019-2021 Gethyn ThomasQuail <xylemon@posteo.net>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*QUAKED item_healthkit (0 0 0.8) (-16 -16 0) (16 16 36)
THEY HUNGER (1999) ENTITY
Healthkit item/ammo.
Adds 20 of health to the player, unless th_medkitstyle is set to 1,
then it becomes ammo for the Medkit weapon which provides 15 health
per shot.
*/
class item_healthkit:CBaseEntity
{
void(void) item_healthkit;
virtual void(void) Respawn;
virtual void(void) touch;
};
void
item_healthkit::touch(void)
{
if (other.classname != "player") {
return;
}
if (cvar("th_medkitstyle") == 1) {
player pl = (player)other;
/* If pl does not have WEAPON_MEDKIT, give it to them */
if (!Weapons_IsPresent(pl, WEAPON_MEDKIT)) {
Sound_Play(other, CHAN_ITEM, "weapon.pickup");
Weapons_AddItem(pl, WEAPON_MEDKIT, -1);
} else {
/* don't remove item if we're already fully */
if (pl.ammo_medkit >= MAX_A_MEDKIT)
return;
/* otherwise, just give us ammo */
pl.ammo_medkit = bound(0, pl.ammo_medkit + 1, MAX_A_MEDKIT);
Sound_Play(other, CHAN_ITEM, "ammo.pickup");
Weapons_RefreshAmmo(pl);
Logging_Pickup(other, this, __NULL__);
}
} else {
if (other.health >= other.max_health) {
return;
}
Damage_Apply(other, this, -20, 0, DMG_GENERIC);
Sound_Play(this, CHAN_ITEM, "item.healthkit");
Logging_Pickup(other, this, __NULL__);
}
if (real_owner || cvar("sv_playerslots") == 1) {
remove(self);
} else {
Hide();
think = Respawn;
nextthink = time + 20.0f;
}
}
void
item_healthkit::Respawn(void)
{
SetSolid(SOLID_TRIGGER);
SetMovetype(MOVETYPE_TOSS);
SetOrigin(m_oldOrigin);
SetModel(m_oldModel);
SetSize([-16,-16,0],[16,16,16]);
//botinfo = BOTINFO_HEALTH;
think = __NULL__;
nextthink = -1;
if (!real_owner)
Sound_Play(this, CHAN_ITEM, "item.respawn");
droptofloor();
}
void
item_healthkit::item_healthkit(void)
{
Sound_Precache("ammo.pickup");
Sound_Precache("item.healthkit");
Sound_Precache("item.respawn");
Sound_Precache("weapon.pickup");
model = "models/w_medkit.mdl";
CBaseEntity::CBaseEntity();
item_healthkit::Respawn();
}