hunger/src/shared/w_spanner.qc

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/*
* Copyright (c) 2016-2021 Marco Hladik <marco@icculus.org>
* Copyright (c) 2019-2020 Gethyn ThomasQuail <xylemon@posteo.net>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
enum
{
CBAR_IDLE,
CBAR_ATTACK1,
CBAR_ATTACK2,
CBAR_UNUSED,
CBAR_DRAW,
CBAR_HOLSTER
};
void
w_spanner_precache(void)
{
#ifdef SERVER
Sound_Precache("weapon_crowbar.hit");
Sound_Precache("weapon_crowbar.miss");
Sound_Precache("weapon_crowbar.hitbody");
#endif
precache_model("models/v_tfc_spanner.mdl");
precache_model("models/backpack.mdl");
precache_model("models/p_spanner.mdl");
}
void
w_spanner_updateammo(player pl)
{
w_crowbar_updateammo(pl);
}
string
w_spanner_wmodel(void)
{
return "models/backpack.mdl";
}
string
w_spanner_pmodel(void)
{
return "models/p_spanner.mdl";
}
string
w_spanner_deathmsg(void)
{
return "%s was retooled by %'s Wrench.";
}
void
w_spanner_draw(void)
{
Weapons_SetModel("models/v_tfc_spanner.mdl");
Weapons_ViewAnimation(CBAR_DRAW);
}
void
w_spanner_holster(void)
{
w_crowbar_holster();
}
void
w_spanner_primary(void)
{
int anim = 0;
vector src;
player pl = (player)self;
if (pl.w_attack_next) {
return;
}
Weapons_MakeVectors();
src = pl.origin + pl.view_ofs;
traceline(src, src + (v_forward * 32), FALSE, pl);
if (trace_fraction >= 1.0) {
pl.w_attack_next = 0.375f;
} else {
pl.w_attack_next = 0.20f;
}
pl.w_idle_next = 2.5f;
#ifdef CLIENT
if (random() < 0.5) {
Weapons_ViewAnimation(CBAR_ATTACK1);
} else {
Weapons_ViewAnimation(CBAR_ATTACK2);
}
#else
if (pl.flags & FL_CROUCHING) {
Animation_PlayerTopTemp(ANIM_SHOOTCROWBAR, 0.5f);
} else {
Animation_PlayerTopTemp(ANIM_CR_SHOOTCROWBAR, 0.42f);
}
Sound_Play(self, CHAN_WEAPON, "weapon_crowbar.miss");
if (trace_fraction >= 1.0) {
return;
}
/* don't bother with decals, we got squibs */
if (trace_ent.iBleeds) {
FX_Blood(trace_endpos, [1,0,0]);
} else {
FX_Impact(IMPACT_MELEE, trace_endpos, trace_plane_normal);
}
if (trace_ent.takedamage) {
Damage_Apply(trace_ent, pl, Skill_GetValue("plr_crowbar", 10), WEAPON_CROWBAR, DMG_BLUNT);
if (!trace_ent.iBleeds) {
return;
}
Sound_Play(self, CHAN_WEAPON, "weapon_crowbar.hitbody");
} else {
Sound_Play(self, CHAN_WEAPON, "weapon_crowbar.hit");
}
#endif
}
void
w_spanner_release(void)
{
w_crowbar_release();
}
float
w_spanner_aimanim(void)
{
return w_crowbar_aimanim();
}
void
w_spanner_hudpic(int selected, vector pos, float a)
{
#ifdef CLIENT
if (selected) {
drawsubpic(
pos,
[170,45],
"sprites/tfchud04.spr_0.tga",
[0,180/256],
[170/256,45/256],
g_hud_color,
a,
DRAWFLAG_ADDITIVE
);
} else {
drawsubpic(
pos,
[170,45],
"sprites/tfchud03.spr_0.tga",
[0,135/256],
[170/256,45/256],
g_hud_color,
a,
DRAWFLAG_ADDITIVE
);
}
#endif
}
weapon_t w_spanner =
{
.name = "spanner",
.id = ITEM_SPANNER,
.slot = 0,
.slot_pos = 2,
.draw = w_spanner_draw,
.holster = w_spanner_holster,
.primary = w_spanner_primary,
.secondary = __NULL__,
.reload = __NULL__,
.release = w_spanner_release,
.crosshair = __NULL__,
.precache = w_spanner_precache,
.pickup = __NULL__,
.updateammo = w_spanner_updateammo,
.wmodel = w_spanner_wmodel,
.pmodel = w_spanner_pmodel,
.deathmsg = w_spanner_deathmsg,
.aimanim = w_spanner_aimanim,
.hudpic = w_spanner_hudpic
};
/* entity definitions for pickups */
#ifdef SERVER
void
weapon_th_spanner(void)
{
Weapons_InitItem(WEAPON_SPANNER);
}
#endif