hunger/src/shared/w_medkit.qc

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/*
* Copyright (c) 2016-2021 Marco Hladik <marco@icculus.org>
* Copyright (c) 2019-2020 Gethyn ThomasQuail <xylemon@posteo.net>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
enum
{
MEDKIT_IDLE1,
MEDKIT_IDLE2,
MEDKIT_USE,
MEDKIT_UNUSED,
MEDKIT_HOLSTER,
MEDKIT_DRAW
};
void
w_medkit_precache(void)
{
#ifdef SERVER
Sound_Precache("weapon_medkit.heal");
#endif
precache_model("models/v_tfc_medkit.mdl");
precache_model("models/w_tfc_medkit.mdl");
precache_model("models/p_tfc_medkit.mdl");
}
void
w_medkit_updateammo(player pl)
{
Weapons_UpdateAmmo(pl, -1, pl.ammo_medkit, -1);
}
string
w_medkit_wmodel(void)
{
return "models/w_tfc_medkit.mdl";
}
string
w_medkit_pmodel(void)
{
return "models/p_tfc_medkit.mdl";
}
string
w_medkit_deathmsg(void)
{
return "%s was somehow healed to death by %s's Medkit.";
}
int
w_medkit_pickup(int new, int startammo)
{
#ifdef SERVER
player pl = (player)self;
if (new) {
pl.ammo_medkit = 8;
} else {
if (pl.ammo_medkit < MAX_A_MEDKIT) {
pl.ammo_medkit = bound(0, pl.ammo_medkit + 8, MAX_A_MEDKIT);
} else {
return FALSE;
}
}
#endif
return TRUE;
}
void
w_medkit_draw(void)
{
Weapons_SetModel("models/v_tfc_medkit.mdl");
Weapons_ViewAnimation(MEDKIT_DRAW);
}
void
w_medkit_primary(void)
{
player pl = (player)self;
if (pl.w_attack_next > 0.0) {
return;
}
if (!pl.ammo_medkit) {
return;
}
/* Don't give the player more than 100 health */
if (pl.health >= 100) {
return;
} else {
Weapons_ViewAnimation(MEDKIT_USE);
}
pl.ammo_medkit--;
#ifdef SERVER
/* We want to only give health to the player & skip armor */
Damage_Apply(pl, pl, -15, WEAPON_MEDKIT, DMG_GENERIC);
if (self.flags & FL_CROUCHING)
Animation_PlayerTopTemp(ANIM_SHOOT1HAND, 0.45f);
else
Animation_PlayerTopTemp(ANIM_CR_SHOOT1HAND, 0.45f);
Sound_Play(pl, CHAN_WEAPON, "weapon_medkit.heal");
#endif
pl.w_attack_next = 2.4f;
pl.w_idle_next = 5.0f;
}
void
w_medkit_release(void)
{
player pl = (player)self;
if (pl.w_idle_next > 0.0) {
return;
}
int r = (float)input_sequence % 2;
switch (r) {
case 0:
Weapons_ViewAnimation(MEDKIT_IDLE1);
pl.w_idle_next = 1.16f;
break;
default:
Weapons_ViewAnimation(MEDKIT_IDLE2);
pl.w_idle_next = 2.36f;
break;
}
}
float
w_medkit_aimanim(void)
{
return w_snark_aimanim();
}
void
w_medkit_crosshair(void)
{
#ifdef CLIENT
vector aicon_pos;
aicon_pos = g_hudmins + [g_hudres[0] - 48, g_hudres[1] - 42];
HUD_DrawAmmo2();
drawsubpic(
aicon_pos,
[24,24],
"sprites/640hud7.spr_0.tga",
[24/256,96/128],
[24/256, 24/128],
g_hud_color,
pSeat->m_flAmmo2Alpha,
DRAWFLAG_ADDITIVE
);
#endif
}
void
w_medkit_hudpic(int selected, vector pos, float a)
{
#ifdef CLIENT
player pl = (player)self;
vector hud_col;
if (pl.ammo_medkit == 0)
hud_col = [1,0,0];
else
hud_col = g_hud_color;
HUD_DrawAmmoBar(pos, pl.ammo_medkit, MAX_A_MEDKIT, a);
if (selected) {
drawsubpic(
pos,
[170,45],
"sprites/tfchud05.spr_0.tga",
[0,180/256],
[170/256,45/256],
hud_col,
a,
DRAWFLAG_ADDITIVE
);
} else {
drawsubpic(
pos,
[170,45],
"sprites/tfchud06.spr_0.tga",
[0,90/256],
[170/256,45/256],
hud_col,
a,
DRAWFLAG_ADDITIVE
);
}
#endif
}
weapon_t w_medkit =
{
.name = "medkit",
.id = ITEM_MEDKIT2,
.slot = 4,
.slot_pos = 4,
.draw = w_medkit_draw,
.holster = __NULL__,
.primary = w_medkit_primary,
.secondary = __NULL__,
.reload = __NULL__,
.release = w_medkit_release,
.crosshair = w_medkit_crosshair,
.precache = w_medkit_precache,
.pickup = w_medkit_pickup,
.updateammo = w_medkit_updateammo,
.wmodel = w_medkit_wmodel,
.pmodel = w_medkit_pmodel,
.deathmsg = w_medkit_deathmsg,
.aimanim = w_medkit_aimanim,
.hudpic = w_medkit_hudpic
};
#ifdef SERVER
void
weapon_th_medkit(void)
{
Weapons_InitItem(WEAPON_MEDKIT);
}
#endif