hunger/src/server/ammo_th.qc

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/*
* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
* Copyright (c) 2019 Gethyn ThomasQuail <xylemon@posteo.net>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*QUAKED ammo_th_ap9 (0 0 0.8) (-16 -16 0) (16 16 32)
THEY HUNGER (1999) ENTITY
Ammo for the Flamethrower.
A single ammo_egonclip will provide 25, er, gas.
*/
class ammo_egonclip:item_ammo
{
void(void) ammo_egonclip;
virtual void(void) touch;
};
void ammo_egonclip::ammo_egonclip(void)
{
model = "models/w_gas.mdl";
item_ammo::item_ammo();
}
void ammo_egonclip::touch(void)
{
if not (other.flags & FL_CLIENT) {
return;
}
if (other.classname == "player") {
player pl = (player)other;
if (pl.ammo_gas < MAX_A_GAS) {
pl.ammo_gas = bound(0, pl.ammo_gas + 25, MAX_A_GAS);
Sound_Play(other, CHAN_ITEM, "ammo_gas.pickup");
item_ammo::touch();
}
}
}
/*QUAKED ammo_th_ap9 (0 0 0.8) (-16 -16 0) (16 16 32)
THEY HUNGER (1999) ENTITY
Ammo for the AP9.
A single ammo_th_ap9 will provide 40 bullets.
*/
class ammo_th_ap9:item_ammo
{
void(void) ammo_th_ap9;
virtual void(void) touch;
};
void ammo_th_ap9::ammo_th_ap9(void)
{
model = "models/w_ap9clip.mdl";
item_ammo::item_ammo();
}
void ammo_th_ap9::touch(void)
{
if not (other.flags & FL_CLIENT) {
return;
}
if (other.classname == "player") {
player pl = (player)other;
if (pl.ammo_ap9 < MAX_A_AP9) {
pl.ammo_ap9 = bound(0, pl.ammo_ap9 + 40, MAX_A_AP9);
item_ammo::touch();
}
}
}
/*QUAKED ammo_einar1 (0 0 0.8) (-16 -16 0) (16 16 32)
THEY HUNGER (1999) ENTITY
Ammo for the Snipers.
A single ammo_th_sniper will provide 5 bullets.
Same as ammo_th_sniper
*/
/*QUAKED ammo_th_sniper (0 0 0.8) (-16 -16 0) (16 16 32)
THEY HUNGER (1999) ENTITY
Ammo for the Snipers.
A single ammo_th_sniper will provide 5 bullets.
Same as ammo_einar1
*/
class ammo_th_sniper:item_ammo
{
void(void) ammo_th_sniper;
virtual void(void) touch;
};
void ammo_th_sniper::ammo_th_sniper(void)
{
model = "models/w_antidote.mdl";
item_ammo::item_ammo();
}
void ammo_th_sniper::touch(void)
{
if not (other.flags & FL_CLIENT) {
return;
}
if (other.classname == "player") {
player pl = (player)other;
if (pl.ammo_sniper < MAX_A_SNIPER) {
pl.ammo_sniper = bound(0, pl.ammo_sniper + 5, MAX_A_SNIPER);
item_ammo::touch();
}
}
}
CLASSEXPORT(ammo_einar1, ammo_th_sniper)