/* * Copyright (c) 2016-2021 Marco Cawthorne * Copyright (c) 2019-2020 Gethyn ThomasQuail * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ enum { CBAR_IDLE, CBAR_DRAW, CBAR_HOLSTER, CBAR_ATTACK1HIT, CBAR_ATTACK1MISS, CBAR_ATTACK2MISS, CBAR_ATTACK2HIT, CBAR_ATTACK3MISS, CBAR_ATTACK3HIT }; void w_shovel_precache(void) { #ifdef SERVER Sound_Precache("weapon_crowbar.hit"); Sound_Precache("weapon_crowbar.miss"); Sound_Precache("weapon_crowbar.hitbody"); #endif precache_model("models/v_shovel.mdl"); precache_model("models/w_shovel.mdl"); precache_model("models/p_shovel.mdl"); } void w_shovel_updateammo(player pl) { w_crowbar_updateammo(pl); } string w_shovel_wmodel(void) { return "models/w_shovel.mdl"; } string w_shovel_pmodel(void) { return "models/p_shovel.mdl"; } string w_shovel_deathmsg(void) { return "%s was buried by %s's Shovel."; } void w_shovel_draw(void) { Weapons_SetModel("models/v_shovel.mdl"); Weapons_ViewAnimation(CBAR_DRAW); } void w_shovel_holster(void) { w_crowbar_holster(); } void w_shovel_primary(void) { int anim = 0; vector src; player pl = (player)self; if (pl.w_attack_next) return; Weapons_MakeVectors(); src = pl.origin + pl.view_ofs; /* make sure we can gib corpses */ int oldhitcontents = self.hitcontentsmaski; self.hitcontentsmaski = CONTENTBITS_POINTSOLID | CONTENTBIT_CORPSE; traceline(src, src + (v_forward * 32), FALSE, pl); self.hitcontentsmaski = oldhitcontents; /* Stock shovel is exactly like umbrella * this cvar will spice things up a bit */ if (serverkeyfloat("th_shovelstyle") == 1) { if (trace_fraction >= 1.0) { Weapons_ViewPunchAngle([5,0,0]); pl.w_attack_next = 0.85f; } else { Weapons_ViewPunchAngle([-20,0,0]); pl.w_attack_next = 1.2f; } } else { if (trace_fraction >= 1.0) { pl.w_attack_next = 0.5f; } else { pl.w_attack_next = 0.25f; } } pl.w_idle_next = 2.5f; int r = (float)input_sequence % 3; switch (r) { case 0: Weapons_ViewAnimation(trace_fraction >= 1 ? CBAR_ATTACK1MISS:CBAR_ATTACK1HIT); break; case 1: Weapons_ViewAnimation(trace_fraction >= 1 ? CBAR_ATTACK2MISS:CBAR_ATTACK2HIT); break; default: Weapons_ViewAnimation(trace_fraction >= 1 ? CBAR_ATTACK3MISS:CBAR_ATTACK3HIT); } if (pl.flags & FL_CROUCHING) { Animation_PlayerTop(pl, ANIM_SHOOTCROWBAR, 0.5f); } else { Animation_PlayerTop(pl, ANIM_CR_SHOOTCROWBAR, 0.42f); } #ifdef SERVER Sound_Play(self, CHAN_WEAPON, "weapon_crowbar.miss"); if (trace_fraction >= 1.0) return; /* don't bother with decals, we got squibs */ if (trace_ent.iBleeds) { FX_Blood(trace_endpos, [1,0,0]); } else { FX_Impact(IMPACT_MELEE, trace_endpos, trace_plane_normal); } if (trace_ent.takedamage) { if (serverkeyfloat("th_shovelstyle") == 1) { Damage_Apply(trace_ent, pl, Skill_GetValue("plr_crowbar", 10) * 2.0, WEAPON_CROWBAR, DMG_BLUNT); } else { Damage_Apply(trace_ent, pl, Skill_GetValue("plr_crowbar", 10), WEAPON_CROWBAR, DMG_BLUNT); } if (trace_ent.iBleeds) { Sound_Play(self, CHAN_WEAPON, "weapon_crowbar.hitbody"); } } else { Sound_Play(self, CHAN_WEAPON, "weapon_crowbar.hit"); } #endif } void w_shovel_release(void) { w_crowbar_release(); } float w_shovel_aimanim(void) { return w_crowbar_aimanim(); } void w_shovel_hudpic(int selected, vector pos, float a) { #ifdef CLIENT if (selected) { drawsubpic( pos, [170,45], "sprites/tfchud04.spr_0.tga", [0,135/256], [170/256,45/256], g_hud_color, a, DRAWFLAG_ADDITIVE ); } else { drawsubpic( pos, [170,45], "sprites/tfchud03.spr_0.tga", [0,90/256], [170/256,45/256], g_hud_color, a, DRAWFLAG_ADDITIVE ); } #endif } int w_shovel_isempty(void) { return 0; } weapontype_t w_shovel_type(void) { return WPNTYPE_CLOSE; } weapon_t w_shovel = { .name = "shovel", .id = ITEM_SHOVEL, .slot = 0, .slot_pos = 1, .weight = WEIGHT_SHOVEL, .draw = w_shovel_draw, .holster = w_shovel_holster, .primary = w_shovel_primary, .secondary = __NULL__, .reload = __NULL__, .release = w_shovel_release, .crosshair = __NULL__, .precache = w_shovel_precache, .pickup = __NULL__, .updateammo = w_shovel_updateammo, .wmodel = w_shovel_wmodel, .pmodel = w_shovel_pmodel, .deathmsg = w_shovel_deathmsg, .aimanim = w_shovel_aimanim, .isempty = w_shovel_isempty, .type = w_shovel_type, .hudpic = w_shovel_hudpic }; /* entity definitions for pickups */ #ifdef SERVER void weapon_th_shovel(void) { Weapons_InitItem(WEAPON_SHOVEL); } #endif