Commit Graph

9 Commits

Author SHA1 Message Date
Xylemon cadadedc72 Xylemon here, glad to finally be commiting here!
Changelog:

Improved Glock/Silencer animation logic
All weapons that should have shell ejection now do
Added simple logic for different scope colors for each sniper rifle
Updated weapon API to match current spec (Flamethrower now uses NSProjectile, fixed ammo detection, etc)
Made RPG inherit all duplicate HL functions
Added weapon weights and types for bots
New notification API forked to account for TH weapons/ammo
Updated copyright notices and added some additional info to the README
2022-03-15 00:48:01 -07:00
Marco Cawthorne 1bf5dc9924
Client: Enable the damage/item notifications from Half-Life. 2021-12-17 18:23:15 -08:00
Marco Cawthorne f6290ab4a3
Client: Include ammo notify routines. 2021-12-16 17:21:06 -08:00
Marco Cawthorne 2cd6f34003
Client: Include FreeHL's damage.qc. 2021-10-21 23:32:45 +02:00
Marco Cawthorne 1bc45157d1 Inherit valve/src's viewmodel effects 2021-08-01 08:55:47 +02:00
Marco Cawthorne 7f1c100e3a Include flashlight.qc from FreeHL 2021-05-22 20:42:43 +02:00
Marco Cawthorne f13ce6c910 Include draw.qc from Nuclide's base game 2021-03-17 06:27:26 +01:00
Marco Cawthorne 77712b77a2 Merge client/input.qc and server/input.qc into shared/input.qc 2021-03-09 12:04:06 +01:00
Marco Cawthorne 1ec97ee732 Initial commit, carried over from Nuclide's Git on March 8th 2021 2021-03-08 11:40:33 +01:00