From bf36a8f5c06989629df64cdc53d40200003a4725 Mon Sep 17 00:00:00 2001 From: Marco Hladik Date: Wed, 6 Oct 2021 22:02:04 +0200 Subject: [PATCH] Insert muzzleflash precaches from Nuclide into ClientGame_RendererRestart --- src/client/init.qc | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/src/client/init.qc b/src/client/init.qc index 9b545ff..e525e87 100644 --- a/src/client/init.qc +++ b/src/client/init.qc @@ -62,4 +62,9 @@ ClientGame_RendererRestart(string rstr) precache_model("sprites/tfc_dmsg.spr"); precache_model("sprites/nmxhair2.spr"); BEAM_TRIPMINE = particleeffectnum("weapon_tripmine.beam"); + + /* there's also muzzleflash.spr, but that's just MUZZLE_SMALL again */ + MUZZLE_RIFLE = (int)getmodelindex("sprites/muzzleflash1.spr"); + MUZZLE_SMALL = (int)getmodelindex("sprites/muzzleflash2.spr"); + MUZZLE_WEIRD = (int)getmodelindex("sprites/muzzleflash3.spr"); }