365 lines
7.2 KiB
Plaintext
365 lines
7.2 KiB
Plaintext
/*
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* Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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/*QUAKED weapon_sodalauncher (0 0 1) (-16 -16 0) (16 16 32)
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"model" "models/w_soda.mdl"
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HALF-LIFE (1998) ENTITY
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MP5/9mmAR Weapon
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Same as weapon_9mmAR
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*/
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/* Animations */
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enum
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{
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SODA_IDLE,
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SODA_IDLE_NOSODA,
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SODA_SHOOT_RELOAD,
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SODA_SHOOT,
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SODA_DRAW,
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SODA_DRAW_NOSODA,
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SODA_HOLSTER,
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SODA_HOLSTER_NOSODA
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};
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void
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w_sodalauncher_precache(void)
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{
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#ifdef SERVER
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Sound_Precache("weapon_sodalauncher.fire");
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Sound_Precache("weapon_sodalauncher.explode");
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precache_model("models/sodacan.mdl");
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precache_model("models/w_soda.mdl");
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#else
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precache_model("sprites/hud_sodacan.spr");
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precache_model("sprites/co2_puff.spr");
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precache_model("models/v_soda.mdl");
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precache_model("models/p_soda.mdl");
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g_crossSoda = spriteframe("sprites/cross_soda.spr", 0, 0.0);
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#endif
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}
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int
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w_sodalauncher_pickup(player pl, int new, int startammo)
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{
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#ifdef SERVER
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if (pl.ammo_soda < MAX_A_SODA) {
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pl.ammo_soda = bound(0, pl.ammo_soda + 3, MAX_A_SODA);
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} else {
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return (0);
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}
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#endif
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return (1);
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}
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void
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w_sodalauncher_updateammo(player pl)
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{
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Weapons_UpdateAmmo(pl, -1, pl.ammo_soda, -1);
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}
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string
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w_sodalauncher_wmodel(void)
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{
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return "models/w_soda.mdl";
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}
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string
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w_sodalauncher_pmodel(player pl)
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{
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return "models/p_soda.mdl";
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}
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string
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w_sodalauncher_deathmsg(void)
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{
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return "";
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}
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void
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w_sodalauncher_draw(player pl)
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{
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Weapons_SetModel("models/v_soda.mdl");
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Weapons_ViewAnimation(pl, SODA_DRAW);
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}
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void
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w_sodalauncher_holster(player pl)
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{
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Weapons_ViewAnimation(pl, SODA_HOLSTER);
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}
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/* TODO now just need parameters */
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#ifdef SERVER
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void
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w_sodalauncher_shoot(player pl)
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{
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/* Apply force */
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if (pl.flags & FL_ONGROUND) {
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pl.velocity += v_forward * -100;
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} else {
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pl.velocity += v_forward * -300;
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}
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static void Soda_ExplodeTouch(void) {
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float dmg = Skill_GetValue("plr_9mmAR_grenade", 150);
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FX_Soda(trace_endpos, self.skin);
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Damage_Radius(self.origin, self.owner, dmg, dmg * 2.5f, TRUE, WEAPON_SODALAUNCHER);
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Sound_Play(self, 1, "weapon_sodalauncher.explode");
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remove(self);
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}
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Weapons_MakeVectors(pl);
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entity soda = spawn();
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setmodel(soda, "models/sodacan.mdl");
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setorigin(soda, Weapons_GetCameraPos(pl) + (v_forward * 16));
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soda.skin = pl.soda_choice;
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soda.owner = self;
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soda.velocity = v_forward * 800;
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soda.angles = vectoangles(soda.velocity);
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soda.avelocity[0] = random(-100, -500);
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soda.gravity = 0.5f;
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soda.movetype = MOVETYPE_BOUNCE;
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//soda.flags |= FL_LAGGEDMOVE;
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soda.solid = SOLID_BBOX;
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setsize(soda, [0,0,0], [0,0,0]);
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soda.touch = Soda_ExplodeTouch;
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}
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#else
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/* TODO make server side
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* Sprite code in Nuclide is still WIP
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* so this is client-only for now */
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void
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w_sodalauncher_exhaust(player pl) {
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env_sprite eExhaust = spawn(env_sprite);
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setorigin(eExhaust, Weapons_GetCameraPos(pl) + (v_forward * 16));
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setmodel(eExhaust, "sprites/co2_puff.spr");
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eExhaust.SetRenderMode(RM_ADDITIVE);
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eExhaust.SetRenderColor([1,1,1]);
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eExhaust.SetRenderAmt(1.0);
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eExhaust.drawmask = MASK_ENGINE;
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eExhaust.SetMaxFrame(modelframecount(eExhaust.modelindex));
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eExhaust.SetLoopFlag(false);
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eExhaust.SetScale(0.5f);
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eExhaust.SetFramerate(20);
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eExhaust.nextthink = time + 0.05f;
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}
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#endif
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void
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w_sodalauncher_primary(player pl)
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{
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if (pl.w_attack_next > 0.0) {
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return;
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}
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/* Ammo check */
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if (pl.ammo_soda <= 0) {
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return;
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}
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Weapons_ViewPunchAngle(pl, [-10,0,0]);
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Weapons_ViewAnimation(pl, SODA_SHOOT_RELOAD);
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/* Actual firing
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* TODO make this one fast straight */
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#ifdef CLIENT
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w_sodalauncher_exhaust(pl);
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#else
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w_sodalauncher_shoot(pl);
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pl.ammo_soda--;
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Sound_Play(pl, CHAN_WEAPON, "weapon_sodalauncher.fire");
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#endif
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pl.soda_choice++;
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if (pl.soda_choice > 5) {
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pl.soda_choice = 0;
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}
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#ifdef CLIENT
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View_SetViewmodelSkin(pl.soda_choice);
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#endif
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pl.w_attack_next = 1.0f;
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pl.w_idle_next = 10.0f;
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}
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/* TODO Actual secondary fire is the current primary fire code, just WIP */
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void
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w_sodalauncher_secondary(player pl)
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{
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if (pl.w_attack_next > 0.0) {
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return;
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}
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/* Ammo check */
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if (pl.ammo_soda <= 0) {
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return;
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}
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Weapons_ViewPunchAngle(pl, [-10,0,0]);
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Weapons_ViewAnimation(pl, SODA_SHOOT_RELOAD);
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/* TODO make this one sag and slower */
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#ifdef CLIENT
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w_sodalauncher_exhaust(pl);
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#else
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w_sodalauncher_shoot(pl);
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pl.ammo_soda--;
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Sound_Play(pl, CHAN_WEAPON, "weapon_sodalauncher.fire");
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#endif
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pl.w_attack_next = 1.0f;
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pl.w_idle_next = 10.0f;
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}
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void
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w_sodalauncher_release(player pl)
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{
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if (pl.w_idle_next) {
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return;
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}
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Weapons_ViewAnimation(pl, SODA_IDLE);
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pl.w_idle_next = 3.0f;
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}
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void
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w_sodalauncher_crosshair(player pl)
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{
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#ifdef CLIENT
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static vector cross_pos;
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cross_pos = g_hudmins + (g_hudres / 2) + [-12,-12];
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drawsubpic(
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cross_pos,
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[32,32],
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g_crossSoda,
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[0,0],
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[1, 1],
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[1,0,0],
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1,
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DRAWFLAG_NORMAL
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);
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HUD_DrawAmmo2();
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vector aicon_pos = g_hudmins + [g_hudres[0] - 42, g_hudres[1] - 64];
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drawpic(
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aicon_pos,
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"sprites/hud_sodacan.spr_0.tga",
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[32,64],
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[1,1,1],
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pSeatLocal->m_flAmmo2Alpha,
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0
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);
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#endif
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}
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float
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w_sodalauncher_aimanim(player pl)
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{
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return self.flags & FL_CROUCHING ? ANIM_CR_AIMBOW : ANIM_AIMBOW;
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}
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int
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w_sodalauncher_isempty(player pl)
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{
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return (pl.ammo_soda <= 0) ? true : false;
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}
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void
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w_sodalauncher_hudpic(player pl, int selected, vector pos, float a)
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{
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#ifdef CLIENT
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if (w_sodalauncher_isempty(pl)) {
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drawsubpic(
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pos,
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[80,40],
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g_sprWeapons,
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[80/256,160/256],
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[80/256,40/256],
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[1,1,1],
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a,
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DRAWFLAG_NORMAL
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);
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} else {
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drawsubpic(
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pos,
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[80,40],
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g_sprWeapons,
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[0,160/256],
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[80/256,40/256],
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[1,1,1],
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a,
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DRAWFLAG_NORMAL
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);
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}
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#endif
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}
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weapontype_t w_sodalauncher_type(player pl)
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{
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return WPNTYPE_RANGED;
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}
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weapon_t w_sodalauncher = {
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.name = "sodacan",
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.id = ITEM_SODALAUNCHER,
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.slot = 0,
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.slot_pos = 4,
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.draw = w_sodalauncher_draw,
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.holster = w_sodalauncher_holster,
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.primary = w_sodalauncher_primary,
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.secondary = w_sodalauncher_secondary,
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.reload = __NULL__,
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.release = w_sodalauncher_release,
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.postdraw = w_sodalauncher_crosshair,
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.precache = w_sodalauncher_precache,
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.pickup = w_sodalauncher_pickup,
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.updateammo = w_sodalauncher_updateammo,
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.wmodel = w_sodalauncher_wmodel,
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.pmodel = w_sodalauncher_pmodel,
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.deathmsg = w_sodalauncher_deathmsg,
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.aimanim = w_sodalauncher_aimanim,
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.hudpic = w_sodalauncher_hudpic,
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.weight = 6,
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.isempty = w_sodalauncher_isempty,
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.type = w_sodalauncher_type
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};
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#ifdef SERVER
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void
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weapon_sodalauncher(void)
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{
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Weapons_InitItem(WEAPON_SODALAUNCHER);
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/*item_pickup item = (item_pickup)self;
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item.SetRenderMode(RM_FULLBRIGHT);
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item.SetRenderAmt(1.0f);
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item.SetFloating(TRUE);*/
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}
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#endif
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