311 lines
6.2 KiB
Plaintext
311 lines
6.2 KiB
Plaintext
/*
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* Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
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* Copyright (c) 2019-2020 Gethyn ThomasQuail <xylemon@posteo.net>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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enum
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{
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MACHETTE_IDLE1,
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MACHETTE_IDLE2,
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MACHETTE_IDLE3,
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MACHETTE_THROW,
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MACHETTE_DRAW,
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MACHETTE_HOLSTER
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};
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void
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w_machette_precache(void)
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{
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#ifdef SERVER
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Sound_Precache("weapon_crowbar.hit");
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Sound_Precache("weapon_crowbar.miss");
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Sound_Precache("weapon_crowbar.hitbody");
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precache_model("models/machette.mdl");
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precache_model("models/rune_stalker.mdl");
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#else
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precache_model("models/v_machette.mdl");
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precache_model("models/p_machette.mdl");
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#endif
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}
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void
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w_machette_updateammo(player pl)
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{
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w_broom_updateammo(pl);
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}
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string
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w_machette_wmodel(void)
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{
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return "models/w_machette.mdl";
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}
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string
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w_machette_pmodel(player pl)
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{
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return "models/p_machette.mdl";
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}
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string
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w_machette_deathmsg(void)
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{
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return "";
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}
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int
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w_machette_pickup(player pl, int new, int startammo)
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{
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#ifdef SERVER
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/* Broadcast a message and sound upon picking up Rune */
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Sound_Play(self, CHAN_ITEM, "weapon_machette.pickup");
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env_message_single(self, "Activating Rune STALKER!");
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#endif
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return (1);
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}
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void
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w_machette_draw(player pl)
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{
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Weapons_SetModel("models/v_machette.mdl");
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Weapons_ViewAnimation(pl, MACHETTE_DRAW);
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}
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void
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w_machette_holster(player pl)
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{
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Weapons_ViewAnimation(pl, MACHETTE_HOLSTER);
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}
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void
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w_machette_primary(player pl)
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{
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int anim = 0;
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vector src;
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if (pl.w_attack_next) {
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return;
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}
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Weapons_MakeVectors(pl);
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src = pl.origin + pl.view_ofs;
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traceline(src, src + (v_forward * 32), FALSE, pl);
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pl.w_attack_next = 0.4f;
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pl.w_idle_next = 2.5f;
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Weapons_ViewAnimation(pl, MACHETTE_THROW);
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if (pl.flags & FL_CROUCHING) {
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Animation_PlayerTop(pl, ANIM_SHOOTCROWBAR, 0.5f);
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} else {
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Animation_PlayerTop(pl, ANIM_CR_SHOOTCROWBAR, 0.42f);
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}
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#ifdef SERVER
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if (trace_fraction >= 1.0) {
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return;
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}
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/* don't bother with decals, we got squibs */
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if (trace_ent.iBleeds) {
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FX_Blood(trace_endpos, [1,0,0]);
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} else {
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SurfData_Impact(trace_ent, trace_endpos, trace_plane_normal);
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}
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if (trace_ent.takedamage) {
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Damage_Apply(trace_ent, pl, 5, WEAPON_MACHETTE, DMG_BLUNT);
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if (trace_ent.iBleeds) {
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Sound_Play(self, CHAN_WEAPON, "weapon_machette.hitbody");
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}
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} else {
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Sound_Play(self, CHAN_WEAPON, "weapon_machette.hit");
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}
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#endif
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}
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#ifdef SERVER
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void
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w_machette_throw(player pl)
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{
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static void Machette_Touch(void) {
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setmodel(self, "models/machette.mdl");
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/* squibs */
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if (trace_ent.iBleeds) {
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FX_Blood(trace_endpos, [1,0,0]);
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remove(self);
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} else {
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SurfData_Impact(trace_ent, trace_endpos, trace_plane_normal);
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}
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if (other.takedamage == DAMAGE_YES) {
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Damage_Apply(other, self.owner, 15, WEAPON_MACHETTE, DMG_GENERIC);
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Sound_Play(self, CHAN_WEAPON, "weapon_machette.hitbody");
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} else {
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Sound_Play(self, CHAN_WEAPON, "weapon_machette.stick");
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}
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self.movetype = MOVETYPE_NONE;
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}
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Weapons_MakeVectors(pl);
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entity machette = spawn();
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setmodel(machette, "models/machette.mdl");
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setorigin(machette, Weapons_GetCameraPos(pl) + (v_forward * 16));
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machette.owner = self;
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machette.velocity = v_forward * 2000;
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machette.movetype = MOVETYPE_FLY;
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machette.solid = SOLID_BBOX;
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machette.angles = vectoangles(machette.velocity);
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machette.avelocity[2] = 10;
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machette.touch = Machette_Touch;
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setsize(machette, [0,0,0], [0,0,0]);
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}
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#endif
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void
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w_machette_secondary(player pl)
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{
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if (pl.w_attack_next > 0.0) {
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return;
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}
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/* Actual firing */
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#ifdef SERVER
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w_machette_throw(pl);
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Sound_Play(pl, CHAN_WEAPON, "weapon_machette.throw");
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#endif
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Weapons_ViewPunchAngle(pl, [-2,0,0]);
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Weapons_ViewAnimation(pl, MACHETTE_THROW);
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if (self.flags & FL_CROUCHING)
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Animation_PlayerTop(pl, ANIM_SHOOT1HAND, 0.45f);
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else
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Animation_PlayerTop(pl, ANIM_CR_SHOOT1HAND, 0.45f);
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pl.w_attack_next = 0.5f;
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pl.w_idle_next = 5.0f;
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}
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void
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w_machette_release(player pl)
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{
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if (pl.w_idle_next > 0.0) {
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return;
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}
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int r;
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r = (float)input_sequence % 3;
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switch (r) {
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case 1:
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Weapons_ViewAnimation(pl, MACHETTE_IDLE1);
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pl.w_idle_next = 1.3f;
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break;
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case 2:
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Weapons_ViewAnimation(pl, MACHETTE_IDLE2);
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pl.w_idle_next = 3.0f;
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break;
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default:
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Weapons_ViewAnimation(pl, MACHETTE_IDLE3);
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pl.w_idle_next = 1.285f;
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}
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}
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float
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w_machette_aimanim(player pl)
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{
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return w_broom_aimanim(pl);
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}
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void
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w_machette_hudpic(player pl, int selected, vector pos, float a)
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{
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#ifdef CLIENT
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if (selected) {
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drawsubpic(
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pos,
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[170,45],
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"sprites/tfchud04.spr_0.tga",
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[0,135/256],
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[170/256,45/256],
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g_hud_color,
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a,
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DRAWFLAG_ADDITIVE
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);
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} else {
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drawsubpic(
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pos,
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[170,45],
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"sprites/tfchud03.spr_0.tga",
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[0,90/256],
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[170/256,45/256],
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g_hud_color,
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a,
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DRAWFLAG_ADDITIVE
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);
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}
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#endif
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}
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int
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w_machette_isempty(player pl)
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{
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return 0;
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}
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weapontype_t w_machette_type(player pl)
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{
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return WPNTYPE_RANGED;
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}
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weapon_t w_machette =
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{
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.name = "machette",
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.id = ITEM_MACHETTE,
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.slot = 1,
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.slot_pos = 1,
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.draw = w_machette_draw,
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.holster = w_machette_holster,
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.primary = w_machette_primary,
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.secondary = w_machette_secondary,
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.reload = __NULL__,
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.release = w_machette_release,
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.postdraw = __NULL__,
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.precache = w_machette_precache,
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.pickup = w_machette_pickup,
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.updateammo = w_machette_updateammo,
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.wmodel = w_machette_wmodel,
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.pmodel = w_machette_pmodel,
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.deathmsg = w_machette_deathmsg,
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.aimanim = w_machette_aimanim,
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.hudpic = w_machette_hudpic,
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.weight = -1,
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.isempty = w_machette_isempty,
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.type = w_machette_type
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};
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/* entity definitions for pickups */
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#ifdef SERVER
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void
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rune_stalker(void)
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{
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Weapons_InitItem(WEAPON_MACHETTE);
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}
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#endif
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