309 lines
6.1 KiB
Plaintext
309 lines
6.1 KiB
Plaintext
/*
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* Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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/*QUAKED weapon_legolauncher (0 0 1) (-16 -16 0) (16 16 32)
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"model" "models/w_legolauncher.mdl"
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Household DEATH! (2003) ENTITY
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Lego Launcher Weapon
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*/
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enum
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{
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LEGOLAUNCHER_IDLE,
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LEGOLAUNCHER_SHOOT,
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LEGOLAUNCHER_DRAW,
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LEGOLAUNCHER_HOLSTER
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};
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void
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w_legolauncher_precache(void)
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{
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#ifdef SERVER
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Sound_Precache("weapon_legolauncher.fire");
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Sound_Precache("weapon_legolauncher.hit");
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Sound_Precache("weapon_legolauncher.hitbody");
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precache_model("models/w_legolauncher.mdl");
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precache_model("models/lego.mdl");
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#else
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precache_model("models/v_legolauncher.mdl");
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precache_model("models/p_legolauncher.mdl");
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#endif
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}
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void
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w_legolauncher_updateammo(player pl)
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{
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Weapons_UpdateAmmo(pl, __NULL__, pl.ammo_legos, __NULL__);
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}
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string
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w_legolauncher_wmodel(void)
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{
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return "models/w_legolauncher.mdl";
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}
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string
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w_legolauncher_pmodel(player pl)
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{
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return "models/p_legolauncher.mdl";
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}
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string
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w_legolauncher_deathmsg(void)
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{
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return "";
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}
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int
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w_legolauncher_pickup(player pl, int new, int startammo)
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{
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#ifdef SERVER
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if (pl.ammo_legos < MAX_A_LEGOS) {
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pl.ammo_legos = bound(0, pl.ammo_legos + 40, MAX_A_LEGOS);
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} else {
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return (0);
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}
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#endif
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return (1);
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}
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void
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w_legolauncher_draw(player pl)
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{
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Weapons_SetModel("models/v_legolauncher.mdl");
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Weapons_ViewAnimation(pl, LEGOLAUNCHER_DRAW);
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}
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void
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w_legolauncher_holster(player pl)
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{
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Weapons_ViewAnimation(pl, LEGOLAUNCHER_HOLSTER);
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}
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#ifdef SERVER
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void
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w_legolauncher_shootlego(player pl)
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{
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static void Lego_Touch(void) {
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FX_LegoPiece(trace_endpos);
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/* different effects/sounds for players and walls */
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if (trace_ent.iBleeds) {
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FX_Blood(trace_endpos, [1,0,0]);
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} else {
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SurfData_Impact(trace_ent, trace_endpos, trace_plane_normal);
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}
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if (other.takedamage == DAMAGE_YES) {
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Damage_Apply(other, self.owner, 15, WEAPON_LEGOLAUNCHER, DMG_GENERIC);
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Sound_Play(self, CHAN_WEAPON, "weapon_legolauncher.hitbody");
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} else {
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Sound_Play(self, CHAN_WEAPON, "weapon_legolauncher.hit");
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}
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remove(self);
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}
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Weapons_MakeVectors(pl);
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entity lego = spawn();
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setmodel(lego, "models/lego.mdl");
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/* TODO needs to spawn more to the right */
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setorigin(lego, Weapons_GetCameraPos(pl) + (v_forward * 16) + (v_right * 4) + (v_up * -8));
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lego.owner = self;
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lego.velocity = v_forward * 2000;
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lego.movetype = MOVETYPE_FLY;
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lego.solid = SOLID_BBOX;
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lego.angles = vectoangles(lego.velocity);
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lego.avelocity[2] = 10;
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lego.touch = Lego_Touch;
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setsize(lego, [0,0,0], [0,0,0]);
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}
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#endif
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void
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w_legolauncher_primary(player pl)
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{
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if (pl.w_attack_next > 0.0) {
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return;
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}
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/* Ammo check */
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#ifdef CLIENT
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if (pl.ammo_legos <= 0) {
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return;
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}
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#else
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if (pl.ammo_legos <= 0) {
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return;
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}
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#endif
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/* Actual firing */
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#ifdef SERVER
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w_legolauncher_shootlego(pl);
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pl.ammo_legos--;
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Sound_Play(pl, CHAN_WEAPON, "weapon_legolauncher.fire");
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#endif
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Weapons_ViewPunchAngle(pl, [-2,0,0]);
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Weapons_ViewAnimation(pl, LEGOLAUNCHER_SHOOT);
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if (self.flags & FL_CROUCHING)
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Animation_PlayerTop(pl, ANIM_SHOOT1HAND, 0.45f);
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else
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Animation_PlayerTop(pl, ANIM_CR_SHOOT1HAND, 0.45f);
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pl.w_attack_next = 0.15f;
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pl.w_idle_next = 5.0f;
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}
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void
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w_legolauncher_release(player pl)
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{
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if (pl.w_idle_next > 0.0) {
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return;
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}
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Weapons_ViewAnimation(pl, LEGOLAUNCHER_IDLE);
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pl.w_idle_next = 3.0f;
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}
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void
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w_legolauncher_crosshair(player pl)
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{
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#ifdef CLIENT
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vector aicon_pos;
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static vector cross_pos;
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cross_pos = g_hudmins + (g_hudres / 2) + [-12,-12];
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drawsubpic(
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cross_pos,
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[32,32],
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g_crossSoda,
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[0,0],
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[1, 1],
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[1,0,0],
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1,
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DRAWFLAG_NORMAL
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);
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HUD_DrawAmmo2();
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aicon_pos = g_hudmins + [g_hudres[0] - 48, g_hudres[1] - 42];
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drawsubpic(
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aicon_pos,
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[52,20],
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"sprites/640_death.spr_0.tga",
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[0/128,100/128],
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[60/128,20/128],
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[1,1,1],
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pSeatLocal->m_flAmmo2Alpha,
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0
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);
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#endif
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}
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float
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w_legolauncher_aimanim(player pl)
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{
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return self.flags & FL_CROUCHING ? ANIM_CR_AIMBOW : ANIM_AIMBOW;
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}
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int
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w_legolauncher_isempty(player pl)
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{
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return (pl.ammo_legos <= 0) ? true : false;
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}
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void
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w_legolauncher_hudpic(player pl, int selected, vector pos, float a)
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{
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#ifdef CLIENT
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if (w_legolauncher_isempty(pl)) {
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drawsubpic(
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pos,
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[80,40],
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g_sprWeapons,
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[160/256,120/256],
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[80/256,40/256],
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[1,1,1],
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a,
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DRAWFLAG_NORMAL
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);
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} else {
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drawsubpic(
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pos,
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[80,40],
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g_sprWeapons,
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[160/256,80/256],
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[80/256,40/256],
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[1,1,1],
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a,
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DRAWFLAG_NORMAL
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);
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}
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#endif
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}
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weapontype_t w_legolauncher_type(player pl)
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{
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return WPNTYPE_RANGED;
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}
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weapon_t w_legolauncher =
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{
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.name = "legoblock",
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.id = ITEM_LEGOLAUNCHER,
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.slot = 0,
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.slot_pos = 7,
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.draw = w_legolauncher_draw,
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.holster = w_legolauncher_holster,
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.primary = w_legolauncher_primary,
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.secondary = __NULL__,
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.reload = __NULL__,
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.release = w_legolauncher_release,
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.postdraw = w_legolauncher_crosshair,
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.precache = w_legolauncher_precache,
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.pickup = w_legolauncher_pickup,
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.updateammo = w_legolauncher_updateammo,
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.wmodel = w_legolauncher_wmodel,
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.pmodel = w_legolauncher_pmodel,
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.deathmsg = w_legolauncher_deathmsg,
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.aimanim = w_legolauncher_aimanim,
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.hudpic = w_legolauncher_hudpic,
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.weight = 9,
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.isempty = w_legolauncher_isempty,
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.type = w_legolauncher_type
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};
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#ifdef SERVER
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void
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weapon_legolauncher(void)
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{
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Weapons_InitItem(WEAPON_LEGOLAUNCHER);
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/*item_pickup item = (item_pickup)self;
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item.SetRenderMode(RM_FULLBRIGHT);
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item.SetRenderAmt(1.0f);*/
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}
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#endif
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