283 lines
5.6 KiB
Plaintext
283 lines
5.6 KiB
Plaintext
/*
|
|
* Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
|
|
* Copyright (c) 2019-2020 Gethyn ThomasQuail <xylemon@posteo.net>
|
|
*
|
|
* Permission to use, copy, modify, and distribute this software for any
|
|
* purpose with or without fee is hereby granted, provided that the above
|
|
* copyright notice and this permission notice appear in all copies.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
|
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
|
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
|
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
|
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
|
|
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
|
|
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
|
*/
|
|
|
|
/*QUAKED item_rune_slasher (0 0 1) (-16 -16 0) (16 16 32)
|
|
"model" "models/rune_slasher.mdl"
|
|
|
|
Household DEATH! (2003) ENTITY
|
|
|
|
Powerup/Weapon that turns players into a similar looking legally
|
|
copyrighted character.
|
|
|
|
*/
|
|
|
|
enum
|
|
{
|
|
GLOVE_IDLE,
|
|
GLOVE_DRAW,
|
|
GLOVE_HOLSTER,
|
|
GLOVE_SLICE,
|
|
GLOVE_DICE
|
|
|
|
};
|
|
|
|
void
|
|
w_glove_precache(void)
|
|
{
|
|
#ifdef SERVER
|
|
Sound_Precache("weapon_glove.hit");
|
|
Sound_Precache("weapon_glove.miss");
|
|
Sound_Precache("weapon_glove.hitbody");
|
|
Sound_Precache("weapon_glove.pickup");
|
|
precache_model("models/rune_slasher.mdl");
|
|
#else
|
|
precache_model("models/v_glove.mdl");
|
|
precache_model("models/p_glove.mdl");
|
|
#endif
|
|
}
|
|
|
|
void
|
|
w_glove_updateammo(player pl)
|
|
{
|
|
w_broom_updateammo(pl);
|
|
}
|
|
|
|
string
|
|
w_glove_wmodel(void)
|
|
{
|
|
return "models/rune_slasher.mdl";
|
|
}
|
|
string
|
|
w_glove_pmodel(player pl)
|
|
{
|
|
return "models/p_glove.mdl";
|
|
}
|
|
|
|
string
|
|
w_glove_deathmsg(void)
|
|
{
|
|
return "";
|
|
}
|
|
|
|
int
|
|
w_glove_pickup(player pl, int new, int startammo)
|
|
{
|
|
#ifdef SERVER
|
|
/* Broadcast a message and sound upon picking up Rune */
|
|
WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
|
|
WriteByte(MSG_MULTICAST, EV_TEXT);
|
|
WriteByte(MSG_MULTICAST, 0);
|
|
WriteString(MSG_MULTICAST, sprintf("One... Two... %s's coming for you...", self.netname));
|
|
WriteFloat(MSG_MULTICAST, -1);
|
|
WriteFloat(MSG_MULTICAST, -1);
|
|
WriteByte(MSG_MULTICAST, 0);
|
|
WriteByte(MSG_MULTICAST, 255);
|
|
WriteByte(MSG_MULTICAST, 0);
|
|
WriteByte(MSG_MULTICAST, 0);
|
|
WriteByte(MSG_MULTICAST, 255);
|
|
WriteByte(MSG_MULTICAST, 0);
|
|
WriteByte(MSG_MULTICAST, 0);
|
|
WriteFloat(MSG_MULTICAST, 0.2);
|
|
WriteFloat(MSG_MULTICAST, 0.5);
|
|
WriteFloat(MSG_MULTICAST, 5.0);
|
|
WriteFloat(MSG_MULTICAST, 0);
|
|
|
|
msg_entity = world;
|
|
multicast([0,0,0], MULTICAST_ALL);
|
|
|
|
Sound_Play(self, CHAN_ITEM, "weapon_glove.pickup");
|
|
#endif
|
|
return (1);
|
|
}
|
|
|
|
void
|
|
w_glove_draw(player pl)
|
|
{
|
|
Weapons_SetModel("models/v_glove.mdl");
|
|
Weapons_ViewAnimation(pl, GLOVE_DRAW);
|
|
}
|
|
|
|
void
|
|
w_glove_holster(player pl)
|
|
{
|
|
Weapons_ViewAnimation(pl, GLOVE_HOLSTER);
|
|
}
|
|
|
|
void
|
|
w_glove_primary(player pl)
|
|
{
|
|
int anim = 0;
|
|
int r = 0;
|
|
|
|
vector src;
|
|
|
|
if (pl.w_attack_next) {
|
|
return;
|
|
}
|
|
|
|
Weapons_MakeVectors(pl);
|
|
src = pl.origin + pl.view_ofs;
|
|
traceline(src, src + (v_forward * 32), FALSE, pl);
|
|
|
|
if (trace_fraction >= 1.0) {
|
|
pl.w_attack_next = 0.5f;
|
|
} else {
|
|
pl.w_attack_next = 0.25f;
|
|
}
|
|
pl.w_idle_next = 2.5f;
|
|
|
|
r = (float)input_sequence % 2;
|
|
switch (r) {
|
|
case 1:
|
|
Weapons_ViewAnimation(pl, GLOVE_SLICE);
|
|
pl.w_idle_next = 3.6f;
|
|
break;
|
|
default:
|
|
Weapons_ViewAnimation(pl, GLOVE_DICE);
|
|
pl.w_idle_next = 3.6f;
|
|
break;
|
|
}
|
|
|
|
if (pl.flags & FL_CROUCHING) {
|
|
Animation_PlayerTop(pl, ANIM_SHOOTCROWBAR, 0.5f);
|
|
} else {
|
|
Animation_PlayerTop(pl, ANIM_CR_SHOOTCROWBAR, 0.42f);
|
|
}
|
|
|
|
#ifdef SERVER
|
|
|
|
Sound_Play(self, CHAN_WEAPON, "weapon_glove.miss");
|
|
|
|
if (trace_fraction >= 1.0) {
|
|
return;
|
|
}
|
|
|
|
/* Since it has custom decals we do both FX and decal placement */
|
|
if (trace_ent.iBleeds) {
|
|
FX_Blood(trace_endpos, [1,0,0]);
|
|
} else {
|
|
pointparticles(particleeffectnum("fx_spark.main"), trace_endpos, trace_plane_normal, 1);
|
|
r = (float)input_sequence % 2;
|
|
Decals_Place(trace_endpos, r == 1 ? "{slash1" : "{slash2");
|
|
|
|
}
|
|
|
|
if (trace_ent.takedamage) {
|
|
Damage_Apply(trace_ent, pl, Skill_GetValue("plr_crowbar", 10), WEAPON_GLOVE, DMG_BLUNT);
|
|
if (trace_ent.iBleeds) {
|
|
Sound_Play(self, CHAN_WEAPON, "weapon_glove.hitbody");
|
|
}
|
|
} else {
|
|
Sound_Play(self, CHAN_WEAPON, "weapon_glove.hit");
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void
|
|
w_glove_release(player pl)
|
|
{
|
|
|
|
if (pl.w_idle_next) {
|
|
return;
|
|
}
|
|
|
|
Weapons_ViewAnimation(pl, GLOVE_IDLE);
|
|
pl.w_idle_next = 2.0f;
|
|
}
|
|
|
|
float
|
|
w_glove_aimanim(player pl)
|
|
{
|
|
return w_broom_aimanim(pl);
|
|
}
|
|
|
|
void
|
|
w_glove_hudpic(player pl, int selected, vector pos, float a)
|
|
{
|
|
#ifdef CLIENT
|
|
if (selected) {
|
|
drawsubpic(
|
|
pos,
|
|
[170,45],
|
|
"sprites/tfchud04.spr_0.tga",
|
|
[0,135/256],
|
|
[170/256,45/256],
|
|
g_hud_color,
|
|
a,
|
|
DRAWFLAG_ADDITIVE
|
|
);
|
|
} else {
|
|
drawsubpic(
|
|
pos,
|
|
[170,45],
|
|
"sprites/tfchud03.spr_0.tga",
|
|
[0,90/256],
|
|
[170/256,45/256],
|
|
g_hud_color,
|
|
a,
|
|
DRAWFLAG_ADDITIVE
|
|
);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
int
|
|
w_glove_isempty(player pl)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
weapontype_t w_glove_type(player pl)
|
|
{
|
|
return WPNTYPE_CLOSE;
|
|
}
|
|
|
|
weapon_t w_glove =
|
|
{
|
|
.name = "glove",
|
|
.id = ITEM_GLOVE,
|
|
.slot = 1,
|
|
.slot_pos = 0,
|
|
.draw = w_glove_draw,
|
|
.holster = w_glove_holster,
|
|
.primary = w_glove_primary,
|
|
.secondary = __NULL__,
|
|
.reload = __NULL__,
|
|
.release = w_glove_release,
|
|
.postdraw = __NULL__,
|
|
.precache = w_glove_precache,
|
|
.pickup = w_glove_pickup,
|
|
.updateammo = w_glove_updateammo,
|
|
.wmodel = w_glove_wmodel,
|
|
.pmodel = w_glove_pmodel,
|
|
.deathmsg = w_glove_deathmsg,
|
|
.aimanim = w_glove_aimanim,
|
|
.hudpic = w_glove_hudpic,
|
|
.weight = -1,
|
|
.isempty = w_glove_isempty,
|
|
.type = w_glove_type
|
|
};
|
|
|
|
/* entity definitions for pickups */
|
|
#ifdef SERVER
|
|
void
|
|
item_rune_slasher(void)
|
|
{
|
|
Weapons_InitItem(WEAPON_GLOVE);
|
|
}
|
|
#endif
|