271 lines
5.2 KiB
Plaintext
271 lines
5.2 KiB
Plaintext
/*
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* Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
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* Copyright (c) 2019-2020 Gethyn ThomasQuail <xylemon@posteo.net>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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enum
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{
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FRYINGPAN_IDLE1,
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FRYINGPAN_IDLE2,
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FRYINGPAN_HIT1,
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FRYINGPAN_HIT2,
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FRYINGPAN_DRAW,
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FRYINGPAN_HOLSTER
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};
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void
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w_fryingpan_precache(void)
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{
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#ifdef SERVER
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Sound_Precache("weapon_fryingpan.hit");
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Sound_Precache("weapon_fryingpan.miss");
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Sound_Precache("weapon_fryingpan.hitbody");
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precache_model("models/w_pan.mdl");
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#else
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precache_model("models/v_pan.mdl");
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precache_model("models/p_pan.mdl");
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#endif
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}
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void
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w_fryingpan_updateammo(player pl)
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{
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w_broom_updateammo(pl);
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}
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string
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w_fryingpan_wmodel(void)
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{
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return "models/w_pan.mdl";
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}
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string
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w_fryingpan_pmodel(player pl)
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{
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return "models/p_pan.mdl";
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}
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string
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w_fryingpan_deathmsg(void)
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{
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return "";
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}
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void
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w_fryingpan_draw(player pl)
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{
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Weapons_SetModel("models/v_pan.mdl");
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Weapons_ViewAnimation(pl, FRYINGPAN_DRAW);
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}
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void
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w_fryingpan_holster(player pl)
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{
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w_broom_holster(pl);
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}
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void
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w_fryingpan_primary(player pl)
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{
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int anim = 0;
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vector src;
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if (pl.w_attack_next) {
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return;
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}
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Weapons_MakeVectors(pl);
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src = pl.origin + pl.view_ofs;
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traceline(src, src + (v_forward * 32), FALSE, pl);
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pl.w_attack_next = 1.0f;
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pl.w_idle_next = 2.5f;
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Weapons_ViewAnimation(pl, FRYINGPAN_HIT1);
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if (pl.flags & FL_CROUCHING) {
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Animation_PlayerTop(pl, ANIM_SHOOTCROWBAR, 0.5f);
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} else {
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Animation_PlayerTop(pl, ANIM_CR_SHOOTCROWBAR, 0.42f);
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}
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#ifdef SERVER
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Sound_Play(self, CHAN_WEAPON, "weapon_fryingpan.miss");
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if (trace_fraction >= 1.0) {
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return;
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}
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/* don't bother with decals, we got squibs */
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if (trace_ent.iBleeds) {
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FX_Blood(trace_endpos, [1,0,0]);
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} else {
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SurfData_Impact(trace_ent, trace_endpos, trace_plane_normal);
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}
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if (trace_ent.takedamage) {
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Damage_Apply(trace_ent, pl, 5, WEAPON_FRYINGPAN, DMG_BLUNT);
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if (trace_ent.iBleeds) {
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Sound_Play(self, CHAN_WEAPON, "weapon_fryingpan.hitbody");
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}
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} else {
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Sound_Play(self, CHAN_WEAPON, "weapon_fryingpan.hit");
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}
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#endif
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}
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void
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w_fryingpan_secondary(player pl)
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{
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int anim = 0;
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vector src;
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if (pl.w_attack_next) {
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return;
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}
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Weapons_MakeVectors(pl);
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src = pl.origin + pl.view_ofs;
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traceline(src, src + (v_forward * 32), FALSE, pl);
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pl.w_attack_next = 1.0f;
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pl.w_idle_next = 2.5f;
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Weapons_ViewAnimation(pl, FRYINGPAN_HIT2);
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if (pl.flags & FL_CROUCHING) {
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Animation_PlayerTop(pl, ANIM_SHOOTCROWBAR, 0.5f);
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} else {
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Animation_PlayerTop(pl, ANIM_CR_SHOOTCROWBAR, 0.42f);
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}
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#ifdef SERVER
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Sound_Play(self, CHAN_WEAPON, "weapon_fryingpan.miss");
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if (trace_fraction >= 1.0) {
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return;
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}
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/* don't bother with decals, we got squibs */
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if (trace_ent.iBleeds) {
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FX_Blood(trace_endpos, [1,0,0]);
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} else {
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SurfData_Impact(trace_ent, trace_endpos, trace_plane_normal);
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}
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if (trace_ent.takedamage) {
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Damage_Apply(trace_ent, pl, 5, WEAPON_FRYINGPAN, DMG_BLUNT);
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if (trace_ent.iBleeds) {
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Sound_Play(self, CHAN_WEAPON, "weapon_fryingpan.hitbody");
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}
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} else {
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Sound_Play(self, CHAN_WEAPON, "weapon_fryingpan.hit");
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}
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#endif
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}
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void
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w_fryingpan_release(player pl)
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{
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w_broom_release(pl);
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}
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float
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w_fryingpan_aimanim(player pl)
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{
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return w_broom_aimanim(pl);
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}
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int
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w_fryingpan_isempty(player pl)
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{
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return 0;
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}
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void
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w_fryingpan_hudpic(player pl, int selected, vector pos, float a)
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{
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#ifdef CLIENT
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if (w_fryingpan_isempty(pl)) {
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drawsubpic(
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pos,
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[80,40],
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g_sprWeapons,
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[80/256,40/256],
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[80/256,40/256],
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[1,1,1],
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a,
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DRAWFLAG_NORMAL
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);
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} else {
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drawsubpic(
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pos,
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[80,40],
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g_sprWeapons,
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[0,40/256],
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[80/256,40/256],
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[1,1,1],
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a,
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DRAWFLAG_NORMAL
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);
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}
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#endif
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}
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weapontype_t w_fryingpan_type(player pl)
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{
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return WPNTYPE_CLOSE;
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}
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weapon_t w_fryingpan =
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{
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.name = "fryingpan",
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.id = ITEM_FRYINGPAN,
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.slot = 0,
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.slot_pos = 1,
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.draw = w_fryingpan_draw,
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.holster = w_fryingpan_holster,
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.primary = w_fryingpan_primary,
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.secondary = w_fryingpan_secondary,
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.reload = __NULL__,
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.release = w_fryingpan_release,
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.postdraw = __NULL__,
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.precache = w_fryingpan_precache,
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.pickup = __NULL__,
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.updateammo = w_fryingpan_updateammo,
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.wmodel = w_fryingpan_wmodel,
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.pmodel = w_fryingpan_pmodel,
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.deathmsg = w_fryingpan_deathmsg,
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.aimanim = w_fryingpan_aimanim,
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.hudpic = w_fryingpan_hudpic,
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.weight = 2,
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.isempty = w_fryingpan_isempty,
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.type = w_fryingpan_type
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};
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/* entity definitions for pickups */
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#ifdef SERVER
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void
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weapon_fryingpan(void)
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{
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Weapons_InitItem(WEAPON_FRYINGPAN);
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/*item_pickup item = (item_pickup)self;
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item.SetRenderMode(RM_FULLBRIGHT);
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item.SetRenderAmt(1.0f);*/
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}
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#endif
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