89 lines
2.4 KiB
Plaintext
89 lines
2.4 KiB
Plaintext
/*
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* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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class item_weaponbox:CBaseEntity
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{
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int ammo_forks;
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int ammo_knives;
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int ammo_legogrenade;
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int ammo_legos;
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int ammo_soda;
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int ammo_spray;
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int weapon_items;
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void(void) item_weaponbox;
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virtual void(void) touch;
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virtual void(player) setup;
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};
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void item_weaponbox::touch(void)
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{
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if (other.classname != "player") {
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return;
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}
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player pl = (player)other;
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Logging_Pickup(other, this, __NULL__);
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sound(pl, CHAN_ITEM, "items/gunpickup2.wav", 1, ATTN_NORM);
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pl.ammo_forks += ammo_forks;
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pl.ammo_knives += ammo_knives;
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pl.ammo_legogrenade += ammo_legogrenade;
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pl.ammo_legos += ammo_legos;
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pl.ammo_soda += ammo_soda;
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pl.ammo_spray += ammo_spray;
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/* cull */
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pl.ammo_forks = min(pl.ammo_forks, MAX_A_FORKS);
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pl.ammo_knives = min(pl.ammo_knives, MAX_A_KNIVES);
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pl.ammo_legogrenade = min(pl.ammo_legogrenade, MAX_A_LEGOGRENADE);
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pl.ammo_legos = min(pl.ammo_legos, MAX_A_LEGOS);
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pl.ammo_soda = min(pl.ammo_soda, MAX_A_SODA);
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pl.ammo_spray = min(pl.ammo_spray, MAX_A_SPRAY);
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pl.g_items |= weapon_items;
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Weapons_RefreshAmmo(pl);
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remove(this);
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}
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void item_weaponbox::setup(player pl)
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{
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/* TODO: Should the magazine bits be transferred too? */
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ammo_forks = pl.ammo_forks;
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ammo_knives = pl.ammo_knives;
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ammo_legogrenade = pl.ammo_legogrenade;
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ammo_legos = pl.ammo_legos;
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ammo_soda = pl.ammo_soda;
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ammo_spray = pl.ammo_spray;
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weapon_items = pl.g_items;
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}
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void item_weaponbox::item_weaponbox(void)
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{
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SetModel("models/basket.mdl");
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SetSize([-16,-16,0], [16,16,16]);
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SetSolid(SOLID_TRIGGER);
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SetMovetype(MOVETYPE_TOSS);
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}
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void weaponbox_spawn(player spawner)
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{
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item_weaponbox weaponbox = spawn(item_weaponbox);
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weaponbox.SetOrigin(spawner.origin);
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weaponbox.setup(spawner);
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}
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