hhdeath/src/shared/w_legolauncher.qc

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/*
* Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*QUAKED weapon_legolauncher (0 0 1) (-16 -16 0) (16 16 32)
"model" "models/w_legolauncher.mdl"
Household DEATH! (2003) ENTITY
Lego Launcher Weapon
*/
enum
{
LEGOLAUNCHER_IDLE,
LEGOLAUNCHER_SHOOT,
LEGOLAUNCHER_DRAW,
LEGOLAUNCHER_HOLSTER
};
void
w_legolauncher_precache(void)
{
#ifdef SERVER
Sound_Precache("weapon_legolauncher.fire");
Sound_Precache("weapon_legolauncher.hit");
Sound_Precache("weapon_legolauncher.hitbody");
precache_model("models/w_legolauncher.mdl");
precache_model("models/lego.mdl");
#else
precache_model("models/v_legolauncher.mdl");
precache_model("models/p_legolauncher.mdl");
#endif
}
void
w_legolauncher_updateammo(player pl)
{
Weapons_UpdateAmmo(pl, __NULL__, pl.ammo_legos, __NULL__);
}
string
w_legolauncher_wmodel(void)
{
return "models/w_legolauncher.mdl";
}
string
w_legolauncher_pmodel(player pl)
{
return "models/p_legolauncher.mdl";
}
string
w_legolauncher_deathmsg(void)
{
return "";
}
int
w_legolauncher_pickup(player pl, int new, int startammo)
{
#ifdef SERVER
if (pl.ammo_legos < MAX_A_LEGOS) {
pl.ammo_legos = bound(0, pl.ammo_legos + 40, MAX_A_LEGOS);
} else {
return (0);
}
#endif
return (1);
}
void
w_legolauncher_draw(player pl)
{
Weapons_SetModel("models/v_legolauncher.mdl");
Weapons_ViewAnimation(pl, LEGOLAUNCHER_DRAW);
}
void
w_legolauncher_holster(player pl)
{
Weapons_ViewAnimation(pl, LEGOLAUNCHER_HOLSTER);
}
#ifdef SERVER
void
w_legolauncher_shootlego(player pl)
{
static void Lego_Touch(void) {
FX_LegoPiece(trace_endpos);
/* different effects/sounds for players and walls */
if (trace_ent.iBleeds) {
FX_Blood(trace_endpos, [1,0,0]);
} else {
SurfData_Impact(trace_ent, trace_endpos, trace_plane_normal);
}
if (other.takedamage == DAMAGE_YES) {
Damage_Apply(other, self.owner, 15, WEAPON_LEGOLAUNCHER, DMG_GENERIC);
Sound_Play(self, CHAN_WEAPON, "weapon_legolauncher.hitbody");
} else {
Sound_Play(self, CHAN_WEAPON, "weapon_legolauncher.hit");
}
remove(self);
}
Weapons_MakeVectors(pl);
entity lego = spawn();
setmodel(lego, "models/lego.mdl");
/* TODO needs to spawn more to the right */
setorigin(lego, Weapons_GetCameraPos(pl) + (v_forward * 16) + (v_right * 4) + (v_up * -8));
lego.owner = self;
lego.velocity = v_forward * 2000;
lego.movetype = MOVETYPE_FLY;
lego.solid = SOLID_BBOX;
lego.angles = vectoangles(lego.velocity);
lego.avelocity[2] = 10;
lego.touch = Lego_Touch;
setsize(lego, [0,0,0], [0,0,0]);
}
#endif
void
w_legolauncher_primary(player pl)
{
if (pl.w_attack_next > 0.0) {
return;
}
/* Ammo check */
#ifdef CLIENT
if (pl.ammo_legos <= 0) {
return;
}
#else
if (pl.ammo_legos <= 0) {
return;
}
#endif
/* Actual firing */
#ifdef SERVER
w_legolauncher_shootlego(pl);
pl.ammo_legos--;
Sound_Play(pl, CHAN_WEAPON, "weapon_legolauncher.fire");
#endif
Weapons_ViewPunchAngle(pl, [-2,0,0]);
Weapons_ViewAnimation(pl, LEGOLAUNCHER_SHOOT);
if (self.flags & FL_CROUCHING)
Animation_PlayerTop(pl, ANIM_SHOOT1HAND, 0.45f);
else
Animation_PlayerTop(pl, ANIM_CR_SHOOT1HAND, 0.45f);
pl.w_attack_next = 0.15f;
pl.w_idle_next = 5.0f;
}
void
w_legolauncher_release(player pl)
{
if (pl.w_idle_next > 0.0) {
return;
}
Weapons_ViewAnimation(pl, LEGOLAUNCHER_IDLE);
pl.w_idle_next = 3.0f;
}
void
w_legolauncher_crosshair(player pl)
{
#ifdef CLIENT
vector aicon_pos;
static vector cross_pos;
cross_pos = g_hudmins + (g_hudres / 2) + [-12,-12];
drawsubpic(
cross_pos,
[32,32],
g_crossSoda,
[0,0],
[1, 1],
[1,0,0],
1,
DRAWFLAG_NORMAL
);
HUD_DrawAmmo2();
aicon_pos = g_hudmins + [g_hudres[0] - 48, g_hudres[1] - 42];
drawsubpic(
aicon_pos,
[52,20],
"sprites/640_death.spr_0.tga",
[0/128,100/128],
[60/128,20/128],
[1,1,1],
pSeatLocal->m_flAmmo2Alpha,
0
);
#endif
}
float
w_legolauncher_aimanim(player pl)
{
return self.flags & FL_CROUCHING ? ANIM_CR_AIMBOW : ANIM_AIMBOW;
}
int
w_legolauncher_isempty(player pl)
{
return (pl.ammo_legos <= 0) ? true : false;
}
void
w_legolauncher_hudpic(player pl, int selected, vector pos, float a)
{
#ifdef CLIENT
if (w_legolauncher_isempty(pl)) {
drawsubpic(
pos,
[80,40],
g_sprWeapons,
[160/256,120/256],
[80/256,40/256],
[1,1,1],
a,
DRAWFLAG_NORMAL
);
} else {
drawsubpic(
pos,
[80,40],
g_sprWeapons,
[160/256,80/256],
[80/256,40/256],
[1,1,1],
a,
DRAWFLAG_NORMAL
);
}
#endif
}
weapontype_t w_legolauncher_type(player pl)
{
return WPNTYPE_RANGED;
}
weapon_t w_legolauncher =
{
.name = "legoblock",
.id = ITEM_LEGOLAUNCHER,
.slot = 0,
.slot_pos = 7,
.draw = w_legolauncher_draw,
.holster = w_legolauncher_holster,
.primary = w_legolauncher_primary,
.secondary = __NULL__,
.reload = __NULL__,
.release = w_legolauncher_release,
.postdraw = w_legolauncher_crosshair,
.precache = w_legolauncher_precache,
.pickup = w_legolauncher_pickup,
.updateammo = w_legolauncher_updateammo,
.wmodel = w_legolauncher_wmodel,
.pmodel = w_legolauncher_pmodel,
.deathmsg = w_legolauncher_deathmsg,
.aimanim = w_legolauncher_aimanim,
.hudpic = w_legolauncher_hudpic,
.weight = -10,
.isempty = w_legolauncher_isempty,
.type = w_legolauncher_type
};
#ifdef SERVER
void
weapon_legolauncher(void)
{
Weapons_InitItem(WEAPON_LEGOLAUNCHER);
/*item_pickup item = (item_pickup)self;
item.SetRenderMode(RM_FULLBRIGHT);
item.SetRenderAmt(1.0f);*/
}
#endif