hhdeath/src/shared/w_forks.qc

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/*
* Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
* Copyright (c) 2019-2020 Gethyn ThomasQuail <xylemon@posteo.net>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*QUAKED weapon_forks (0 0 1) (-16 -16 0) (16 16 32)
"model" "models/w_fork.mdl"
Household DEATH! (2003) ENTITY
Throwable Forks Weapon
Pile of 6 forks.
*/
enum
{
FORKS_IDLE1,
FORKS_IDLE2,
FORKS_IDLE3,
FORKS_STAB,
FORKS_THROW,
FORKS_DRAW,
FORKS_HOLSTER
};
void
w_forks_precache(void)
{
#ifdef SERVER
Sound_Precache("weapon_forks.hit");
Sound_Precache("weapon_forks.hitbody");
Sound_Precache("weapon_forks.stick");
Sound_Precache("weapon_forks.throw");
precache_model("models/fork.mdl");
precache_model("models/w_fork.mdl");
#else
precache_model("sprites/hud_fork.spr");
precache_model("models/v_fork.mdl");
precache_model("models/p_fork.mdl");
g_crossFork = spriteframe("sprites/cross_fork.spr", 0, 0.0);
#endif
}
void
w_forks_updateammo(player pl)
{
Weapons_UpdateAmmo(pl, -1, pl.ammo_forks, -1);
}
string
w_forks_wmodel(void)
{
return "models/w_forks.mdl";
}
string
w_forks_pmodel(player pl)
{
return "models/p_fork.mdl";
}
string
w_forks_deathmsg(void)
{
return "";
}
int
w_forks_pickup(player pl, int new, int startammo)
{
#ifdef SERVER
if (pl.ammo_forks < MAX_A_FORKS) {
pl.ammo_forks = bound(0, pl.ammo_forks + 6, MAX_A_FORKS);
} else {
return (0);
}
#endif
return (1);
}
void
w_forks_draw(player pl)
{
Weapons_SetModel("models/v_fork.mdl");
Weapons_ViewAnimation(pl, FORKS_DRAW);
#ifdef SERVER
if (!pl.ammo_forks) {
Weapons_RemoveItem(pl, WEAPON_FORKS);
}
#endif
}
void
w_forks_holster(player pl)
{
Weapons_ViewAnimation(pl, FORKS_HOLSTER);
}
void
w_forks_primary(player pl)
{
int anim = 0;
vector src;
if (pl.w_attack_next) {
return;
}
Weapons_MakeVectors(pl);
src = pl.origin + pl.view_ofs;
traceline(src, src + (v_forward * 32), FALSE, pl);
pl.w_attack_next = 0.4f;
pl.w_idle_next = 2.5f;
Weapons_ViewAnimation(pl, FORKS_STAB);
if (pl.flags & FL_CROUCHING) {
Animation_PlayerTop(pl, ANIM_SHOOTCROWBAR, 0.5f);
} else {
Animation_PlayerTop(pl, ANIM_CR_SHOOTCROWBAR, 0.42f);
}
#ifdef SERVER
if (trace_fraction >= 1.0) {
return;
}
/* don't bother with decals, we got squibs */
if (trace_ent.iBleeds) {
FX_Blood(trace_endpos, [1,0,0]);
} else {
SurfData_Impact(trace_ent, trace_endpos, trace_plane_normal);
}
if (trace_ent.takedamage) {
Damage_Apply(trace_ent, pl, 5, WEAPON_FORKS, DMG_BLUNT);
if (trace_ent.iBleeds) {
Sound_Play(self, CHAN_WEAPON, "weapon_forks.hitbody");
}
} else {
Sound_Play(self, CHAN_WEAPON, "weapon_forks.hit");
}
#endif
}
void
w_forks_secondary(player pl)
{
if (pl.w_attack_next > 0.0) {
return;
}
/* Ammo check */
if (pl.ammo_forks <= 0) {
return;
}
/* Secondary has an ammo based throw function */
#ifdef SERVER
static void Fork_Touch(void) {
setmodel(self, "models/fork.mdl");
/* don't bother with decals, we got squibs */
if (trace_ent.iBleeds) {
FX_Blood(trace_endpos, [1,0,0]);
remove(self);
} else {
SurfData_Impact(trace_ent, trace_endpos, trace_plane_normal);
}
if (other.takedamage == DAMAGE_YES) {
Damage_Apply(other, self.owner, 15, WEAPON_FORKS, DMG_GENERIC);
Sound_Play(self, CHAN_WEAPON, "weapon_forks.hitbody");
} else {
Sound_Play(self, CHAN_WEAPON, "weapon_forks.stick");
}
self.movetype = MOVETYPE_NONE;
}
Weapons_MakeVectors(pl);
entity fork = spawn();
setmodel(fork, "models/fork.mdl");
setorigin(fork, Weapons_GetCameraPos(pl) + (v_forward * 16));
fork.owner = self;
fork.velocity = v_forward * 2000;
fork.movetype = MOVETYPE_FLY;
fork.solid = SOLID_BBOX;
fork.angles = vectoangles(fork.velocity);
fork.avelocity[2] = 10;
fork.touch = Fork_Touch;
setsize(fork, [0,0,0], [0,0,0]);
Sound_Play(pl, CHAN_WEAPON, "weapon_forks.throw");
#endif
pl.ammo_forks--;
Weapons_ViewPunchAngle(pl, [-2,0,0]);
Weapons_ViewAnimation(pl, FORKS_THROW);
pl.w_attack_next = 0.5f;
pl.w_idle_next = 5.0f;
}
void
w_forks_release(player pl)
{
if (pl.w_idle_next > 0.0) {
if (pl.w_attack_next <= 0.0) {
#ifdef SERVER
if (!pl.ammo_forks) {
Weapons_RemoveItem(pl, WEAPON_FORKS);
}
#endif
}
return;
}
int r;
r = (float)input_sequence % 3;
switch (r) {
case 1:
Weapons_ViewAnimation(pl, FORKS_IDLE1);
pl.w_idle_next = 1.3f;
break;
case 2:
Weapons_ViewAnimation(pl, FORKS_IDLE2);
pl.w_idle_next = 3.0f;
break;
default:
Weapons_ViewAnimation(pl, FORKS_IDLE3);
pl.w_idle_next = 1.285f;
}
}
void
w_forks_crosshair(player pl)
{
#ifdef CLIENT
static vector cross_pos;
cross_pos = g_hudmins + (g_hudres / 2) + [-16,-16];
drawsubpic(
cross_pos,
[32,32],
g_crossFork,
[0,0],
[1, 1],
[1,0,0],
1,
DRAWFLAG_NORMAL
);
HUD_DrawAmmo2();
vector aicon_pos = g_hudmins + [g_hudres[0] - 42, g_hudres[1] - 64];
drawpic(
aicon_pos,
"sprites/hud_fork.spr_0.tga",
[32,64],
[1,1,1],
pSeatLocal->m_flAmmo2Alpha,
0
);
#endif
}
float
w_forks_aimanim(player pl)
{
return w_broom_aimanim(pl);
}
int
w_forks_isempty(player pl)
{
return (pl.ammo_forks <= 0) ? true : false;
}
void
w_forks_hudpic(player pl, int selected, vector pos, float a)
{
#ifdef CLIENT
if (w_forks_isempty(pl)) {
drawsubpic(
pos,
[80,40],
g_sprWeapons,
[80/256,80/256],
[80/256,40/256],
[1,1,1],
a,
DRAWFLAG_NORMAL
);
} else {
drawsubpic(
pos,
[80,40],
g_sprWeapons,
[0,80/256],
[80/256,40/256],
[1,1,1],
a,
DRAWFLAG_NORMAL
);
}
#endif
}
weapontype_t w_forks_type(player pl)
{
return WPNTYPE_RANGED;
}
weapon_t w_forks =
{
.name = "fork",
.id = ITEM_FORKS,
.slot = 0,
.slot_pos = 2,
.draw = w_forks_draw,
.holster = w_forks_holster,
.primary = w_forks_primary,
.secondary = w_forks_secondary,
.reload = __NULL__,
.release = w_forks_release,
.postdraw = w_forks_crosshair,
.precache = w_forks_precache,
.pickup = w_forks_pickup,
.updateammo = w_forks_updateammo,
.wmodel = w_forks_wmodel,
.pmodel = w_forks_pmodel,
.deathmsg = w_forks_deathmsg,
.aimanim = w_forks_aimanim,
.hudpic = w_forks_hudpic,
.weight = -10,
.isempty = w_forks_isempty,
.type = w_forks_type
};
/* entity definitions for pickups */
#ifdef SERVER
void
weapon_forks(void)
{
Weapons_InitItem(WEAPON_FORKS);
/*item_pickup item = (item_pickup)self;
item.SetRenderMode(RM_FULLBRIGHT);
item.SetRenderAmt(1.0f);*/
}
#endif