hhdeath/src/shared/w_broom.qc

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/*
* Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
* Copyright (c) 2019-2020 Gethyn ThomasQuail <xylemon@posteo.net>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
enum
{
BROOM_IDLE,
BROOM_DRAW,
BROOM_HOLSTER,
BROOM_ATTACK1HIT,
BROOM_ATTACK1MISS,
BROOM_ATTACK2MISS,
BROOM_ATTACK2HIT,
BROOM_ATTACK3MISS,
BROOM_ATTACK3HIT
};
void
w_broom_precache(void)
{
#ifdef SERVER
Sound_Precache("weapon_broom.hit");
Sound_Precache("weapon_broom.miss");
Sound_Precache("weapon_broom.hitbody");
precache_model("models/w_broom.mdl");
#else
precache_model("models/v_broom.mdl");
precache_model("models/p_broom.mdl");
#endif
}
void
w_broom_updateammo(player pl)
{
Weapons_UpdateAmmo(pl, -1, -1, -1);
}
string
w_broom_wmodel(void)
{
return "models/w_broom.mdl";
}
string
w_broom_pmodel(player pl)
{
return "models/p_broom.mdl";
}
string
w_broom_deathmsg(void)
{
return "";
}
void
w_broom_draw(player pl)
{
Weapons_SetModel("models/v_broom.mdl");
Weapons_ViewAnimation(pl, BROOM_DRAW);
}
void
w_broom_holster(player pl)
{
Weapons_ViewAnimation(pl, BROOM_HOLSTER);
}
void
w_broom_primary(player pl)
{
int anim = 0;
vector src;
if (pl.w_attack_next) {
return;
}
Weapons_MakeVectors(pl);
src = pl.origin + pl.view_ofs;
/* make sure we can gib corpses */
int oldhitcontents = self.hitcontentsmaski;
self.hitcontentsmaski = CONTENTBITS_POINTSOLID | CONTENTBIT_CORPSE;
traceline(src, src + (v_forward * 32), FALSE, pl);
self.hitcontentsmaski = oldhitcontents;
if (trace_fraction >= 1.0) {
pl.w_attack_next = 0.5f;
} else {
pl.w_attack_next = 0.25f;
}
pl.w_idle_next = 2.5f;
int r = (float)input_sequence % 3;
switch (r) {
case 0:
Weapons_ViewAnimation(pl, trace_fraction >= 1 ? BROOM_ATTACK1MISS:BROOM_ATTACK1HIT);
break;
case 1:
Weapons_ViewAnimation(pl, trace_fraction >= 1 ? BROOM_ATTACK2MISS:BROOM_ATTACK2HIT);
break;
default:
Weapons_ViewAnimation(pl, trace_fraction >= 1 ? BROOM_ATTACK3MISS:BROOM_ATTACK3HIT);
}
if (pl.flags & FL_CROUCHING) {
Animation_PlayerTop(pl, ANIM_SHOOTCROWBAR, 0.5f);
} else {
Animation_PlayerTop(pl, ANIM_CR_SHOOTCROWBAR, 0.42f);
}
#ifdef SERVER
Sound_Play(self, CHAN_WEAPON, "weapon_broom.miss");
if (trace_fraction >= 1.0) {
return;
}
/* don't bother with decals, we got squibs */
if (trace_ent.iBleeds) {
FX_Blood(trace_endpos, [1,0,0]);
}
if (trace_ent.takedamage) {
Damage_Apply(trace_ent, pl, Skill_GetValue("plr_crowbar", 10), WEAPON_BROOM, DMG_BLUNT);
if (trace_ent.iBleeds) {
Sound_Play(self, CHAN_WEAPON, "weapon_broom.hitbody");
}
} else {
Sound_Play(self, CHAN_WEAPON, "weapon_broom.hit");
}
#endif
}
void
w_broom_release(player pl)
{
if (pl.w_idle_next) {
return;
}
Weapons_ViewAnimation(pl, BROOM_IDLE);
pl.w_idle_next = 15.0f;
}
float
w_broom_aimanim(player pl)
{
return self.flags & FL_CROUCHING ? ANIM_CR_AIMCROWBAR : ANIM_AIMCROWBAR;
}
int
w_broom_isempty(player pl)
{
return 0;
}
void
w_broom_hudpic(player pl, int selected, vector pos, float a)
{
#ifdef CLIENT
if (w_broom_isempty(pl)) {
drawsubpic(
pos,
[80,40],
g_sprWeapons,
[80/256,0],
[80/256,40/256],
[1,1,1],
a,
DRAWFLAG_NORMAL
);
} else {
drawsubpic(
pos,
[80,40],
g_sprWeapons,
[0,0],
[80/256,40/256],
[1,1,1],
a,
DRAWFLAG_NORMAL
);
}
#endif
}
weapontype_t w_broom_type(player pl)
{
return WPNTYPE_CLOSE;
}
weapon_t w_broom =
{
.name = "broom",
.id = ITEM_BROOM,
.slot = 0,
.slot_pos = 0,
.weight = -10,
.draw = w_broom_draw,
.holster = w_broom_holster,
.primary = w_broom_primary,
.secondary = __NULL__,
.reload = __NULL__,
.release = w_broom_release,
.postdraw = __NULL__,
.precache = w_broom_precache,
.pickup = __NULL__,
.updateammo = w_broom_updateammo,
.wmodel = w_broom_wmodel,
.pmodel = w_broom_pmodel,
.deathmsg = w_broom_deathmsg,
.aimanim = w_broom_aimanim,
.hudpic = w_broom_hudpic,
.isempty = w_broom_isempty,
.type = w_broom_type
};
/* entity definitions for pickups */
#ifdef SERVER
void
weapon_broom(void)
{
Weapons_InitItem(WEAPON_BROOM);
/*item_pickup item = (item_pickup)self;
item.SetRenderMode(RM_FULLBRIGHT);
item.SetRenderAmt(1.0f);*/
}
#endif