99 lines
2.7 KiB
Plaintext
99 lines
2.7 KiB
Plaintext
/*
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* Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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#ifdef CLIENT
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var float PARTICLE_LEGO;
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void
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FX_Lego_Init(void)
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{
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Sound_Precache("weapon_lego.explode");
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precache_model("models/lego.mdl");
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precache_model("sprites/stmbal1.spr");
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PARTICLE_LEGO = particleeffectnum("part_lego");
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}
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string g_fxlego_sets[12] = {
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"geomset 0 1",
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"geomset 0 2",
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"geomset 0 3",
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"geomset 0 4",
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"geomset 0 5",
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"geomset 0 6",
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"geomset 0 7",
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"geomset 0 8",
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"geomset 0 9",
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"geomset 0 10",
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"geomset 0 11",
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"geomset 0 12",
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};
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#endif
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void
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FX_Lego(vector pos)
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{
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#ifdef SERVER
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WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
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WriteByte(MSG_MULTICAST, EV_LEGO);
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WriteCoord(MSG_MULTICAST, pos[0]);
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WriteCoord(MSG_MULTICAST, pos[1]);
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WriteCoord(MSG_MULTICAST, pos[2]);
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msg_entity = self;
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multicast(pos, MULTICAST_PVS);
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#else
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static void Lego_Remove(void) {
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remove(self);
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}
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/* cast an explosive effect minus the fire */
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/* wrong decal atm, decal.wad loading is messy in HL */
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Decals_Place(pos, "{spraypaint");
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/* has a different smoke sprite */
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env_sprite eSmoke = spawn(env_sprite);
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setorigin(eSmoke, pos);
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setmodel(eSmoke, "sprites/stmbal1.spr");
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Sound_Play(eSmoke, CHAN_WEAPON, "weapon_lego.explode");
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eSmoke.SetRenderMode(RM_ADDITIVE);
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eSmoke.SetRenderColor([1,1,1]);
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eSmoke.SetRenderAmt(1.0f);
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eSmoke.drawmask = MASK_ENGINE;
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eSmoke.SetMaxFrame(modelframecount(eSmoke.modelindex));
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eSmoke.SetLoopFlag(false);
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eSmoke.SetFramerate(15);
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eSmoke.nextthink = time + 0.05f;
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/* there are many different lego submodels */
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for (int i = 0; i < 12; i++) {
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entity eLego = spawn();
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setorigin(eLego, pos);
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setmodel(eLego, "models/lego.mdl");
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eLego.movetype = MOVETYPE_BOUNCE;
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eLego.gravity = 0.5f;
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eLego.scale = 1.0f;
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eLego.drawmask = MASK_ENGINE;
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eLego.velocity = randomvec() * 192;
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eLego.think = Lego_Remove;
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eLego.nextthink = time + 5.0f;
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eLego.solid = SOLID_BBOX;
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setcustomskin(eLego, "", g_fxlego_sets[floor(random(0,12))]);
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setsize(eLego, [0,0,0], [0,0,0]);
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}
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#endif
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}
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