hhdeath/src/server/item_healthkit.qc

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/*
* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*QUAKED item_healthkit (0 0 0.8) (-16 -16 0) (16 16 36)
HALF-LIFE (1998) ENTITY
Healthkit item.
Adds 20 of health to the player.
*/
class item_healthkit:CBaseEntity
{
void(void) item_healthkit;
virtual void(void) Respawn;
virtual void(void) touch;
};
void
item_healthkit::touch(void)
{
if (other.classname != "player") {
return;
}
if (other.health >= other.max_health) {
return;
}
Damage_Apply(other, this, -20, 0, DMG_GENERIC);
Sound_Play(this, CHAN_ITEM, "item.healthkit");
Logging_Pickup(other, this, __NULL__);
if (cvar("sv_playerslots") == 1) {
remove(self);
} else {
Hide();
think = Respawn;
nextthink = time + 20.0f;
}
}
void
item_healthkit::Respawn(void)
{
SetSolid(SOLID_TRIGGER);
SetMovetype(MOVETYPE_NONE);
/* One of the models is transparent, and we need to set additive */
SetRenderMode(RM_ADDITIVE);
SetRenderAmt(255);
SetSize([-16,-16,0],[16,16,16]);
/* Always spawns a little above origin */
SetOrigin(GetSpawnOrigin() + [0,0,16]);
SetModel(GetSpawnModel());
think = __NULL__;
nextthink = -1;
Sound_Play(this, CHAN_ITEM, "item.respawn");
}
void
item_healthkit::item_healthkit(void)
{
Sound_Precache("item.health");
Sound_Precache("item.respawn");
precache_model("models/health2.mdl");
entity base = spawn();
setorigin(base, this.origin);
setmodel(base, "models/health2.mdl");
// model = "models/health.mdl";
CBaseEntity::CBaseEntity();
item_healthkit::Respawn();
}