/* * Copyright (c) 2016-2020 Marco Cawthorne * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ /*QUAKED weapon_handgrenade (0 0 1) (-16 -16 0) (16 16 32) "model" "models/w_lego.mdl" HALF-LIFE (1998) ENTITY Handgrenade Weapon */ enum { LEGO_IDLE, LEGO_DRAW, LEGO_PULLPIN, LEGO_THROW, LEGO_HOLSTER }; void w_lego_precache(void) { #ifdef CLIENT precache_model("sprites/hud_lego.spr"); precache_model("models/v_lego.mdl"); precache_model("models/p_lego.mdl"); #else precache_model("models/w_lego.mdl"); precache_model("models/lego2.mdl"); #endif } void w_lego_updateammo(player pl) { Weapons_UpdateAmmo(pl, -1, pl.ammo_legogrenade, -1); } string w_lego_wmodel(void) { return "models/w_lego.mdl"; } string w_lego_pmodel(player pl) { return "models/p_lego.mdl"; } string w_lego_deathmsg(void) { return ""; } int w_lego_pickup(player pl, int new, int startammo) { #ifdef SERVER if (pl.ammo_legogrenade < MAX_A_LEGOGRENADE) { pl.ammo_legogrenade = bound(0, pl.ammo_legogrenade + 1, MAX_A_LEGOGRENADE); } else { return (0); } #endif return (1); } #ifdef SERVER void w_lego_throw(player pl) { static void WeaponLego_Throw_Touch(void) { float dmg = Skill_GetValue("plr_hand_grenade", 150); FX_Lego(trace_endpos); Damage_Radius(self.origin, self.owner, dmg, dmg * 1.5f, TRUE, WEAPON_LEGO); remove(self); } vector vPLAngle = pl.v_angle; if (vPLAngle[0] < 0) { vPLAngle[0] = -10 + vPLAngle[0] * ((90 - 10) / 90.0); } else { vPLAngle[0] = -10 + vPLAngle[0] * ((90 + 10) / 90.0); } float flVel = (90 - vPLAngle[0]) * 5; if (flVel > 1000) { flVel = 1000; } makevectors(vPLAngle); vector vecSrc = pl.origin + pl.view_ofs + v_forward * 16; vector vecThrow = v_forward * flVel + pl.velocity; entity eGrenade = spawn(); eGrenade.owner = pl; eGrenade.classname = "remove_me"; eGrenade.solid = SOLID_BBOX; eGrenade.frame = 1; eGrenade.velocity = vecThrow; eGrenade.movetype = MOVETYPE_BOUNCE; eGrenade.touch = WeaponLego_Throw_Touch; eGrenade.nextthink = time + 4.0f; setmodel(eGrenade, "models/lego2.mdl"); setsize(eGrenade, [0,0,0], [0,0,0]); setorigin(eGrenade, vecSrc); } #endif void w_lego_draw(player pl) { Weapons_SetModel("models/v_lego.mdl"); Weapons_ViewAnimation(pl, LEGO_DRAW); } void w_lego_holster(player pl) { } void w_lego_primary(player pl) { if (pl.w_attack_next > 0.0) { return; } /* We're abusing this network variable for the holding check */ if (pl.a_ammo3 > 0) { return; } /* Ammo check */ if (pl.ammo_legogrenade <= 0) { return; } Weapons_ViewAnimation(pl, LEGO_PULLPIN); pl.a_ammo3 = 1; pl.w_attack_next = 0.5f; pl.w_idle_next = 0.5f; } void w_lego_hud(player pl) { #ifdef CLIENT HUD_DrawAmmo2(); vector aicon_pos = g_hudmins + [g_hudres[0] - 42, g_hudres[1] - 64]; drawpic( aicon_pos, "sprites/hud_lego.spr_0.tga", [32,64], [1,1,1], pSeatLocal->m_flAmmo2Alpha, 0 ); #endif } void w_lego_release(player pl) { if (pl.w_idle_next > 0.0) { return; } if (pl.a_ammo3 == 1) { #ifdef SERVER w_lego_throw(pl); #endif pl.ammo_legogrenade--; Weapons_ViewAnimation(pl, LEGO_THROW); pl.a_ammo3 = 2; pl.w_attack_next = 1.0f; pl.w_idle_next = 0.5f; } else if (pl.a_ammo3 == 2) { Weapons_ViewAnimation(pl, LEGO_DRAW); #ifdef SERVER if (!pl.ammo_legogrenade) { Weapons_RemoveItem(pl, WEAPON_LEGO); } #endif pl.w_attack_next = 0.5f; pl.w_idle_next = 0.5f; pl.a_ammo3 = 0; } else { Weapons_ViewAnimation(pl, LEGO_IDLE); pl.w_idle_next = 3.0f; } } float w_lego_aimanim(player pl) { return pl.flags & FL_CROUCHING ? ANIM_CR_AIMCROWBAR : ANIM_AIMCROWBAR; } int w_lego_isempty(player pl) { return 0; } void w_lego_hudpic(player pl, int selected, vector pos, float a) { #ifdef CLIENT if (w_lego_isempty(pl)) { drawsubpic( pos, [80,40], g_sprWeapons, [80/256,200/256], [80/256,40/256], [1,1,1], a, DRAWFLAG_NORMAL ); } else { drawsubpic( pos, [80,40], g_sprWeapons, [0,200/256], [80/256,40/256], [1,1,1], a, DRAWFLAG_NORMAL ); } #endif } weapontype_t w_lego_type(player pl) { return WPNTYPE_RANGED; } weapon_t w_lego = { .name = "lego", .id = ITEM_LEGO, .slot = 0, .slot_pos = 5, .draw = w_lego_draw, .holster = w_lego_holster, .primary = w_lego_primary, .secondary = __NULL__, .reload = __NULL__, .release = w_lego_release, .postdraw = w_lego_hud, .precache = w_lego_precache, .pickup = w_lego_pickup, .updateammo = w_lego_updateammo, .wmodel = w_lego_wmodel, .pmodel = w_lego_pmodel, .deathmsg = w_lego_deathmsg, .aimanim = w_lego_aimanim, .hudpic = w_lego_hudpic, .weight = -10, .isempty = w_lego_isempty, .type = w_lego_type }; #ifdef SERVER void weapon_lego(void) { Weapons_InitItem(WEAPON_LEGO); /*item_pickup item = (item_pickup)self; item.SetRenderMode(RM_FULLBRIGHT); item.SetRenderAmt(1.0f);*/ } #endif