diff --git a/src/shared/include.src b/src/shared/include.src index ddffc67..be4b7df 100644 --- a/src/shared/include.src +++ b/src/shared/include.src @@ -33,5 +33,4 @@ w_machette.qc w_sodalauncher.qc weapons.qc ../../../base/src/shared/weapon_common.qc -input.qc #endlist diff --git a/src/shared/input.qc b/src/shared/input.qc deleted file mode 100644 index 3f7dd5d..0000000 --- a/src/shared/input.qc +++ /dev/null @@ -1,66 +0,0 @@ -/* - * Copyright (c) 2016-2020 Marco Cawthorne - * - * Permission to use, copy, modify, and distribute this software for any - * purpose with or without fee is hereby granted, provided that the above - * copyright notice and this permission notice appear in all copies. - * - * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES - * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF - * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR - * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES - * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER - * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING - * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. - */ - -void -Game_Input(player pl) -{ -#ifdef SERVER - CGameRules rules = (CGameRules)g_grMode; - - if (rules.m_iIntermission) { - rules.IntermissionEnd(); - return; - } - - if (input_buttons & INPUT_BUTTON5) - pl.InputUse_Down(); - else - pl.InputUse_Up(); - - if (self.impulse == 100) - Flashlight_Toggle(); - - if (cvar("sv_cheats") == 1) { - player pl = (player)self; - if (self.impulse == 101) { - pl.health = 100; - pl.armor = 100; - pl.g_items |= ITEM_SUIT; - Weapons_AddItem(pl, WEAPON_BROOM, -1); - Weapons_AddItem(pl, WEAPON_FORKS, -1); - Weapons_AddItem(pl, WEAPON_FRYINGPAN, -1); - /* Weapons_AddItem(pl, WEAPON_GLOVE, -1); */ - Weapons_AddItem(pl, WEAPON_HAIRSPRAY, -1); - Weapons_AddItem(pl, WEAPON_KNIFE, -1); - Weapons_AddItem(pl, WEAPON_LEGO, -1); - Weapons_AddItem(pl, WEAPON_LEGOLAUNCHER, -1); - Weapons_AddItem(pl, WEAPON_MACHETTE, -1); - Weapons_AddItem(pl, WEAPON_SODALAUNCHER, -1); - } - } - - self.impulse = 0; -#endif - - if (input_buttons & INPUT_BUTTON0) - Weapons_Primary(pl); - else if (input_buttons & INPUT_BUTTON4) - Weapons_Reload(pl); - else if (input_buttons & INPUT_BUTTON3) - Weapons_Secondary(pl); - else - Weapons_Release(pl); -}