gearbox/zpak001.pk3dir/def/monsters/male_assassin.def

150 lines
3.1 KiB
Modula-2

entityDef monster_male_assassin
{
"spawnclass" "NSTalkMonster"
"model" "models/massn.mdl"
"netname" "Black Ops Male Assaassin"
"health" "skill:massassin_health"
"mins" "-16 -16 0"
"maxs" "16 16 72"
"eye_height" "64"
"team" "1"
"propdata" "actor_human"
"speed_walk" "41"
"speed_run" "304"
// melee attack
"def_attack_melee" "melee_massassin_kick"
"attack_melee_range" "96"
"snd_melee_attack" "monster_male_assassin.kick"
// primary ranged attack
"def_attack_ranged" "ranged_massassin_mp5"
"snd_ranged_attack" "weapon_mp5.shoot"
"attack_ranged_range" "1024"
"reload_count" "30"
// special attack
"def_attack_special_1" "projectile_massassin_grenade"
"attack_special_range" "1024"
"projectile_delay" "1.0"
"snd_idle" "monster_male_assassin.idle"
"snd_pain" "monster_male_assassin.pain"
"snd_death" "monster_male_assassin.die"
"snd_reload" "monster_male_assassin.reload"
"snd_thud" "monster_generic.thud"
"weapons" "3"
"squad_leader_body" "1:2"
// grenade launcher
when "weapons" contains 4 {
"body1" "4"
"def_attack_special_1" "projectile_massassin_ARgrenade"
"skin" "1"
}
// shotgun grunt
when "weapons" contains 8 {
"body2" "2"
"reload_count" "8"
"snd_ranged_attack" "weapon_shotgun.single"
"def_attack_ranged" "ranged_massassin_shot"
}
when "spawnflags" contains 32 {
"squad_leader" "1"
}
}
entityDef melee_massassin_kick
{
"damage" "skill:massassin_kick"
"delay" "0.25"
}
entityDef ranged_massassin_mp5
{
"damage" "skill:massassin_dmg_shot"
"burst" "3"
"burst_delay" "0.5"
"delay" "0.1"
}
entityDef ranged_massassin_shot
{
"damage" "skill:massassin_dmg_shot"
"delay" "1.0"
}
entityDef projectile_massassin_ARgrenade
{
"spawnclass" "NSProjectile"
"model" "models/grenade.mdl"
"def_splash_damage" "damage_grenadeSplash"
"health" "0"
"velocity" "800 0 400"
"angular_velocity" "300 300 300"
"fuse" "4"
"bounce" "1"
"detonate_on_fuse" "1"
"detonate_on_death" "0"
"detonate_on_world" "1"
"detonate_on_actor" "1"
"impact_damage_effect" "1"
"impact_gib" "1"
"model_detonate" "fx_explosion.main"
"light_color" "1 0.8 0.4"
"light_radius" "160"
"light_offset" "0 0 0"
"explode_light_color" "2 1.6 0.8"
"explode_light_radius" "320"
"explode_light_fadetime" "0.5"
"snd_explode" "weapon_handgrenade.explode"
"snd_bounce" "weapon_handgrenade.bounce"
}
entityDef projectile_massassin_grenade
{
"spawnclass" "NSProjectile"
"model" "models/w_grenade.mdl"
"def_splash_damage" "damage_grenadeSplash"
"health" "0"
"velocity" "600 0 200"
"angular_velocity" "300 300 300"
"fuse" "4"
"bounce" "1"
"detonate_on_fuse" "1"
"detonate_on_death" "0"
"detonate_on_world" "0"
"detonate_on_actor" "0"
"impact_damage_effect" "1"
"impact_gib" "1"
"model_detonate" "fx_explosion.main"
"light_color" "1 0.8 0.4"
"light_radius" "160"
"light_offset" "0 0 0"
"explode_light_color" "2 1.6 0.8"
"explode_light_radius" "320"
"explode_light_fadetime" "0.5"
"snd_explode" "weapon_handgrenade.explode"
"snd_bounce" "weapon_handgrenade.bounce"
}
entityDef damage_grenadeSplash
{
"damage" "150"
"radius" "160"
}