gearbox/zpak001.pk3dir/def/monsters/human_grunt_ally.def

183 lines
3.7 KiB
Modula-2

entityDef monster_human_grunt_ally
{
"spawnclass" "NSTalkMonster"
"model" "models/hgrunt_opfor.mdl"
"netname" "Friendly Human Grunt"
"health" "skill:hgrunt_ally_health"
"mins" "-16 -16 0"
"maxs" "16 16 72"
"eye_height" "64"
"team" "0"
"propdata" "actor_human"
// melee attack
"def_attack_melee" "melee_hgrunt_ally_kick"
"attack_melee_range" "96"
"snd_melee_attack" "monster_human_grunt_ally.kick"
"reload_count" "18"
"follow_on_use" "1"
"weapon_drawn" "0"
"body_on_draw" "1:2"
"speed_walk" "64"
"speed_run" "364"
"snd_pain" "monster_human_grunt_ally.pain"
"snd_death" "monster_human_grunt_ally.die"
"snd_ranged_attack" "weapon_deagle.fire"
"snd_reload" "monster_human_grunt.reload"
"snd_thud" "monster_generic.thud"
"talk_alert" "!FG_ALERT"
"talk_answer" "!FG_ANSWER"
"talk_ask" "!FG_QUESTION"
"talk_ally_shoot" "!FG_SHOOT"
"talk_idle" "!FG_IDLE"
"talk_hearing" "!FG_HEAR"
"talk_smelling" "!FG_SMELL"
"talk_stare" "!FG_STARE"
"talk_survived" "!FG_MORTAL"
"talk_wounded" "!FG_WOUND"
"talk_player_ask" "!FG_QUESTION"
"talk_player_greet" "!FG_HELLO"
"talk_player_idle" "!FG_IDLE"
"talk_player_wounded1" "!FG_CUREA"
"talk_player_wounded2" "!FG_CUREB"
"talk_player_wounded3" "!FG_CUREC"
"talk_unfollow" "!FG_WAIT"
"talk_follow" "!FG_OK"
"talk_stop_follow" "!FG_STOP"
"talk_deny_follow" "!FG_POK"
"head" "-1"
"weapons" "3"
// pre-disaster
when "spawnflags" equals "256" {
"follow_on_use" "0"
}
when "spawnflags" contains 32 {
"squad_leader" "1"
}
// Weapons
// None
when "weapons" equals 0 {
"body3" "4"
"reload_count" "0"
"def_attack_ranged" ""
}
// MP5
when "weapons" equals 1 {
"body3" "0"
"def_attack_ranged" "ranged_hgrunt_shot"
"snd_ranged_attack" "weapon_mp5.shoot"
"attack_ranged_range" "1024"
"reload_count" "30"
}
// MP5 + hand grenade
when "weapons" equals 3 {
"body3" "0"
"def_attack_ranged" "ranged_hgrunt_shot"
"snd_ranged_attack" "weapon_mp5.shoot"
"attack_ranged_range" "1024"
"reload_count" "30"
"def_attack_special_1" "projectile_hgrunt_grenade"
"attack_special_range" "1024"
"projectile_delay" "1.0"
}
// MP5 + grenade launcher
when "weapons" contains 5 {
"body3" "0"
"def_attack_ranged" "ranged_hgrunt_shot"
"snd_ranged_attack" "weapon_mp5.shoot"
"attack_ranged_range" "1024"
"reload_count" "30"
"def_attack_special_1" "projectile_hgrunt_ARgrenade"
}
// Shotgun
when "weapons" equals 8 {
"body2" "4"
"body3" "2"
"def_attack_ranged" "ranged_hgrunt_shot"
"snd_ranged_attack" "weapon_shotgun.single"
"attack_ranged_range" "1024"
"reload_count" "8"
}
// Shotgun + hand grenade
when "weapons" equals 10 {
"body2" "4"
"body3" "2"
"def_attack_ranged" "ranged_hgrunt_shot"
"snd_ranged_attack" "weapon_shotgun.single"
"attack_ranged_range" "1024"
"reload_count" "8"
"def_attack_special_1" "projectile_hgrunt_grenade"
"attack_special_range" "1024"
"projectile_delay" "1.0"
}
// M249
when "weapons" equals 16 {
"body2" "2"
"body3" "3"
"def_attack_ranged" "ranged_hgrunt_shot"
"snd_ranged_attack" "weapon_m249.fire"
"attack_ranged_range" "1024"
"reload_count" "50"
"def_attack_ranged" "ranged_hgrunt_shot"
}
// Heads
// Gas Mask
when "head" equals 0 {
"body1" "0"
}
// Beret (White)
when "head" equals 1 {
"body1" "2"
}
// Ops Mask
when "head" equals 2 {
"body1" "3"
}
// Bandana (White)
when "head" equals 3 {
"body1" "4"
}
// Bandana (Black)
when "head" equals 4 {
"body1" "5"
}
// MP
when "head" equals 5 {
"body1" "6"
}
// Major
when "head" equals 6 {
"body1" "7"
}
// Beret (Black)
when "head" equals 7 {
"body1" "8"
}
}
entityDef ranged_hgrunt_shot
{
"damage" "skill:hgrunt_ally_pellets"
"delay" "0.5"
}