380 lines
6.9 KiB
Plaintext
380 lines
6.9 KiB
Plaintext
/*
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* Copyright (c) 2016-2021 Marco Cawthorne <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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enum
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{
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EAGLE_IDLE1,
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EAGLE_IDLE2,
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EAGLE_IDLE3,
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EAGLE_IDLE4,
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EAGLE_IDLE5,
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EAGLE_SHOOT,
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EAGLE_SHOOT_EMPTY,
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EAGLE_RELOAD,
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EAGLE_RELOAD_NOSHOT,
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EAGLE_DRAW,
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EAGLE_HOLSTER
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};
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void
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w_eagle_precache(void)
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{
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#ifdef SERVER
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precache_model("models/w_desert_eagle.mdl");
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precache_sound("weapons/desert_eagle_fire.wav");
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precache_sound("weapons/desert_eagle_sight.wav");
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precache_sound("weapons/desert_eagle_sight2.wav");
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#else
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precache_model("models/v_desert_eagle.mdl");
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precache_model("models/p_desert_eagle.mdl");
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#endif
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}
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int
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w_eagle_pickup(player pl, int new, int startammo)
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{
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#ifdef SERVER
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int addAmmo = (startammo == -1) ? 7 : startammo;
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if (new) {
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pl.eagle_mag = addAmmo;
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} else {
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if (pl.ammo_357 < MAX_A_357) {
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pl.ammo_357 = bound(0, pl.ammo_357 + addAmmo, MAX_A_357);
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} else {
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return (0);
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}
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}
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#endif
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return (1);
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}
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void
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w_eagle_updateammo(player pl)
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{
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Weapons_UpdateAmmo(pl, pl.eagle_mag, pl.ammo_357, -1);
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}
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string
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w_eagle_wmodel(void)
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{
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return "models/w_desert_eagle.mdl";
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}
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string
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w_eagle_pmodel(player pl)
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{
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return "models/p_desert_eagle.mdl";
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}
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string
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w_eagle_deathmsg(void)
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{
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return "";
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}
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void
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w_eagle_draw(player pl)
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{
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Weapons_SetModel("models/v_desert_eagle.mdl");
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Weapons_ViewAnimation(pl, EAGLE_DRAW);
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}
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void
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w_eagle_holster(player pl)
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{
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Weapons_ViewAnimation(pl, EAGLE_HOLSTER);
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}
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void
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w_eagle_release(player pl)
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{
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/* auto-reload if need be */
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if (pl.w_attack_next <= 0.0)
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if (pl.eagle_mag == 0 && pl.ammo_357 > 0) {
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Weapons_Reload(pl);
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return;
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}
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if (pl.w_idle_next) {
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return;
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}
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if (pl.eagle_mag <= 0) {
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return;
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}
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int r = (float)input_sequence % 4;
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switch (r) {
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case 0:
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Weapons_ViewAnimation(pl, EAGLE_IDLE1);
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pl.w_idle_next = 2.5f;
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break;
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case 1:
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Weapons_ViewAnimation(pl, EAGLE_IDLE2);
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pl.w_idle_next = 2.5f;
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break;
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case 2:
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Weapons_ViewAnimation(pl, EAGLE_IDLE3);
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pl.w_idle_next = 1.633333f;
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break;
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default:
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Weapons_ViewAnimation(pl, EAGLE_IDLE4);
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pl.w_idle_next = 2.5f;
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}
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}
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void
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w_eagle_primary(player pl)
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{
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if (pl.w_attack_next > 0.0) {
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return;
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}
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if (pl.eagle_mag <= 0) {
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return;
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}
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/* Actual firing */
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if (pl.mode_eagle == 1) {
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#ifdef SERVER
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TraceAttack_FireBullets(1, pl.origin + pl.view_ofs, 34, [0, 0], WEAPON_EAGLE);
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#endif
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pl.w_attack_next = 0.5f;
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} else {
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#ifdef SERVER
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TraceAttack_FireBullets(1, pl.origin + pl.view_ofs, 34, [0.1,0.1], WEAPON_EAGLE);
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#endif
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pl.w_attack_next = 0.2f;
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}
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pl.eagle_mag--;
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Weapons_ViewPunchAngle(pl, [-10,0,0]);
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if (pl.eagle_mag <= 0) {
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Weapons_ViewAnimation(pl, EAGLE_SHOOT_EMPTY);
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} else {
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Weapons_ViewAnimation(pl, EAGLE_SHOOT);
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}
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#ifdef SERVER
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sound(pl, CHAN_WEAPON, "weapons/desert_eagle_fire.wav", 1, ATTN_NORM);
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#else
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View_SetMuzzleflash(MUZZLE_SMALL);
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#endif
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pl.w_idle_next = 10.0f;
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}
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void
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w_eagle_secondary(player pl)
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{
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if (pl.w_attack_next > 0.0) {
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return;
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}
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/* toggle laser */
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pl.mode_eagle = 1 - pl.mode_eagle;
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#ifdef SERVER
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if (pl.mode_eagle) {
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sound(pl, 8, "weapons/desert_eagle_sight.wav", 1, ATTN_NORM);
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} else {
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sound(pl, 8, "weapons/desert_eagle_sight2.wav", 1, ATTN_NORM);
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}
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#endif
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pl.w_attack_next = 1.0f;
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w_eagle_release(pl);
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}
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void
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w_eagle_reload(player pl)
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{
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if (pl.w_attack_next > 0.0) {
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return;
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}
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/* Ammo check */
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if (pl.eagle_mag >= 7) {
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return;
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}
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if (pl.ammo_357 <= 0) {
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return;
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}
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if (pl.eagle_mag <= 0) {
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Weapons_ViewAnimation(pl, EAGLE_RELOAD);
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} else {
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Weapons_ViewAnimation(pl, EAGLE_RELOAD_NOSHOT);
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}
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/* Audio-Visual bit */
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#ifdef SERVER
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static void w_eagle_reload_done(void) {
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player pl = (player)self;
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Weapons_ReloadWeapon(pl, player::eagle_mag, player::ammo_357, 7);
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}
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pl.think = w_eagle_reload_done;
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pl.nextthink = time + 1.64f;
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#endif
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pl.w_attack_next = 1.64f;
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pl.w_idle_next = 10.0f;
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}
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void
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w_eagle_crosshair(player pl)
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{
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#ifdef CLIENT
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vector aicon_pos;
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/* crosshair/laser */
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if (pl.mode_eagle == 1) {
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float lerp;
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vector jitter = g_vec_null;
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Weapons_MakeVectors(pl);
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vector src = pl.origin + pl.view_ofs;
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vector cross_pos;
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traceline(src, src + (v_forward * 256), FALSE, pl);
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lerp = Math_Lerp(18,6, trace_fraction);
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jitter[0] = (random(0,2) - 2) * (1 - trace_fraction);
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jitter[1] = (random(0,2) - 2) * (1 - trace_fraction);
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cross_pos = g_hudmins + (g_hudres / 2) + ([-lerp,-lerp] / 2);
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drawsubpic(
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cross_pos + jitter,
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[lerp,lerp],
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"sprites/laserdot.spr_0.tga",
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[0,0],
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[1.0, 1.0],
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[1,1,1],
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1.0f,
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DRAWFLAG_ADDITIVE
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);
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Cross_DrawSub(
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g_ofch1_spr,
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[24,24],
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[0,0],
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[24/72, 24/72]
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);
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} else {
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Cross_DrawSub(
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g_ofch1_spr,
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[24,24],
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[0,0],
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[24/72, 24/72]
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);
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}
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/* ammo counters */
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HUD_DrawAmmo1();
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HUD_DrawAmmo2();
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/* ammo icon */
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aicon_pos = g_hudmins + [g_hudres[0] - 48, g_hudres[1] - 42];
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drawsubpic(
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aicon_pos,
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[24,24],
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"sprites/640hud7.spr_0.tga",
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[24/256,72/128],
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[24/256, 24/128],
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g_hud_color,
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pSeatLocal->m_flAmmo2Alpha,
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DRAWFLAG_ADDITIVE
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);
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#endif
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}
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float
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w_eagle_aimanim(player pl)
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{
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return self.flags & FL_CROUCHING ? ANIM_CR_AIMPYTHON : ANIM_AIMPYTHON;
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}
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int
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w_eagle_isempty(player pl)
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{
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if (pl.eagle_mag <= 0 && pl.ammo_357 <= 0)
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return 1;
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return 0;
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}
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void
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w_eagle_hudpic(player pl, int selected, vector pos, float a)
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{
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#ifdef CLIENT
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vector hud_col;
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if (w_eagle_isempty(pl))
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hud_col = [1,0,0];
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else
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hud_col = g_hud_color;
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if (selected) {
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drawsubpic(
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pos,
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[170,45],
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g_ofhud2_spr,
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[0,90/256],
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[170/256,45/256],
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hud_col,
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a,
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DRAWFLAG_ADDITIVE
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);
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} else {
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drawsubpic(
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pos,
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[170,45],
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g_ofhud1_spr,
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[0,90/256],
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[170/256,45/256],
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hud_col,
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a,
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DRAWFLAG_ADDITIVE
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);
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}
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HUD_DrawAmmoBar(pos, pl.ammo_357, MAX_A_357, a);
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#endif
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}
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weapon_t w_eagle =
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{
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.name = "eagle",
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.id = ITEM_EAGLE,
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.slot = 1,
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.slot_pos = 2,
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.draw = w_eagle_draw,
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.holster = w_eagle_holster,
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.primary = w_eagle_primary,
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.secondary = w_eagle_secondary,
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.reload = w_eagle_reload,
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.release = w_eagle_release,
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.postdraw = w_eagle_crosshair,
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.precache = w_eagle_precache,
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.pickup = w_eagle_pickup,
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.updateammo = w_eagle_updateammo,
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.wmodel = w_eagle_wmodel,
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.pmodel = w_eagle_pmodel,
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.deathmsg = w_eagle_deathmsg,
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.aimanim = w_eagle_aimanim,
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.hudpic = w_eagle_hudpic,
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.isempty = w_eagle_isempty
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}; |