gearbox/src/shared/w_sporelauncher.qc

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/*
* Copyright (c) 2016-2021 Marco Hladik <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*QUAKED weapon_sporelauncher (0 0 1) (-16 -16 0) (16 16 32)
"model" "models/w_spore_launcher.mdl"
HALF-LIFE: OPPOSING FORCE (1999) ENTITY
Sporelauncher Weapon
*/
enum
{
SPORE_IDLE1,
SPORE_FIDGET,
SPORE_RELOAD1,
SPORE_RELOAD2,
SPORE_RELOAD3,
SPORE_FIRE,
SPORE_HOLSTER,
SPORE_DRAW,
SPORE_IDLE2
};
enum
{
SLSTATE_IDLE,
SLSTATE_RELOAD_START,
SLSTATE_RELOAD,
SLSTATE_RELOAD_END
};
#ifdef SERVER
void Sporelauncher_Fire(entity spawner, vector org, vector dir)
{
static void Spore_Touch(void) {
int r;
string hitsnd;
if (other.takedamage == DAMAGE_YES) {
Damage_Apply(other, self.owner, 50, WEAPON_SPORELAUNCHER, DMG_GENERIC);
} else {
Decals_Place(self.origin, sprintf("{yblood%d", floor(random(1,7))));
}
r = floor(random(0,3));
hitsnd = "weapons/spore_hit1.wav";
switch (r) {
case 0:
hitsnd = "weapons/spore_hit2.wav";
break;
case 1:
hitsnd = "weapons/spore_hit3.wav";
break;
}
sound(self, CHAN_BODY, hitsnd, 1.0f, ATTN_NORM);
remove(self);
}
entity blob = spawn();
setmodel(blob, "models/spore.mdl");
blob.owner = spawner;
blob.velocity = dir * 2000;
blob.movetype = MOVETYPE_BOUNCE;
blob.solid = SOLID_BBOX;
//bolt.flags |= FL_LAGGEDMOVE;
blob.gravity = 0.5f;
blob.angles = vectoangles(blob.velocity);
blob.avelocity[2] = 10;
blob.touch = Spore_Touch;
setsize(blob, [0,0,0], [0,0,0]);
setorigin(blob, org);
sound(spawner, CHAN_WEAPON, "weapons/splauncher_fire.wav", 1, ATTN_NORM);
}
void Sporelauncher_AltFire(entity spawner, vector org, vector dir)
{
static void Spore_Explode(void) {
int r;
string hitsnd;
Damage_Radius(self.origin, self.owner, 100, 256, 1, WEAPON_SPORELAUNCHER);
r = floor(random(0,3));
hitsnd = "weapons/spore_hit1.wav";
switch (r) {
case 0:
hitsnd = "weapons/spore_hit2.wav";
break;
case 1:
hitsnd = "weapons/spore_hit3.wav";
break;
}
sound(self, CHAN_BODY, hitsnd, 1.0f, ATTN_NORM);
remove(self);
}
static void Spore_Touch(void) {
Decals_Place(self.origin, sprintf("{yblood%d", floor(random(1,7))));
if (other.takedamage == DAMAGE_YES) {
Spore_Explode();
} else if (self.think == __NULL__) {
self.think = Spore_Explode;
self.nextthink = time + 2.0f;
}
self.velocity *= 0.5f;
}
entity blob = spawn();
setmodel(blob, "models/spore.mdl");
blob.owner = spawner;
blob.velocity = dir * 2000;
blob.movetype = MOVETYPE_BOUNCE;
blob.solid = SOLID_BBOX;
//bolt.flags |= FL_LAGGEDMOVE;
blob.gravity = 0.5f;
blob.angles = vectoangles(blob.velocity);
blob.avelocity[2] = 10;
blob.touch = Spore_Touch;
setsize(blob, [0,0,0], [0,0,0]);
setorigin(blob, org);
sound(spawner, CHAN_WEAPON, "weapons/splauncher_fire.wav", 1, ATTN_NORM);
}
#endif
void
w_sporelauncher_precache(void)
{
#ifdef SERVER
precache_model("models/spore.mdl");
precache_model("models/w_spore_launcher.mdl");
precache_sound("weapons/splauncher_altfire.wav");
precache_sound("weapons/splauncher_bounce.wav");
precache_sound("weapons/splauncher_fire.wav");
precache_sound("weapons/splauncher_impact.wav");
precache_sound("weapons/splauncher_pet.wav");
precache_sound("weapons/splauncher_reload.wav");
precache_sound("weapons/spore_ammo.wav");
precache_sound("weapons/spore_hit1.wav");
precache_sound("weapons/spore_hit2.wav");
precache_sound("weapons/spore_hit3.wav");
#else
precache_model("models/v_spore_launcher.mdl");
precache_model("models/p_spore_launcher.mdl");
#endif
}
void
w_sporelauncher_updateammo(player pl)
{
Weapons_UpdateAmmo(pl, pl.sporelauncher_mag, pl.ammo_spore, -1);
}
string
w_sporelauncher_wmodel(void)
{
return "models/w_spore_launcher.mdl";
}
string
w_sporelauncher_pmodel(void)
{
return "models/p_spore_launcher.mdl";
}
string
w_sporelauncher_deathmsg(void)
{
return "";
}
int
w_sporelauncher_pickup(int new, int startammo)
{
#ifdef SERVER
player pl = (player)self;
if (new) {
pl.sporelauncher_mag = 5;
} else {
if (pl.ammo_spore < MAX_A_SPORE) {
pl.ammo_spore = bound(0, pl.ammo_spore + 5, MAX_A_SPORE);
} else {
return FALSE;
}
}
#endif
return TRUE;
}
void
w_sporelauncher_draw(void)
{
#ifdef CLIENT
Weapons_SetModel("models/v_spore_launcher.mdl");
Weapons_ViewAnimation(SPORE_DRAW);
#else
player pl = (player)self;
Weapons_UpdateAmmo(pl, pl.sporelauncher_mag, pl.ammo_spore, -1);
#endif
}
void
w_sporelauncher_holster(void)
{
Weapons_ViewAnimation(SPORE_HOLSTER);
}
void
w_sporelauncher_primary(void)
{
player pl = (player)self;
if (pl.w_attack_next > 0.0) {
return;
}
#ifdef SERVER
if (pl.sporelauncher_mag <= 0) {
return;
}
Weapons_MakeVectors();
Sporelauncher_Fire(self, Weapons_GetCameraPos() + (v_forward * 16), v_forward);
pl.sporelauncher_mag--;
Weapons_UpdateAmmo(pl, pl.sporelauncher_mag, pl.ammo_spore, -1);
#else
if (pl.sporelauncher_mag <= 0) {
return;
}
Weapons_ViewPunchAngle([-2,0,0]);
Weapons_ViewAnimation(SPORE_FIRE);
#endif
pl.w_attack_next = 0.75f;
pl.w_idle_next = 10.0f;
}
void
w_sporelauncher_secondary(void)
{
player pl = (player)self;
if (pl.w_attack_next > 0.0) {
return;
}
#ifdef SERVER
if (pl.sporelauncher_mag <= 0) {
return;
}
Weapons_MakeVectors();
Sporelauncher_AltFire(self, Weapons_GetCameraPos() + (v_forward * 16), v_forward);
pl.sporelauncher_mag--;
Weapons_UpdateAmmo(pl, pl.sporelauncher_mag, pl.ammo_spore, -1);
#else
if (pl.sporelauncher_mag <= 0) {
return;
}
Weapons_ViewPunchAngle([-2,0,0]);
Weapons_ViewAnimation(SPORE_FIRE);
#endif
pl.w_attack_next = 0.75f;
pl.w_idle_next = 10.0f;
}
void w_sporelauncher_release(void)
{
player pl = (player)self;
/* auto-reload if need be */
if (pl.w_attack_next <= 0.0)
if (pl.mode_sporelauncher == SLSTATE_IDLE && pl.sporelauncher_mag == 0 && pl.ammo_spore > 0) {
Weapons_Reload();
return;
}
if (pl.w_idle_next > 0.0) {
return;
}
if (pl.mode_sporelauncher == SLSTATE_IDLE) {
int r = (float)input_sequence % 3;
switch (r) {
case 0:
Weapons_ViewAnimation(SPORE_IDLE1);
pl.w_idle_next = 2.0f;
break;
case 1:
Weapons_ViewAnimation(SPORE_FIDGET);
pl.w_idle_next = 4.0f;
break;
case 2:
Weapons_ViewAnimation(SPORE_IDLE2);
pl.w_idle_next = 4.0f;
break;
}
} else if (pl.mode_sporelauncher == SLSTATE_RELOAD_START) {
Weapons_ViewAnimation(SPORE_RELOAD1);
pl.mode_sporelauncher = SLSTATE_RELOAD;
pl.w_idle_next = 0.65f;
} else if (pl.mode_sporelauncher == SLSTATE_RELOAD) {
Weapons_ViewAnimation(SPORE_RELOAD2);
#ifdef CLIENT
pl.sporelauncher_mag++;
pl.ammo_spore--;
if (pl.ammo_spore <= 0 || pl.sporelauncher_mag >= 5) {
pl.mode_sporelauncher = SLSTATE_RELOAD_END;
}
#else
pl.sporelauncher_mag++;
pl.ammo_spore--;
if (pl.ammo_spore <= 0 || pl.sporelauncher_mag >= 5) {
pl.mode_sporelauncher = SLSTATE_RELOAD_END;
}
#endif
pl.w_idle_next = 1.0f;
} else if (pl.mode_sporelauncher == SLSTATE_RELOAD_END) {
Weapons_ViewAnimation(SPORE_RELOAD3);
pl.mode_sporelauncher = SLSTATE_IDLE;
pl.w_idle_next = 10.0f;
pl.w_attack_next = 0.5f;
}
}
void
w_sporelauncher_reload(void)
{
player pl = (player)self;
#ifdef CLIENT
if (pl.sporelauncher_mag >= 5) {
return;
}
if (pl.ammo_spore <= 0) {
return;
}
#else
if (pl.sporelauncher_mag >= 5) {
return;
}
if (pl.ammo_spore <= 0) {
return;
}
#endif
if (pl.mode_sporelauncher > SLSTATE_IDLE) {
return;
}
pl.mode_sporelauncher = SLSTATE_RELOAD_START;
pl.w_idle_next = 0.0f;
}
void
w_sporelauncher_crosshair(void)
{
#ifdef CLIENT
vector cross_pos;
vector aicon_pos;
/* crosshair */
cross_pos = g_hudmins + (g_hudres / 2) + [-12,-12];
drawsubpic(
cross_pos,
[24,24],
"sprites/ofch1.spr_0.tga",
[24/72,24/72],
[24/72,24/72],
[1,1,1],
1.0,
DRAWFLAG_NORMAL
);
/* ammo counters */
HUD_DrawAmmo1();
HUD_DrawAmmo2();
/* ammo icon */
aicon_pos = g_hudmins + [g_hudres[0] - 48, g_hudres[1] - 42];
drawsubpic(
aicon_pos,
[24,24],
"sprites/640hud7.spr_0.tga",
[200/256,48/128],
[24/256, 24/128],
g_hud_color,
pSeat->m_flAmmo2Alpha,
DRAWFLAG_ADDITIVE
);
#endif
}
float
w_sporelauncher_aimanim(void)
{
return self.flags & FL_CROUCHING ? ANIM_CR_AIMBOW : ANIM_AIMBOW;
}
void
w_sporelauncher_hudpic(int selected, vector pos, float a)
{
#ifdef CLIENT
player pl = (player)self;
vector hud_col;
if (pl.sporelauncher_mag == 0 && pl.ammo_spore == 0)
hud_col = [1,0,0];
else
hud_col = g_hud_color;
HUD_DrawAmmoBar(pos, pl.ammo_spore, MAX_A_SPORE, a);
if (selected) {
drawsubpic(
pos,
[170,45],
"sprites/640hudof04.spr_0.tga",
[0,0],
[170/256,45/256],
hud_col,
a,
DRAWFLAG_ADDITIVE
);
} else {
drawsubpic(
pos,
[170,45],
"sprites/640hudof03.spr_0.tga",
[0,0],
[170/256,45/256],
hud_col,
a,
DRAWFLAG_ADDITIVE
);
}
#endif
}
weapon_t w_sporelauncher =
{
.name = "sporelauncher",
.id = ITEM_SPORELAUNCHER,
.slot = 6,
.slot_pos = 0,
.draw = w_sporelauncher_draw,
.holster = w_sporelauncher_holster,
.primary = w_sporelauncher_primary,
.secondary = w_sporelauncher_secondary,
.reload = w_sporelauncher_reload,
.release = w_sporelauncher_release,
.crosshair = w_sporelauncher_crosshair,
.precache = w_sporelauncher_precache,
.pickup = w_sporelauncher_pickup,
.updateammo = w_sporelauncher_updateammo,
.wmodel = w_sporelauncher_wmodel,
.pmodel = w_sporelauncher_pmodel,
.deathmsg = w_sporelauncher_deathmsg,
.aimanim = w_sporelauncher_aimanim,
.hudpic = w_sporelauncher_hudpic
};
#ifdef SERVER
void
weapon_sporelauncher(void)
{
Weapons_InitItem(WEAPON_SPORELAUNCHER);
}
#endif