492 lines
10 KiB
Plaintext
492 lines
10 KiB
Plaintext
/*
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* Copyright (c) 2016-2021 Marco Hladik <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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/*QUAKED weapon_sporelauncher (0 0 1) (-16 -16 0) (16 16 32)
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"model" "models/w_spore_launcher.mdl"
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HALF-LIFE: OPPOSING FORCE (1999) ENTITY
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Sporelauncher Weapon
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*/
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enum
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{
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SPORE_IDLE1,
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SPORE_FIDGET,
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SPORE_RELOAD1,
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SPORE_RELOAD2,
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SPORE_RELOAD3,
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SPORE_FIRE,
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SPORE_HOLSTER,
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SPORE_DRAW,
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SPORE_IDLE2
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};
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enum
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{
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SLSTATE_IDLE,
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SLSTATE_RELOAD_START,
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SLSTATE_RELOAD,
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SLSTATE_RELOAD_END
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};
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#ifdef SERVER
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void Sporelauncher_Fire(entity spawner, vector org, vector dir)
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{
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static void Spore_Touch(void) {
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int r;
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string hitsnd;
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if (other.takedamage == DAMAGE_YES) {
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Damage_Apply(other, self.owner, 50, WEAPON_SPORELAUNCHER, DMG_GENERIC);
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} else {
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Decals_Place(self.origin, sprintf("{yblood%d", floor(random(1,7))));
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}
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r = floor(random(0,3));
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hitsnd = "weapons/spore_hit1.wav";
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switch (r) {
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case 0:
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hitsnd = "weapons/spore_hit2.wav";
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break;
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case 1:
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hitsnd = "weapons/spore_hit3.wav";
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break;
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}
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sound(self, CHAN_BODY, hitsnd, 1.0f, ATTN_NORM);
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remove(self);
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}
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entity blob = spawn();
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setmodel(blob, "models/spore.mdl");
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blob.owner = spawner;
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blob.velocity = dir * 2000;
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blob.movetype = MOVETYPE_BOUNCE;
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blob.solid = SOLID_BBOX;
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//bolt.flags |= FL_LAGGEDMOVE;
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blob.gravity = 0.5f;
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blob.angles = vectoangles(blob.velocity);
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blob.avelocity[2] = 10;
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blob.touch = Spore_Touch;
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setsize(blob, [0,0,0], [0,0,0]);
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setorigin(blob, org);
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sound(spawner, CHAN_WEAPON, "weapons/splauncher_fire.wav", 1, ATTN_NORM);
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}
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void Sporelauncher_AltFire(entity spawner, vector org, vector dir)
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{
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static void Spore_Explode(void) {
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int r;
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string hitsnd;
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Damage_Radius(self.origin, self.owner, 100, 256, 1, WEAPON_SPORELAUNCHER);
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r = floor(random(0,3));
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hitsnd = "weapons/spore_hit1.wav";
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switch (r) {
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case 0:
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hitsnd = "weapons/spore_hit2.wav";
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break;
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case 1:
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hitsnd = "weapons/spore_hit3.wav";
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break;
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}
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sound(self, CHAN_BODY, hitsnd, 1.0f, ATTN_NORM);
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remove(self);
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}
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static void Spore_Touch(void) {
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Decals_Place(self.origin, sprintf("{yblood%d", floor(random(1,7))));
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if (other.takedamage == DAMAGE_YES) {
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Spore_Explode();
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} else if (self.think == __NULL__) {
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self.think = Spore_Explode;
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self.nextthink = time + 2.0f;
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}
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self.velocity *= 0.5f;
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}
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entity blob = spawn();
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setmodel(blob, "models/spore.mdl");
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blob.owner = spawner;
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blob.velocity = dir * 2000;
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blob.movetype = MOVETYPE_BOUNCE;
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blob.solid = SOLID_BBOX;
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//bolt.flags |= FL_LAGGEDMOVE;
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blob.gravity = 0.5f;
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blob.angles = vectoangles(blob.velocity);
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blob.avelocity[2] = 10;
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blob.touch = Spore_Touch;
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setsize(blob, [0,0,0], [0,0,0]);
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setorigin(blob, org);
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sound(spawner, CHAN_WEAPON, "weapons/splauncher_fire.wav", 1, ATTN_NORM);
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}
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#endif
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void
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w_sporelauncher_precache(void)
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{
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#ifdef SERVER
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precache_model("models/spore.mdl");
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precache_model("models/w_spore_launcher.mdl");
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precache_sound("weapons/splauncher_altfire.wav");
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precache_sound("weapons/splauncher_bounce.wav");
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precache_sound("weapons/splauncher_fire.wav");
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precache_sound("weapons/splauncher_impact.wav");
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precache_sound("weapons/splauncher_pet.wav");
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precache_sound("weapons/splauncher_reload.wav");
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precache_sound("weapons/spore_ammo.wav");
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precache_sound("weapons/spore_hit1.wav");
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precache_sound("weapons/spore_hit2.wav");
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precache_sound("weapons/spore_hit3.wav");
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#else
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precache_model("models/v_spore_launcher.mdl");
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precache_model("models/p_spore_launcher.mdl");
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#endif
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}
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void
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w_sporelauncher_updateammo(player pl)
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{
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Weapons_UpdateAmmo(pl, pl.sporelauncher_mag, pl.ammo_spore, -1);
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}
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string
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w_sporelauncher_wmodel(void)
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{
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return "models/w_spore_launcher.mdl";
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}
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string
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w_sporelauncher_pmodel(void)
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{
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return "models/p_spore_launcher.mdl";
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}
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string
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w_sporelauncher_deathmsg(void)
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{
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return "";
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}
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int
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w_sporelauncher_pickup(int new, int startammo)
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{
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#ifdef SERVER
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player pl = (player)self;
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if (new) {
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pl.sporelauncher_mag = 5;
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} else {
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if (pl.ammo_spore < MAX_A_SPORE) {
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pl.ammo_spore = bound(0, pl.ammo_spore + 5, MAX_A_SPORE);
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} else {
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return FALSE;
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}
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}
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#endif
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return TRUE;
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}
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void
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w_sporelauncher_draw(void)
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{
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#ifdef CLIENT
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Weapons_SetModel("models/v_spore_launcher.mdl");
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Weapons_ViewAnimation(SPORE_DRAW);
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#else
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player pl = (player)self;
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Weapons_UpdateAmmo(pl, pl.sporelauncher_mag, pl.ammo_spore, -1);
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#endif
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}
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void
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w_sporelauncher_holster(void)
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{
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Weapons_ViewAnimation(SPORE_HOLSTER);
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}
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void
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w_sporelauncher_primary(void)
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{
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player pl = (player)self;
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if (pl.w_attack_next > 0.0) {
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return;
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}
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#ifdef SERVER
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if (pl.sporelauncher_mag <= 0) {
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return;
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}
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Weapons_MakeVectors();
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Sporelauncher_Fire(self, Weapons_GetCameraPos() + (v_forward * 16), v_forward);
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pl.sporelauncher_mag--;
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Weapons_UpdateAmmo(pl, pl.sporelauncher_mag, pl.ammo_spore, -1);
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#else
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if (pl.sporelauncher_mag <= 0) {
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return;
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}
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Weapons_ViewPunchAngle([-2,0,0]);
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Weapons_ViewAnimation(SPORE_FIRE);
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#endif
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pl.w_attack_next = 0.75f;
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pl.w_idle_next = 10.0f;
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}
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void
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w_sporelauncher_secondary(void)
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{
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player pl = (player)self;
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if (pl.w_attack_next > 0.0) {
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return;
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}
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#ifdef SERVER
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if (pl.sporelauncher_mag <= 0) {
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return;
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}
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Weapons_MakeVectors();
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Sporelauncher_AltFire(self, Weapons_GetCameraPos() + (v_forward * 16), v_forward);
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pl.sporelauncher_mag--;
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Weapons_UpdateAmmo(pl, pl.sporelauncher_mag, pl.ammo_spore, -1);
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#else
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if (pl.sporelauncher_mag <= 0) {
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return;
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}
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Weapons_ViewPunchAngle([-2,0,0]);
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Weapons_ViewAnimation(SPORE_FIRE);
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#endif
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pl.w_attack_next = 0.75f;
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pl.w_idle_next = 10.0f;
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}
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void w_sporelauncher_release(void)
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{
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player pl = (player)self;
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/* auto-reload if need be */
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if (pl.w_attack_next <= 0.0)
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if (pl.mode_sporelauncher == SLSTATE_IDLE && pl.sporelauncher_mag == 0 && pl.ammo_spore > 0) {
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Weapons_Reload();
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return;
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}
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if (pl.w_idle_next > 0.0) {
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return;
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}
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if (pl.mode_sporelauncher == SLSTATE_IDLE) {
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int r = (float)input_sequence % 3;
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switch (r) {
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case 0:
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Weapons_ViewAnimation(SPORE_IDLE1);
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pl.w_idle_next = 2.0f;
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break;
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case 1:
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Weapons_ViewAnimation(SPORE_FIDGET);
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pl.w_idle_next = 4.0f;
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break;
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case 2:
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Weapons_ViewAnimation(SPORE_IDLE2);
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pl.w_idle_next = 4.0f;
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break;
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}
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} else if (pl.mode_sporelauncher == SLSTATE_RELOAD_START) {
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Weapons_ViewAnimation(SPORE_RELOAD1);
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pl.mode_sporelauncher = SLSTATE_RELOAD;
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pl.w_idle_next = 0.65f;
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} else if (pl.mode_sporelauncher == SLSTATE_RELOAD) {
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Weapons_ViewAnimation(SPORE_RELOAD2);
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#ifdef CLIENT
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pl.sporelauncher_mag++;
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pl.ammo_spore--;
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if (pl.ammo_spore <= 0 || pl.sporelauncher_mag >= 5) {
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pl.mode_sporelauncher = SLSTATE_RELOAD_END;
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}
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#else
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pl.sporelauncher_mag++;
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pl.ammo_spore--;
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if (pl.ammo_spore <= 0 || pl.sporelauncher_mag >= 5) {
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pl.mode_sporelauncher = SLSTATE_RELOAD_END;
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}
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#endif
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pl.w_idle_next = 1.0f;
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} else if (pl.mode_sporelauncher == SLSTATE_RELOAD_END) {
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Weapons_ViewAnimation(SPORE_RELOAD3);
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pl.mode_sporelauncher = SLSTATE_IDLE;
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pl.w_idle_next = 10.0f;
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pl.w_attack_next = 0.5f;
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}
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}
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void
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w_sporelauncher_reload(void)
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{
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player pl = (player)self;
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#ifdef CLIENT
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if (pl.sporelauncher_mag >= 5) {
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return;
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}
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if (pl.ammo_spore <= 0) {
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return;
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}
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#else
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if (pl.sporelauncher_mag >= 5) {
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return;
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}
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if (pl.ammo_spore <= 0) {
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return;
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}
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#endif
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if (pl.mode_sporelauncher > SLSTATE_IDLE) {
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return;
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}
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pl.mode_sporelauncher = SLSTATE_RELOAD_START;
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pl.w_idle_next = 0.0f;
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}
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void
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w_sporelauncher_crosshair(void)
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{
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#ifdef CLIENT
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vector cross_pos;
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vector aicon_pos;
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/* crosshair */
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cross_pos = g_hudmins + (g_hudres / 2) + [-12,-12];
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drawsubpic(
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cross_pos,
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[24,24],
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"sprites/ofch1.spr_0.tga",
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[24/72,24/72],
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[24/72,24/72],
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[1,1,1],
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1.0,
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DRAWFLAG_NORMAL
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);
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/* ammo counters */
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HUD_DrawAmmo1();
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HUD_DrawAmmo2();
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/* ammo icon */
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aicon_pos = g_hudmins + [g_hudres[0] - 48, g_hudres[1] - 42];
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drawsubpic(
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aicon_pos,
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[24,24],
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"sprites/640hud7.spr_0.tga",
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[200/256,48/128],
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[24/256, 24/128],
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g_hud_color,
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pSeat->m_flAmmo2Alpha,
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DRAWFLAG_ADDITIVE
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);
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#endif
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}
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float
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w_sporelauncher_aimanim(void)
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{
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return self.flags & FL_CROUCHING ? ANIM_CR_AIMBOW : ANIM_AIMBOW;
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}
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void
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w_sporelauncher_hudpic(int selected, vector pos, float a)
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{
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#ifdef CLIENT
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player pl = (player)self;
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vector hud_col;
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if (pl.sporelauncher_mag == 0 && pl.ammo_spore == 0)
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hud_col = [1,0,0];
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else
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hud_col = g_hud_color;
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HUD_DrawAmmoBar(pos, pl.ammo_spore, MAX_A_SPORE, a);
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if (selected) {
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drawsubpic(
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pos,
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[170,45],
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"sprites/640hudof04.spr_0.tga",
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[0,0],
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[170/256,45/256],
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hud_col,
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a,
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DRAWFLAG_ADDITIVE
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);
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} else {
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drawsubpic(
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pos,
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[170,45],
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"sprites/640hudof03.spr_0.tga",
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[0,0],
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[170/256,45/256],
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hud_col,
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a,
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DRAWFLAG_ADDITIVE
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);
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}
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#endif
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}
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weapon_t w_sporelauncher =
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{
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.name = "sporelauncher",
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.id = ITEM_SPORELAUNCHER,
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.slot = 6,
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.slot_pos = 0,
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.draw = w_sporelauncher_draw,
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.holster = w_sporelauncher_holster,
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.primary = w_sporelauncher_primary,
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.secondary = w_sporelauncher_secondary,
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.reload = w_sporelauncher_reload,
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.release = w_sporelauncher_release,
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.crosshair = w_sporelauncher_crosshair,
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.precache = w_sporelauncher_precache,
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.pickup = w_sporelauncher_pickup,
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.updateammo = w_sporelauncher_updateammo,
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.wmodel = w_sporelauncher_wmodel,
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.pmodel = w_sporelauncher_pmodel,
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.deathmsg = w_sporelauncher_deathmsg,
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.aimanim = w_sporelauncher_aimanim,
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.hudpic = w_sporelauncher_hudpic
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};
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#ifdef SERVER
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void
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weapon_sporelauncher(void)
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{
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Weapons_InitItem(WEAPON_SPORELAUNCHER);
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}
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#endif
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