gearbox/src/shared/w_shockrifle.qc

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/*
* Copyright (c) 2016-2021 Marco Hladik <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*QUAKED weapon_shockrifle (0 0 1) (-16 -16 0) (16 16 32)
"model" "models/w_shock.mdl"
HALF-LIFE: OPPOSING FORCE (1999) ENTITY
Shockrifle Weapon
*/
#ifdef CLIENT
var int PART_SHOCKPIECE;
#endif
enum
{
SHOCKRIFLE_IDLE1,
SHOCKRIFLE_SHOOT,
SHOCKRIFLE_DRAW,
SHOCKRIFLE_HOLSTER,
SHOCKRIFLE_IDLE2
};
void
w_shockrifle_precache(void)
{
#ifdef SERVER
precache_model("models/w_shock.mdl");
precache_sound("weapons/shock_discharge.wav");
precache_sound("weapons/shock_draw.wav");
precache_sound("weapons/shock_fire.wav");
precache_sound("weapons/shock_impact.wav");
precache_sound("weapons/shock_recharge.wav");
#else
PART_SHOCKPIECE = particleeffectnum("shockrifle.shockrifle_piece");
precache_model("models/v_shock.mdl");
precache_model("models/p_shock.mdl");
#endif
}
int
w_shockrifle_pickup(int new, int startammo)
{
#ifdef SERVER
player pl = (player)self;
/* only pick it up once */
if (new) {
pl.ammo_shock = MAX_A_SHOCK;
return TRUE;
}
#endif
return FALSE;
}
void
w_shockrifle_updateammo(player pl)
{
Weapons_UpdateAmmo(pl, -1, pl.ammo_shock, -1);
}
string
w_shockrifle_wmodel(void)
{
return "models/w_shock.mdl";
}
string
w_shockrifle_pmodel(void)
{
return "models/p_shock.mdl";
}
string
w_shockrifle_deathmsg(void)
{
return "";
}
void
w_shockrifle_draw(void)
{
Weapons_SetModel("models/v_shock.mdl");
Weapons_ViewAnimation(SHOCKRIFLE_DRAW);
#ifdef SERVER
player pl = (player)self;
Weapons_UpdateAmmo(pl, -1, pl.ammo_shock, -1);
#endif
}
void
w_shockrifle_holster(void)
{
}
#ifdef SERVER
void
w_shockrifle_shoothornet(void)
{
static void Hornet_Touch(void) {
if (other.takedamage == DAMAGE_YES) {
Damage_Apply(other, self.owner, 10, WEAPON_SHOCKRIFLE, DMG_ELECTRO);
}
if (other.iBleeds) {
FX_Blood(trace_endpos, [1,0,0]);
} else {
FX_Spark(self.origin, trace_plane_normal);
}
remove(self);
}
Weapons_MakeVectors();
entity bolt = spawn();
//setmodel(bolt, "models/hornet.mdl");
setorigin(bolt, Weapons_GetCameraPos() + (v_forward * 16) + (v_up * -8));
bolt.owner = self;
bolt.velocity = v_forward * 1000;
bolt.movetype = MOVETYPE_FLY;
bolt.solid = SOLID_BBOX;
//bolt.flags |= FL_LAGGEDMOVE;
bolt.gravity = 0.5f;
bolt.angles = vectoangles(bolt.velocity);
bolt.touch = Hornet_Touch;
setsize(bolt, [0,0,0], [0,0,0]);
}
#endif
void
w_shockrifle_release(void)
{
player pl = (player)self;
if (pl.w_idle_next > 0.0) {
return;
}
if (pl.ammo_shock < MAX_A_SHOCK) {
pl.ammo_shock = bound(0, pl.ammo_shock + 1, MAX_A_SHOCK);
pl.w_idle_next = 0.35f;
}
if (pl.w_idle_next > 0.0) {
return;
}
if (random() < 0.5) {
Weapons_ViewAnimation(SHOCKRIFLE_IDLE1);
} else {
Weapons_ViewAnimation(SHOCKRIFLE_IDLE2);
}
pl.w_idle_next = 3.333333f;
}
void
w_shockrifle_primary(void)
{
player pl = (player)self;
if (pl.w_attack_next > 0.0) {
return;
}
/* Ammo check */
if (pl.ammo_shock <= 0) {
w_shockrifle_release();
return;
}
#ifdef SERVER
w_shockrifle_shoothornet();
Weapons_PlaySound(pl, CHAN_WEAPON, "weapons/shock_fire.wav", 1, ATTN_NORM);
pl.ammo_shock--;
Weapons_UpdateAmmo(pl, -1, pl.ammo_shock, -1);
#else
Weapons_MakeVectors();
vector src = Weapons_GetCameraPos() + (v_forward * 16) + (v_up * -8);
pointparticles(PART_SHOCKPIECE, src, v_forward * 1000, 1);
pl.ammo_shock--;
#endif
Weapons_ViewAnimation(SHOCKRIFLE_SHOOT);
pl.w_attack_next = 0.1f;
pl.w_idle_next = 0.5f;
}
void
w_shockrifle_crosshair(void)
{
#ifdef CLIENT
vector cross_pos;
vector aicon_pos;
/* crosshair */
cross_pos = g_hudmins + (g_hudres / 2) + [-12,-12];
drawsubpic(
cross_pos,
[24,24],
"sprites/ofch1.spr_0.tga",
[0,24/72],
[24/72, 24/72],
[1,1,1],
1.0,
DRAWFLAG_NORMAL
);
/* ammo counter */
HUD_DrawAmmo2();
/* ammo icon */
aicon_pos = g_hudmins + [g_hudres[0] - 48, g_hudres[1] - 42];
drawsubpic(
aicon_pos,
[24,24],
"sprites/640hud7.spr_0.tga",
[224/256,48/128],
[24/256, 24/128],
g_hud_color,
pSeat->m_flAmmo2Alpha,
DRAWFLAG_ADDITIVE
);
#endif
}
float
w_shockrifle_aimanim(void)
{
return self.flags & FL_CROUCHING ? ANIM_CR_AIMHIVE : ANIM_AIMHIVE;
}
void
w_shockrifle_hudpic(int selected, vector pos, float a)
{
#ifdef CLIENT
player pl = (player)self;
vector hud_col;
if (pl.ammo_shock == 0)
hud_col = [1,0,0];
else
hud_col = g_hud_color;
HUD_DrawAmmoBar(pos, pl.ammo_shock, MAX_A_SHOCK, a);
if (selected) {
drawsubpic(
pos,
[170,45],
"sprites/640hudof04.spr_0.tga",
[0,45/256],
[170/256,45/256],
hud_col,
a,
DRAWFLAG_ADDITIVE
);
} else {
drawsubpic(
pos,
[170,45],
"sprites/640hudof03.spr_0.tga",
[0,45/256],
[170/256,45/256],
hud_col,
a,
DRAWFLAG_ADDITIVE
);
}
#endif
}
weapon_t w_shockrifle =
{
.name = "shockrifle",
.id = ITEM_SHOCKRIFLE,
.slot = 6,
.slot_pos = 1,
.draw = w_shockrifle_draw,
.holster = w_shockrifle_holster,
.primary = w_shockrifle_primary,
.secondary = w_shockrifle_release,
.reload = w_shockrifle_release,
.release = w_shockrifle_release,
.crosshair = w_shockrifle_crosshair,
.precache = w_shockrifle_precache,
.pickup = w_shockrifle_pickup,
.updateammo = w_shockrifle_updateammo,
.wmodel = w_shockrifle_wmodel,
.pmodel = w_shockrifle_pmodel,
.deathmsg = w_shockrifle_deathmsg,
.aimanim = w_shockrifle_aimanim,
.hudpic = w_shockrifle_hudpic
};
#ifdef SERVER
void
weapon_shockrifle(void)
{
Weapons_InitItem(WEAPON_SHOCKRIFLE);
}
#endif