gearbox/src/shared/w_pipewrench.qc

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/*
* Copyright (c) 2016-2021 Marco Hladik <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*QUAKED weapon_pipewrench (0 0 1) (-16 -16 0) (16 16 32)
"model" "models/w_pipe_wrench.mdl"
HALF-LIFE: OPPOSING FORCE (1999) ENTITY
Pipe-Wrench Weapon
*/
enum
{
PIPE_IDLE1,
PIPE_IDLE2,
PIPE_IDLE3,
PIPE_DRAW,
PIPE_HOLSTER,
PIPE_ATTACK1HIT,
PIPE_ATTACK1MISS,
PIPE_ATTACK2HIT,
PIPE_ATTACK2MISS,
PIPE_ATTACK3HIT,
PIPE_ATTACK3MISS,
PIPE_ATTACKBIGWIND,
PIPE_ATTACKBIGHIT,
PIPE_ATTACKBIGMISS,
PIPE_ATTACKBIGLOOP
};
void
w_pipewrench_precache(void)
{
#ifdef SERVER
precache_sound("weapons/pwrench_big_miss.wav");
precache_sound("weapons/pwrench_big_hit1.wav");
precache_sound("weapons/pwrench_big_hit2.wav");
precache_sound("weapons/pwrench_big_hitbod1.wav");
precache_sound("weapons/pwrench_big_hitbod2.wav");
precache_sound("weapons/pwrench_miss1.wav");
precache_sound("weapons/pwrench_miss2.wav");
precache_sound("weapons/pwrench_hit1.wav");
precache_sound("weapons/pwrench_hit2.wav");
precache_sound("weapons/pwrench_hitbod1.wav");
precache_sound("weapons/pwrench_hitbod2.wav");
precache_sound("weapons/pwrench_hitbod3.wav");
precache_model("models/w_pipe_wrench.mdl");
#else
precache_model("models/p_pipe_wrench.mdl");
precache_model("models/v_pipe_wrench.mdl");
#endif
}
void
w_pipewrench_updateammo(player pl)
{
Weapons_UpdateAmmo(pl, -1, -1, -1);
}
string
w_pipewrench_wmodel(void)
{
return "models/w_pipe_wrench.mdl";
}
string
w_pipewrench_pmodel(void)
{
return "models/p_pipe_wrench.mdl";
}
string
w_pipewrench_deathmsg(void)
{
return "%s was assaulted by %s's Pipewrench.";
}
void
w_pipewrench_draw(void)
{
Weapons_SetModel("models/v_pipe_wrench.mdl");
Weapons_ViewAnimation(PIPE_DRAW);
}
void
w_pipewrench_holster(void)
{
Weapons_ViewAnimation(PIPE_HOLSTER);
}
void
w_pipewrench_primary(void)
{
int anim = 0;
vector src;
player pl = (player)self;
if (pl.w_attack_next) {
return;
}
Weapons_MakeVectors();
src = Weapons_GetCameraPos();
traceline(src, src + (v_forward * 32), FALSE, pl);
if (trace_fraction >= 1.0) {
pl.w_attack_next = 0.7f;
} else {
pl.w_attack_next = 0.53f;
}
pl.w_idle_next = 2.5f;
#ifdef CLIENT
int r = (float)input_sequence % 3;
switch (r) {
case 0:
anim = trace_fraction >= 1 ? PIPE_ATTACK1MISS:PIPE_ATTACK1HIT;
break;
case 1:
anim = trace_fraction >= 1 ? PIPE_ATTACK2MISS:PIPE_ATTACK2HIT;
break;
default:
anim = trace_fraction >= 1 ? PIPE_ATTACK3MISS:PIPE_ATTACK3HIT;
}
Weapons_ViewAnimation(anim);
#else
if (pl.flags & FL_CROUCHING) {
Animation_PlayerTopTemp(ANIM_SHOOTCROWBAR, 0.5f);
} else {
Animation_PlayerTopTemp(ANIM_CR_SHOOTCROWBAR, 0.42f);
}
sound(pl, CHAN_WEAPON, "weapons/pwrench_miss1.wav", 1, ATTN_NORM);
if (trace_fraction >= 1.0) {
return;
}
/* don't bother with decals, we got squibs */
if (trace_ent.iBleeds) {
FX_Blood(trace_endpos, [1,0,0]);
} else {
FX_Impact(IMPACT_MELEE, trace_endpos, trace_plane_normal);
}
if (trace_ent.takedamage) {
Damage_Apply(trace_ent, self, 10, WEAPON_PIPEWRENCH, DMG_BLUNT);
if (!trace_ent.iBleeds) {
return;
}
if (random() < 0.33) {
sound(pl, 8, "weapons/pwrench_hitbod1.wav", 1, ATTN_NORM);
} else if (random() < 0.66) {
sound(pl, 8, "weapons/pwrench_hitbod2.wav", 1, ATTN_NORM);
} else {
sound(pl, 8, "weapons/pwrench_hitbod3.wav", 1, ATTN_NORM);
}
} else {
if (random() < 0.5) {
sound(pl, 8, "weapons/pwrench_hit1.wav", 1, ATTN_NORM);
} else {
sound(pl, 8, "weapons/pwrench_hit2.wav", 1, ATTN_NORM);
}
}
#endif
}
void
w_pipewrench_secondary(void)
{
player pl = (player)self;
if (!pl.w_attack_next) {
/* Hack */
if (pl.mode_wrench != 1) {
Weapons_ViewAnimation(PIPE_ATTACKBIGWIND);
pl.mode_wrench = 1;
pl.w_attack_next = 0.75f;
}
}
pl.w_idle_next = 2.5f;
}
void
w_pipewrench_release(void)
{
vector src;
player pl = (player)self;
if (pl.w_attack_next > 0.0) {
return;
}
if (pl.mode_wrench == 1) {
#ifdef SERVER
int hitsound = 0;
string snd;
#endif
/* attack! */
Weapons_MakeVectors();
src = Weapons_GetCameraPos();
traceline(src, src + (v_forward * 64), FALSE, pl);
if (trace_fraction < 1.0) {
#ifdef SERVER
if (trace_ent.takedamage == DAMAGE_YES) {
hitsound = floor(random(1, 2));
/* TODO Damage is 45 - 200+ (?) */
Damage_Apply(trace_ent, pl, 200, WEAPON_PIPEWRENCH, DMG_BLUNT);
} else {
hitsound = 3;
}
/* don't bother with decals, we got squibs */
if (trace_ent.iBleeds) {
FX_Blood(trace_endpos, [1,0,0]);
} else {
FX_Impact(IMPACT_MELEE, trace_endpos, trace_plane_normal);
}
#endif
Weapons_ViewAnimation(PIPE_ATTACKBIGHIT);
Weapons_ViewPunchAngle([-10,0,0]);
} else {
Weapons_ViewAnimation(PIPE_ATTACKBIGMISS);
}
#ifdef SERVER
snd = "weapons/pwrench_big_miss.wav";
switch (hitsound) {
case 1:
snd = "weapons/pwrench_big_hitbod1.wav";
break;
case 2:
snd = "weapons/pwrench_big_hitbod2.wav";
break;
case 3:
snd = "weapons/pwrench_big_hit1.wav";
break;
}
Weapons_PlaySound(pl, CHAN_WEAPON, snd, 1.0f, ATTN_NORM);
#endif
pl.w_attack_next = 1.0f;
pl.w_idle_next = 10.0f;
pl.mode_wrench = 0;
}
/* Pure cosmetics start here */
if (pl.w_idle_next > 0.0) {
return;
}
int r = floor(random(0,3));
switch (r) {
case 0:
Weapons_ViewAnimation(PIPE_IDLE1);
pl.w_idle_next = 2.0f;
break;
case 1:
Weapons_ViewAnimation(PIPE_IDLE2);
pl.w_idle_next = 3.0f;
break;
case 2:
Weapons_ViewAnimation(PIPE_IDLE3);
pl.w_idle_next = 3.0f;
break;
}
}
float
w_pipewrench_aimanim(void)
{
return self.flags & FL_CROUCHING ? ANIM_CR_AIMCROWBAR : ANIM_AIMCROWBAR;
}
void
w_pipewrench_hudpic(int selected, vector pos, float a)
{
#ifdef CLIENT
if (selected) {
drawsubpic(
pos,
[170,45],
"sprites/640hudof02.spr_0.tga",
[0,0],
[170/256,45/256],
g_hud_color,
a,
DRAWFLAG_ADDITIVE
);
} else {
drawsubpic(
pos,
[170,45],
"sprites/640hudof01.spr_0.tga",
[0,0],
[170/256,45/256],
g_hud_color,
a,
DRAWFLAG_ADDITIVE
);
}
#endif
}
weapon_t w_pipewrench =
{
.name = "pipewrench",
.id = ITEM_PIPEWRENCH,
.slot = 0,
.slot_pos = 1,
.draw = w_pipewrench_draw,
.holster = w_pipewrench_holster,
.primary = w_pipewrench_primary,
.secondary = w_pipewrench_secondary,
.reload = w_pipewrench_release,
.release = w_pipewrench_release,
.crosshair = __NULL__,
.precache = w_pipewrench_precache,
.pickup = __NULL__,
.updateammo = w_pipewrench_updateammo,
.wmodel = w_pipewrench_wmodel,
.pmodel = w_pipewrench_pmodel,
.deathmsg = w_pipewrench_deathmsg,
.aimanim = w_pipewrench_aimanim,
.hudpic = w_pipewrench_hudpic
};
/* entity definitions for pickups */
#ifdef SERVER
void
weapon_pipewrench(void)
{
Weapons_InitItem(WEAPON_PIPEWRENCH);
}
#endif