351 lines
7.3 KiB
Plaintext
351 lines
7.3 KiB
Plaintext
/*
|
|
* Copyright (c) 2016-2021 Marco Hladik <marco@icculus.org>
|
|
*
|
|
* Permission to use, copy, modify, and distribute this software for any
|
|
* purpose with or without fee is hereby granted, provided that the above
|
|
* copyright notice and this permission notice appear in all copies.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
|
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
|
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
|
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
|
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
|
|
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
|
|
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
|
*/
|
|
|
|
/*QUAKED weapon_pipewrench (0 0 1) (-16 -16 0) (16 16 32)
|
|
"model" "models/w_pipe_wrench.mdl"
|
|
|
|
HALF-LIFE: OPPOSING FORCE (1999) ENTITY
|
|
|
|
Pipe-Wrench Weapon
|
|
|
|
*/
|
|
|
|
enum
|
|
{
|
|
PIPE_IDLE1,
|
|
PIPE_IDLE2,
|
|
PIPE_IDLE3,
|
|
PIPE_DRAW,
|
|
PIPE_HOLSTER,
|
|
PIPE_ATTACK1HIT,
|
|
PIPE_ATTACK1MISS,
|
|
PIPE_ATTACK2HIT,
|
|
PIPE_ATTACK2MISS,
|
|
PIPE_ATTACK3HIT,
|
|
PIPE_ATTACK3MISS,
|
|
PIPE_ATTACKBIGWIND,
|
|
PIPE_ATTACKBIGHIT,
|
|
PIPE_ATTACKBIGMISS,
|
|
PIPE_ATTACKBIGLOOP
|
|
};
|
|
|
|
void
|
|
w_pipewrench_precache(void)
|
|
{
|
|
#ifdef SERVER
|
|
precache_sound("weapons/pwrench_big_miss.wav");
|
|
precache_sound("weapons/pwrench_big_hit1.wav");
|
|
precache_sound("weapons/pwrench_big_hit2.wav");
|
|
precache_sound("weapons/pwrench_big_hitbod1.wav");
|
|
precache_sound("weapons/pwrench_big_hitbod2.wav");
|
|
precache_sound("weapons/pwrench_miss1.wav");
|
|
precache_sound("weapons/pwrench_miss2.wav");
|
|
precache_sound("weapons/pwrench_hit1.wav");
|
|
precache_sound("weapons/pwrench_hit2.wav");
|
|
precache_sound("weapons/pwrench_hitbod1.wav");
|
|
precache_sound("weapons/pwrench_hitbod2.wav");
|
|
precache_sound("weapons/pwrench_hitbod3.wav");
|
|
precache_model("models/w_pipe_wrench.mdl");
|
|
#else
|
|
precache_model("models/p_pipe_wrench.mdl");
|
|
precache_model("models/v_pipe_wrench.mdl");
|
|
#endif
|
|
}
|
|
|
|
void
|
|
w_pipewrench_updateammo(player pl)
|
|
{
|
|
Weapons_UpdateAmmo(pl, -1, -1, -1);
|
|
}
|
|
|
|
string
|
|
w_pipewrench_wmodel(void)
|
|
{
|
|
return "models/w_pipe_wrench.mdl";
|
|
}
|
|
|
|
string
|
|
w_pipewrench_pmodel(void)
|
|
{
|
|
return "models/p_pipe_wrench.mdl";
|
|
}
|
|
|
|
string
|
|
w_pipewrench_deathmsg(void)
|
|
{
|
|
return "%s was assaulted by %s's Pipewrench.";
|
|
}
|
|
|
|
void
|
|
w_pipewrench_draw(void)
|
|
{
|
|
Weapons_SetModel("models/v_pipe_wrench.mdl");
|
|
Weapons_ViewAnimation(PIPE_DRAW);
|
|
}
|
|
|
|
void
|
|
w_pipewrench_holster(void)
|
|
{
|
|
Weapons_ViewAnimation(PIPE_HOLSTER);
|
|
}
|
|
|
|
void
|
|
w_pipewrench_primary(void)
|
|
{
|
|
int anim = 0;
|
|
vector src;
|
|
player pl = (player)self;
|
|
|
|
if (pl.w_attack_next) {
|
|
return;
|
|
}
|
|
|
|
Weapons_MakeVectors();
|
|
src = Weapons_GetCameraPos();
|
|
traceline(src, src + (v_forward * 32), FALSE, pl);
|
|
|
|
if (trace_fraction >= 1.0) {
|
|
pl.w_attack_next = 0.7f;
|
|
} else {
|
|
pl.w_attack_next = 0.53f;
|
|
}
|
|
pl.w_idle_next = 2.5f;
|
|
|
|
#ifdef CLIENT
|
|
int r = (float)input_sequence % 3;
|
|
switch (r) {
|
|
case 0:
|
|
anim = trace_fraction >= 1 ? PIPE_ATTACK1MISS:PIPE_ATTACK1HIT;
|
|
break;
|
|
case 1:
|
|
anim = trace_fraction >= 1 ? PIPE_ATTACK2MISS:PIPE_ATTACK2HIT;
|
|
break;
|
|
default:
|
|
anim = trace_fraction >= 1 ? PIPE_ATTACK3MISS:PIPE_ATTACK3HIT;
|
|
}
|
|
Weapons_ViewAnimation(anim);
|
|
#else
|
|
if (pl.flags & FL_CROUCHING) {
|
|
Animation_PlayerTopTemp(ANIM_SHOOTCROWBAR, 0.5f);
|
|
} else {
|
|
Animation_PlayerTopTemp(ANIM_CR_SHOOTCROWBAR, 0.42f);
|
|
}
|
|
|
|
sound(pl, CHAN_WEAPON, "weapons/pwrench_miss1.wav", 1, ATTN_NORM);
|
|
|
|
if (trace_fraction >= 1.0) {
|
|
return;
|
|
}
|
|
|
|
/* don't bother with decals, we got squibs */
|
|
if (trace_ent.iBleeds) {
|
|
FX_Blood(trace_endpos, [1,0,0]);
|
|
} else {
|
|
FX_Impact(IMPACT_MELEE, trace_endpos, trace_plane_normal);
|
|
}
|
|
|
|
if (trace_ent.takedamage) {
|
|
Damage_Apply(trace_ent, self, 10, WEAPON_PIPEWRENCH, DMG_BLUNT);
|
|
|
|
if (!trace_ent.iBleeds) {
|
|
return;
|
|
}
|
|
|
|
if (random() < 0.33) {
|
|
sound(pl, 8, "weapons/pwrench_hitbod1.wav", 1, ATTN_NORM);
|
|
} else if (random() < 0.66) {
|
|
sound(pl, 8, "weapons/pwrench_hitbod2.wav", 1, ATTN_NORM);
|
|
} else {
|
|
sound(pl, 8, "weapons/pwrench_hitbod3.wav", 1, ATTN_NORM);
|
|
}
|
|
} else {
|
|
if (random() < 0.5) {
|
|
sound(pl, 8, "weapons/pwrench_hit1.wav", 1, ATTN_NORM);
|
|
} else {
|
|
sound(pl, 8, "weapons/pwrench_hit2.wav", 1, ATTN_NORM);
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void
|
|
w_pipewrench_secondary(void)
|
|
{
|
|
player pl = (player)self;
|
|
|
|
if (!pl.w_attack_next) {
|
|
/* Hack */
|
|
if (pl.mode_wrench != 1) {
|
|
Weapons_ViewAnimation(PIPE_ATTACKBIGWIND);
|
|
pl.mode_wrench = 1;
|
|
pl.w_attack_next = 0.75f;
|
|
}
|
|
}
|
|
pl.w_idle_next = 2.5f;
|
|
}
|
|
|
|
void
|
|
w_pipewrench_release(void)
|
|
{
|
|
vector src;
|
|
player pl = (player)self;
|
|
|
|
if (pl.w_attack_next > 0.0) {
|
|
return;
|
|
}
|
|
|
|
if (pl.mode_wrench == 1) {
|
|
#ifdef SERVER
|
|
int hitsound = 0;
|
|
string snd;
|
|
#endif
|
|
/* attack! */
|
|
Weapons_MakeVectors();
|
|
src = Weapons_GetCameraPos();
|
|
traceline(src, src + (v_forward * 64), FALSE, pl);
|
|
|
|
if (trace_fraction < 1.0) {
|
|
#ifdef SERVER
|
|
if (trace_ent.takedamage == DAMAGE_YES) {
|
|
hitsound = floor(random(1, 2));
|
|
/* TODO Damage is 45 - 200+ (?) */
|
|
Damage_Apply(trace_ent, pl, 200, WEAPON_PIPEWRENCH, DMG_BLUNT);
|
|
} else {
|
|
hitsound = 3;
|
|
}
|
|
|
|
/* don't bother with decals, we got squibs */
|
|
if (trace_ent.iBleeds) {
|
|
FX_Blood(trace_endpos, [1,0,0]);
|
|
} else {
|
|
FX_Impact(IMPACT_MELEE, trace_endpos, trace_plane_normal);
|
|
}
|
|
#endif
|
|
Weapons_ViewAnimation(PIPE_ATTACKBIGHIT);
|
|
Weapons_ViewPunchAngle([-10,0,0]);
|
|
} else {
|
|
Weapons_ViewAnimation(PIPE_ATTACKBIGMISS);
|
|
}
|
|
#ifdef SERVER
|
|
snd = "weapons/pwrench_big_miss.wav";
|
|
switch (hitsound) {
|
|
case 1:
|
|
snd = "weapons/pwrench_big_hitbod1.wav";
|
|
break;
|
|
case 2:
|
|
snd = "weapons/pwrench_big_hitbod2.wav";
|
|
break;
|
|
case 3:
|
|
snd = "weapons/pwrench_big_hit1.wav";
|
|
break;
|
|
}
|
|
Weapons_PlaySound(pl, CHAN_WEAPON, snd, 1.0f, ATTN_NORM);
|
|
#endif
|
|
pl.w_attack_next = 1.0f;
|
|
pl.w_idle_next = 10.0f;
|
|
pl.mode_wrench = 0;
|
|
}
|
|
|
|
/* Pure cosmetics start here */
|
|
if (pl.w_idle_next > 0.0) {
|
|
return;
|
|
}
|
|
|
|
int r = floor(random(0,3));
|
|
switch (r) {
|
|
case 0:
|
|
Weapons_ViewAnimation(PIPE_IDLE1);
|
|
pl.w_idle_next = 2.0f;
|
|
break;
|
|
case 1:
|
|
Weapons_ViewAnimation(PIPE_IDLE2);
|
|
pl.w_idle_next = 3.0f;
|
|
break;
|
|
case 2:
|
|
Weapons_ViewAnimation(PIPE_IDLE3);
|
|
pl.w_idle_next = 3.0f;
|
|
break;
|
|
}
|
|
}
|
|
|
|
float
|
|
w_pipewrench_aimanim(void)
|
|
{
|
|
return self.flags & FL_CROUCHING ? ANIM_CR_AIMCROWBAR : ANIM_AIMCROWBAR;
|
|
}
|
|
|
|
void
|
|
w_pipewrench_hudpic(int selected, vector pos, float a)
|
|
{
|
|
#ifdef CLIENT
|
|
if (selected) {
|
|
drawsubpic(
|
|
pos,
|
|
[170,45],
|
|
"sprites/640hudof02.spr_0.tga",
|
|
[0,0],
|
|
[170/256,45/256],
|
|
g_hud_color,
|
|
a,
|
|
DRAWFLAG_ADDITIVE
|
|
);
|
|
} else {
|
|
drawsubpic(
|
|
pos,
|
|
[170,45],
|
|
"sprites/640hudof01.spr_0.tga",
|
|
[0,0],
|
|
[170/256,45/256],
|
|
g_hud_color,
|
|
a,
|
|
DRAWFLAG_ADDITIVE
|
|
);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
weapon_t w_pipewrench =
|
|
{
|
|
.name = "pipewrench",
|
|
.id = ITEM_PIPEWRENCH,
|
|
.slot = 0,
|
|
.slot_pos = 1,
|
|
.draw = w_pipewrench_draw,
|
|
.holster = w_pipewrench_holster,
|
|
.primary = w_pipewrench_primary,
|
|
.secondary = w_pipewrench_secondary,
|
|
.reload = w_pipewrench_release,
|
|
.release = w_pipewrench_release,
|
|
.crosshair = __NULL__,
|
|
.precache = w_pipewrench_precache,
|
|
.pickup = __NULL__,
|
|
.updateammo = w_pipewrench_updateammo,
|
|
.wmodel = w_pipewrench_wmodel,
|
|
.pmodel = w_pipewrench_pmodel,
|
|
.deathmsg = w_pipewrench_deathmsg,
|
|
.aimanim = w_pipewrench_aimanim,
|
|
.hudpic = w_pipewrench_hudpic
|
|
};
|
|
|
|
/* entity definitions for pickups */
|
|
#ifdef SERVER
|
|
void
|
|
weapon_pipewrench(void)
|
|
{
|
|
Weapons_InitItem(WEAPON_PIPEWRENCH);
|
|
}
|
|
#endif
|