gearbox/src/shared/w_m249.qc

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/*
* Copyright (c) 2016-2021 Marco Hladik <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*QUAKED weapon_m249 (0 0 1) (-16 -16 0) (16 16 32)
"model" "models/w_saw.mdl"
HALF-LIFE: OPPOSING FORCE (1999) ENTITY
M249 Weapon
*/
/* Animations */
enum
{
M249_IDLE1,
M249_IDLE2,
M249_RELOAD1,
M249_RELOAD2,
M249_HOLSTER,
M249_DRAW,
M249_FIRE
};
void
w_m249_precache(void)
{
#ifdef SERVER
precache_model("models/w_saw.mdl");
precache_sound("weapons/saw_fire1.wav");
precache_sound("weapons/saw_fire2.wav");
precache_sound("weapons/saw_fire3.wav");
precache_sound("weapons/saw_reload.wav");
precache_sound("weapons/saw_reload2.wav");
#else
precache_model("models/v_saw.mdl");
precache_model("models/p_saw.mdl");
#endif
}
int
w_m249_pickup(int new, int startammo)
{
#ifdef SERVER
player pl = (player)self;
if (new) {
pl.m249_mag = 50;
} else {
if (pl.ammo_556 < MAX_A_556) {
pl.ammo_556 = bound(0, pl.ammo_556 + 50, MAX_A_556);
} else {
return FALSE;
}
}
#endif
return TRUE;
}
void
w_m249_updateammo(player pl)
{
Weapons_UpdateAmmo(pl, pl.m249_mag, pl.ammo_556, -1);
}
string
w_m249_wmodel(void)
{
return "models/w_saw.mdl";
}
string
w_m249_pmodel(void)
{
return "models/p_saw.mdl";
}
string
w_m249_deathmsg(void)
{
return "";
}
void
w_m249_draw(void)
{
#ifdef CLIENT
Weapons_SetModel("models/v_saw.mdl");
Weapons_ViewAnimation(M249_DRAW);
#endif
}
void
w_m249_holster(void)
{
Weapons_ViewAnimation(M249_DRAW);
}
void
w_m249_release(void)
{
player pl = (player)self;
/* auto-reload if need be */
if (pl.w_attack_next <= 0.0)
if (pl.m249_mag == 0 && pl.ammo_556 > 0) {
Weapons_Reload();
return;
}
if (pl.w_idle_next > 0.0) {
return;
}
if (pl.mode_m249 == 1) {
Weapons_ViewAnimation(M249_RELOAD2);
pl.mode_m249 = 0;
pl.w_attack_next = 2.45f;
pl.w_idle_next = 15.0f;
return;
}
if (random() < 0.5) {
Weapons_ViewAnimation(M249_IDLE1);
} else {
Weapons_ViewAnimation(M249_IDLE2);
}
pl.w_idle_next = 15.0f;
}
void
w_m249_primary(void)
{
player pl = (player)self;
vector push;
if (pl.mode_m249 == 1) {
w_m249_release();
return;
}
if (pl.w_attack_next > 0.0) {
return;
}
/* ammo check */
#ifdef CLIENT
if (pl.m249_mag <= 0) {
return;
}
#else
if (pl.m249_mag <= 0) {
return;
}
#endif
Weapons_ViewAnimation(M249_FIRE);
push = v_forward * -64;
push[2] *= 0.25f; /* gravity duh */
pl.velocity += push;
/* actual firing */
#ifdef CLIENT
pl.m249_mag--;
View_SetMuzzleflash(MUZZLE_RIFLE);
Weapons_ViewPunchAngle([-5,0,0]);
#else
TraceAttack_FireBullets(1, pl.origin + pl.view_ofs, 8, [0.052,0.052], WEAPON_M249);
int r = (float)input_sequence % 3;
switch (r) {
case 0:
Weapons_PlaySound(pl, CHAN_WEAPON, "weapons/saw_fire1.wav", 1, ATTN_NORM);
break;
case 1:
Weapons_PlaySound(pl, CHAN_WEAPON, "weapons/saw_fire2.wav", 1, ATTN_NORM);
break;
default:
Weapons_PlaySound(pl, CHAN_WEAPON, "weapons/saw_fire3.wav", 1, ATTN_NORM);
}
pl.m249_mag--;
#endif
pl.w_attack_next = 0.075f;
pl.w_idle_next = 10.0f;
}
void
w_m249_reload(void)
{
player pl = (player)self;
if (pl.w_attack_next > 0.0) {
w_m249_release();
return;
}
#ifdef CLIENT
if (pl.m249_mag >= 50) {
return;
}
if (pl.ammo_556 <= 0) {
return;
}
Weapons_ViewAnimation(M249_RELOAD1);
#else
if (pl.m249_mag >= 50) {
return;
}
if (pl.ammo_556 <= 0) {
return;
}
Weapons_ReloadWeapon(pl, player::m249_mag, player::ammo_556, 50);
Weapons_UpdateAmmo(pl, pl.m249_mag, pl.ammo_556, __NULL__);
#endif
pl.mode_m249 = 1;
pl.w_attack_next = pl.w_idle_next = 1.5f;
}
void
w_m249_crosshair(void)
{
#ifdef CLIENT
vector cross_pos;
vector aicon_pos;
/* crosshair */
cross_pos = g_hudmins + (g_hudres / 2) + [-12,-12];
drawsubpic(
cross_pos,
[24,24],
"sprites/ofch1.spr_0.tga",
[24/72,0],
[24/72, 24/72],
[1,1,1],
1.0,
DRAWFLAG_NORMAL
);
/* ammo counters */
HUD_DrawAmmo1();
HUD_DrawAmmo2();
/* ammo icon */
aicon_pos = g_hudmins + [g_hudres[0] - 48, g_hudres[1] - 42];
drawsubpic(
aicon_pos,
[24,24],
"sprites/640hud7.spr_0.tga",
[24/128,72/128],
[24/256, 24/128],
g_hud_color,
pSeat->m_flAmmo2Alpha,
DRAWFLAG_ADDITIVE
);
#endif
}
float
w_m249_aimanim(void)
{
return self.flags & ANIM_CR_AIMMP5 ? ANIM_CR_AIMCROWBAR : ANIM_AIMMP5;
}
void
w_m249_hudpic(int selected, vector pos, float a)
{
#ifdef CLIENT
player pl = (player)self;
vector hud_col;
if (pl.m249_mag == 0 && pl.ammo_556 == 0)
hud_col = [1,0,0];
else
hud_col = g_hud_color;
HUD_DrawAmmoBar(pos, pl.ammo_556, MAX_A_556, a);
if (selected) {
drawsubpic(
pos,
[170,45],
"sprites/640hudof02.spr_0.tga",
[0,135/256],
[170/256,45/256],
hud_col,
a,
DRAWFLAG_ADDITIVE
);
} else {
drawsubpic(
pos,
[170,45],
"sprites/640hudof01.spr_0.tga",
[0,135/256],
[170/256,45/256],
hud_col,
a,
DRAWFLAG_ADDITIVE
);
}
#endif
}
weapon_t w_m249 =
{
.name = "m249",
.id = ITEM_M249,
.slot = 5,
.slot_pos = 0,
.draw = w_m249_draw,
.holster = w_m249_holster,
.primary = w_m249_primary,
.secondary = __NULL__,
.reload = w_m249_reload,
.release = w_m249_release,
.crosshair = w_m249_crosshair,
.precache = w_m249_precache,
.pickup = w_m249_pickup,
.updateammo = w_m249_updateammo,
.wmodel = w_m249_wmodel,
.pmodel = w_m249_pmodel,
.deathmsg = w_m249_deathmsg,
.aimanim = w_m249_aimanim,
.hudpic = w_m249_hudpic
};
#ifdef SERVER
void
weapon_m249(void)
{
Weapons_InitItem(WEAPON_M249);
}
#endif