gearbox/src/server/ammo_op4.qc

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/*
* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*QUAKED ammo_556 (0 0 0.8) (-16 -16 0) (16 16 32)
HALF-LIFE: OPPOSING FORCE (1999) ENTITY
Ammo for the M249.
A single ammo_556 will provide 50 bullets.
*/
class ammo_556:item_ammo
{
void(void) ammo_556;
virtual void(void) touch;
};
void
ammo_556::ammo_556(void)
{
model = "models/w_saw_clip.mdl";
item_ammo::item_ammo();
}
void
ammo_556::touch(void)
{
if (other.classname == "player") {
player pl = (player)other;
if (pl.ammo_556 < 200) {
pl.ammo_556 = bound(0, pl.ammo_556 + 50, 200);
item_ammo::touch();
}
}
}
/*QUAKED ammo_762 (0 0 0.8) (-16 -16 0) (16 16 32)
HALF-LIFE: OPPOSING FORCE (1999) ENTITY
Ammo for the M-40A1 Sniper.
A single ammo_762 will provide 5 bullets.
*/
class ammo_762:item_ammo
{
void(void) ammo_762;
virtual void(void) touch;
};
void
ammo_762::ammo_762(void)
{
model = "models/w_m40a1clip.mdl";
item_ammo::item_ammo();
}
void
ammo_762::touch(void)
{
if (other.classname == "player") {
player pl = (player)other;
if (pl.ammo_762 < 15) {
pl.ammo_762 = bound(0, pl.ammo_762 + 5, 15);
item_ammo::touch();
}
}
}
/*QUAKED ammo_spore (0 0 0.8) (-16 -16 0) (16 16 32)
HALF-LIFE: OPPOSING FORCE (1999) ENTITY
Ammo for the Spore Launcher.
A single ammo_spore will provide 1 spore.
The angle key refers to the direction the entity will fire (?)
when shot. The model itself uses decal-like logic to determine
the direction the model is aiming.
*/
class ammo_spore:item_ammo
{
void(void) ammo_spore;
virtual void(void) touch;
virtual void(void) Respawn;
virtual void(void) Death;
};
void
ammo_spore::ammo_spore(void)
{
movetype = MOVETYPE_NONE;
model = "models/spore_ammo.mdl";
item_ammo::item_ammo();
}
void
ammo_spore::Death(void)
{
makevectors(m_oldAngle);
Sporelauncher_AltFire(this, origin, v_forward);
frame = 2;
m_iBody = 0;
solid = SOLID_NOT;
think = Respawn;
nextthink = time + 10.0f;
}
void ammo_spore::Respawn(void)
{
frame = 1;
m_iBody = 2;
movetype = MOVETYPE_NONE;
takedamage = DAMAGE_YES;
health = 1;
if (m_oldModel) {
SetModel(m_oldModel);
}
solid = SOLID_NOT;
setsize(this, [0,0,0], [0,0,0]);
SetOrigin(m_oldOrigin);
decal_pickwall(this, m_oldOrigin);
/* we never hit any wall. */
if (g_tracedDecal.fraction == 1.0f) {
print(sprintf("^xFA0Warning^7: ammo_spore tracing failed at %v\n", origin));
return;
}
origin = g_tracedDecal.endpos;
makevectors(vectoangles(g_tracedDecal.endpos - origin));
vector cpl = v_forward - (v_forward * g_tracedDecal.normal) * g_tracedDecal.normal;
if (g_tracedDecal.normal[2] == 0) {
cpl = [0, 0, 1];
}
angles = vectoangles(cpl, g_tracedDecal.normal);
solid = SOLID_BBOX;
setsize(this, [-16,-16,-16], [16,16,16]);
think = __NULL__;
nextthink = -1;
}
void
ammo_spore::touch(void)
{
if not (other.flags & FL_CLIENT) {
return;
}
player pl = (player)other;
if (pl.ammo_spore < 20) {
pl.ammo_spore = bound(0, pl.ammo_spore + 1, 20);
Weapons_RefreshAmmo(pl);
Logging_Pickup(other, this, __NULL__);
frame = 2;
m_iBody = 0;
think = Respawn;
nextthink = time + 10.0f;
}
}