177 lines
3.8 KiB
Plaintext
177 lines
3.8 KiB
Plaintext
/*
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* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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/*QUAKED ammo_556 (0 0 0.8) (-16 -16 0) (16 16 32)
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HALF-LIFE: OPPOSING FORCE (1999) ENTITY
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Ammo for the M249.
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A single ammo_556 will provide 50 bullets.
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*/
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class ammo_556:item_ammo
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{
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void(void) ammo_556;
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virtual void(void) touch;
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};
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void
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ammo_556::ammo_556(void)
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{
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model = "models/w_saw_clip.mdl";
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item_ammo::item_ammo();
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}
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void
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ammo_556::touch(void)
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{
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if (other.classname == "player") {
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player pl = (player)other;
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if (pl.ammo_556 < 200) {
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pl.ammo_556 = bound(0, pl.ammo_556 + 50, 200);
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item_ammo::touch();
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}
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}
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}
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/*QUAKED ammo_762 (0 0 0.8) (-16 -16 0) (16 16 32)
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HALF-LIFE: OPPOSING FORCE (1999) ENTITY
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Ammo for the M-40A1 Sniper.
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A single ammo_762 will provide 5 bullets.
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*/
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class ammo_762:item_ammo
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{
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void(void) ammo_762;
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virtual void(void) touch;
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};
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void
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ammo_762::ammo_762(void)
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{
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model = "models/w_m40a1clip.mdl";
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item_ammo::item_ammo();
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}
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void
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ammo_762::touch(void)
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{
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if (other.classname == "player") {
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player pl = (player)other;
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if (pl.ammo_762 < 15) {
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pl.ammo_762 = bound(0, pl.ammo_762 + 5, 15);
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item_ammo::touch();
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}
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}
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}
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/*QUAKED ammo_spore (0 0 0.8) (-16 -16 0) (16 16 32)
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HALF-LIFE: OPPOSING FORCE (1999) ENTITY
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Ammo for the Spore Launcher.
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A single ammo_spore will provide 1 spore.
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The angle key refers to the direction the entity will fire (?)
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when shot. The model itself uses decal-like logic to determine
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the direction the model is aiming.
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*/
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class ammo_spore:item_ammo
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{
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void(void) ammo_spore;
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virtual void(void) touch;
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virtual void(void) Respawn;
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virtual void(void) Death;
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};
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void
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ammo_spore::ammo_spore(void)
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{
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movetype = MOVETYPE_NONE;
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model = "models/spore_ammo.mdl";
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item_ammo::item_ammo();
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}
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void
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ammo_spore::Death(void)
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{
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makevectors(m_oldAngle);
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Sporelauncher_AltFire(this, origin, v_forward);
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frame = 2;
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m_iBody = 0;
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solid = SOLID_NOT;
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think = Respawn;
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nextthink = time + 10.0f;
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}
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void ammo_spore::Respawn(void)
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{
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frame = 1;
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m_iBody = 2;
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movetype = MOVETYPE_NONE;
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takedamage = DAMAGE_YES;
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health = 1;
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if (m_oldModel) {
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SetModel(m_oldModel);
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}
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solid = SOLID_NOT;
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setsize(this, [0,0,0], [0,0,0]);
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SetOrigin(m_oldOrigin);
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decal_pickwall(this, m_oldOrigin);
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/* we never hit any wall. */
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if (g_tracedDecal.fraction == 1.0f) {
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print(sprintf("^xFA0Warning^7: ammo_spore tracing failed at %v\n", origin));
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return;
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}
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origin = g_tracedDecal.endpos;
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makevectors(vectoangles(g_tracedDecal.endpos - origin));
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vector cpl = v_forward - (v_forward * g_tracedDecal.normal) * g_tracedDecal.normal;
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if (g_tracedDecal.normal[2] == 0) {
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cpl = [0, 0, 1];
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}
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angles = vectoangles(cpl, g_tracedDecal.normal);
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solid = SOLID_BBOX;
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setsize(this, [-16,-16,-16], [16,16,16]);
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think = __NULL__;
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nextthink = -1;
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}
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void
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ammo_spore::touch(void)
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{
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if not (other.flags & FL_CLIENT) {
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return;
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}
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player pl = (player)other;
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if (pl.ammo_spore < 20) {
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pl.ammo_spore = bound(0, pl.ammo_spore + 1, 20);
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Weapons_RefreshAmmo(pl);
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Logging_Pickup(other, this, __NULL__);
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frame = 2;
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m_iBody = 0;
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think = Respawn;
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nextthink = time + 10.0f;
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}
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}
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