Marco Cawthorne
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d30501d7f4
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WEAPON_SNIPERRIFLE: fix using the wrong crosshair sprite for the scope
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2023-06-28 09:24:05 -07:00 |
Marco Cawthorne
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d4e6604d7a
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Updated weapon pickup logic to respect startammo (required by OP4CTF)
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2023-06-28 08:53:25 -07:00 |
Marco Cawthorne
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fbcc868870
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Added Capture The Flag game mode.
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2023-06-07 13:55:36 -07:00 |
Marco Cawthorne
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e57b138438
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Add entityDefs for the weapon pickups in the game
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2023-05-27 13:02:08 -07:00 |
Marco Cawthorne
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9e4eb1dc23
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Client: Use the new Crosshair drawing functions to help with cl_thirdperson and remove obsolete routines.
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2022-12-28 16:53:13 -08:00 |
Marco Cawthorne
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2392c1502c
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Rebased against the latest Nuclide commit.
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2022-03-15 19:34:53 -07:00 |
Marco Cawthorne
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7c145d0b46
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Update copyright information
Remove pmodel attributes from the player class.
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2022-03-13 16:58:53 -07:00 |
Marco Cawthorne
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a5a370ef8f
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Shared: Add isempty function pointers to the respective weapons that need
it.
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2021-05-25 08:38:06 +02:00 |
Marco Cawthorne
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62317aa1e6
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Reload timers for the WEAPON_EAGLE and WEAPON_SNIPERRIFLE weapon
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2021-05-22 20:36:25 +02:00 |
Marco Cawthorne
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3d12f067b8
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Shared: Inherit weapon_common from Nuclide's base game.
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2021-05-10 08:18:36 +02:00 |
Marco Cawthorne
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35de6c1ea5
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Simplify prediction code with the help from upstream SDK changes.
Fix some weapon code.
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2021-05-08 17:47:25 +02:00 |
Marco Cawthorne
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9678955694
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Conform to the latest upstream changes in FreeHL and Nuclide regarding
animation and sound calls
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2021-04-07 19:01:32 +02:00 |
Marco Cawthorne
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cd687f48d8
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Change pSeat references to pSeatLocal where applicable.
Remove obsolete and redundant code in ReceiveEntity.
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2021-03-31 13:43:59 +02:00 |
Marco Cawthorne
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5a93a6e9e7
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Initial commit, carried over from Nuclide's Git on March 8th 2021
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2021-03-08 11:47:30 +01:00 |