Commit Graph

13 Commits

Author SHA1 Message Date
Marco Cawthorne d4e6604d7a
Updated weapon pickup logic to respect startammo (required by OP4CTF) 2023-06-28 08:53:25 -07:00
Marco Cawthorne fbcc868870
Added Capture The Flag game mode. 2023-06-07 13:55:36 -07:00
Marco Cawthorne e57b138438
Add entityDefs for the weapon pickups in the game 2023-05-27 13:02:08 -07:00
Marco Cawthorne 9e4eb1dc23
Client: Use the new Crosshair drawing functions to help with cl_thirdperson and remove obsolete routines. 2022-12-28 16:53:13 -08:00
Marco Cawthorne 2392c1502c
Rebased against the latest Nuclide commit. 2022-03-15 19:34:53 -07:00
Marco Cawthorne 7c145d0b46
Update copyright information
Remove pmodel attributes from the player class.
2022-03-13 16:58:53 -07:00
Marco Cawthorne a5a370ef8f Shared: Add isempty function pointers to the respective weapons that need
it.
2021-05-25 08:38:06 +02:00
Marco Cawthorne 069fa3c80d Fix a reload bug for when you fully empty the M249 2021-05-22 20:35:27 +02:00
Marco Cawthorne 3d12f067b8 Shared: Inherit weapon_common from Nuclide's base game. 2021-05-10 08:18:36 +02:00
Marco Cawthorne 35de6c1ea5 Simplify prediction code with the help from upstream SDK changes.
Fix some weapon code.
2021-05-08 17:47:25 +02:00
Marco Cawthorne 9678955694 Conform to the latest upstream changes in FreeHL and Nuclide regarding
animation and sound calls
2021-04-07 19:01:32 +02:00
Marco Cawthorne cd687f48d8 Change pSeat references to pSeatLocal where applicable.
Remove obsolete and redundant code in ReceiveEntity.
2021-03-31 13:43:59 +02:00
Marco Cawthorne 5a93a6e9e7 Initial commit, carried over from Nuclide's Git on March 8th 2021 2021-03-08 11:47:30 +01:00