Fixed some low hanging fruit for dead monsters

This commit is contained in:
Maxwell 2023-09-22 17:48:18 -04:00
parent e9f2119ca6
commit ff1f2846ce
7 changed files with 68 additions and 12 deletions

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@ -0,0 +1,19 @@
entityDef monster_alien_slave_dead
{
"spawnclass" "NSMonster"
"model" "models/islave.mdl"
"netname" "Dead Vortigaunt"
"health" "skill:islave_health"
"mins" "-16 -16 0"
"maxs" "16 16 72"
"eye_height" "32"
"team" "2"
"propdata" "actor_alien"
"speed_walk" "32"
"speed_run" "72"
"dead" "1"
// Stomach
"frame" "32"
}

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@ -9,6 +9,8 @@ entityDef monster_cleansuit_scientist_dead
"propdata" "actor_human"
"dead" "1"
// Back
"frame" "38"
// Stomach
@ -17,29 +19,39 @@ entityDef monster_cleansuit_scientist_dead
}
// Sitting
when "pose" equals "1" {
when "pose" equals "2" {
"frame" "40"
}
// Hanging
when "pose" equals "1" {
when "pose" equals "3" {
"frame" "41"
}
// Table1
when "pose" equals "1" {
when "pose" equals "4" {
"frame" "42"
}
// Table2
when "pose" equals "1" {
when "pose" equals "5" {
"frame" "43"
}
// Table3
when "pose" equals "1" {
when "pose" equals "6" {
"frame" "44"
}
// Dead Pose
when "pose" equals "7" {
"frame" "70"
}
// Against Wall
when "pose" equals "8" {
"frame" "72"
}
when "body" equals "1" {
"netname" "Dead Walter"

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@ -9,6 +9,8 @@ entityDef monster_gonome_dead
"propdata" "actor_alien"
"dead" "1"
// Stomach
"frame" "19"
// Back

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@ -0,0 +1,17 @@
entityDef monster_houndeye_dead
{
"spawnclass" "NSMonster"
"model" "models/houndeye_dead.mdl"
"netname" "Dead Houndeye"
"health" "skill:houndeye_health"
"mins" "-16 -16 0"
"maxs" "16 16 72"
"eye_height" "32"
"team" "2"
"propdata" "actor_alien"
"speed_walk" "32"
"speed_run" "72"
"dead" "1"
"frame" "0"
}

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@ -10,6 +10,8 @@ entityDef monster_human_grunt_ally_dead
"propdata" "actor_human"
"dead" "1"
// Stomach
"frame" "41"
// Side
@ -18,22 +20,22 @@ entityDef monster_human_grunt_ally_dead
}
// Seated
when "pose" equals "1" {
when "pose" equals "2" {
"frame" "43"
}
// Back
when "pose" equals "1" {
when "pose" equals "3" {
"frame" "44"
}
// Stomach
when "pose" equals "1" {
when "pose" equals "4" {
"frame" "46"
}
// Head Crabbed
when "pose" equals "1" {
when "pose" equals "5" {
"frame" "45"
}

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@ -10,6 +10,8 @@ entityDef monster_otis_dead
"propdata" "actor_human"
"dead" "1"
// Back
"frame" "35"
// Side
@ -18,17 +20,17 @@ entityDef monster_otis_dead
}
// Stomach
when "pose" equals "1" {
when "pose" equals "2" {
"frame" "37"
}
// Stuffed in Vent
when "pose" equals "1" {
when "pose" equals "3" {
"frame" "38"
}
// Sitting
when "pose" equals "1" {
when "pose" equals "4" {
"frame" "39"
}
}

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@ -9,6 +9,8 @@ entityDef monster_zombie_soldier_dead
"propdata" "actor_alien"
"dead" "1"
// Back
"frame" "20"
// Stomach