diff --git a/src/server/server.qc b/src/server/server.qc index 8c91bc4..6ff192e 100644 --- a/src/server/server.qc +++ b/src/server/server.qc @@ -36,9 +36,8 @@ Game_Worldspawn(void) { Sound_Precache("ammo.pickup"); Sound_Precache("ammo.respawn"); - Sound_Precache("player.die"); - Sound_Precache("player.fall"); - Sound_Precache("player.lightfall"); + Sound_Precache("Player.FlashLightOn"); + Sound_Precache("Player.FlashLightOff"); precache_model("models/player.mdl"); precache_model("models/w_weaponbox.mdl"); Weapons_Init(); diff --git a/zpak001.pk3dir/sound/player.sndshd b/zpak001.pk3dir/sound/player.sndshd new file mode 100644 index 0000000..d484a6a --- /dev/null +++ b/zpak001.pk3dir/sound/player.sndshd @@ -0,0 +1,116 @@ +Player.FallDamage +{ + sample player/pl_fallpain3.wav +} + +Player.LightFall +{ + sample player/pl_fallpain1.wav +} + +Player.Death +{ + sample fvox/flatline.wav +} + +Player.GaspLight +{ + sample misc/null.wav +} + +Player.GaspHeavy +{ + sample misc/null.wav +} + +Player.WaterExit +{ + sample player/pl_wade1.wav + sample player/pl_wade3.wav +} + +Player.WaterEnter +{ + sample player/pl_wade2.wav + sample player/pl_wade4.wav +} + +Player.DenyWeaponSelection +{ + follow + omnidirectional + attenuation none + volume 0.5 + sample common/wpn_denyselect.wav +} + +Player.WeaponSelected +{ + follow + omnidirectional + attenuation none + volume 0.5 + sample common/wpn_select.wav +} + +Player.WeaponSelectionMoveSlot +{ + follow + omnidirectional + attenuation none + volume 0.5 + sample common/wpn_moveselect.wav +} + +Player.WeaponSelectionOpen +{ + follow + omnidirectional + attenuation none + volume 0.5 + sample common/wpn_hudon.wav +} + +Player.WeaponSelectionClose +{ + follow + omnidirectional + attenuation none + volume 0.5 + sample common/wpn_hudoff.wav +} + +Player.FlashLightOn +{ + follow + volume 0.8 + sample items/flashlight1.wav +} + +Player.FlashLightOff +{ + follow + volume 0.8 + sample items/flashlight2.wav +} + +SprayCan.Paint +{ + sample player/sprayer.wav +} + +Player.Wade +{ + sample player/pl_wade1.wav + sample player/pl_wade2.wav + sample player/pl_wade3.wav + sample player/pl_wade4.wav +} + +Player.Swim +{ + sample player/pl_swim1.wav + sample player/pl_swim2.wav + sample player/pl_swim3.wav + sample player/pl_swim4.wav +} \ No newline at end of file