dmc/src/server/item_weaponbox.qc

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/*
* Copyright (c) 2023 Marco Cawthorne <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
class item_backpack:NSRenderableEntity
{
int weapon_item;
void(void) item_backpack;
virtual void(void) Spawned;
virtual void(entity) Touch;
virtual void(player) setup;
};
void
item_backpack::Touch(entity eToucher)
{
if (eToucher.classname != "player") {
return;
}
player pl = (player)eToucher;
Logging_Pickup(eToucher, this, __NULL__);
sound(pl, CHAN_ITEM, "items/gunpickup2.wav", 1, ATTN_NORM);
pl.ammo_shells += ammo_shells;
pl.ammo_nails += ammo_nails;
pl.ammo_rockets += ammo_rockets;
pl.ammo_cells += ammo_cells;
/* cull */
pl.ammo_shells = min(pl.ammo_shells, MAX_A_SHELLS);
pl.ammo_nails = min(pl.ammo_nails, MAX_A_NAILS);
pl.ammo_rockets = min(pl.ammo_rockets, MAX_A_ROCKETS);
pl.ammo_cells = min(pl.ammo_cells, MAX_A_CELLS);
pl.g_items |= g_weapons[weapon_item].id;
Weapons_RefreshAmmo(pl);
sprint(pl, PRINT_HIGH, sprintf("You get the %s, %d shells, %d nails, %d rockets, %d cells\n", g_weapons[weapon_item].name, ammo_shells, ammo_nails, ammo_rockets, ammo_cells));
Destroy();
}
void
item_backpack::setup(player pl)
{
}
void
item_backpack::Spawned(void)
{
super::Spawned();
SetModel("models/backpack.mdl");
SetSize([-16,-16,0], [16,16,16]);
SetSolid(SOLID_TRIGGER);
SetMovetype(MOVETYPE_TOSS);
modelflags = MF_ROTATE;
}
void
item_backpack::item_backpack(void)
{
botinfo = BOTINFO_AMMO;
}
void
dmc_backpack_spawn(player spawner)
{
item_backpack weaponbox = spawn(item_backpack);
weaponbox.Spawned();
weaponbox.SetOrigin(spawner.origin);
weaponbox.ammo_shells = spawner.ammo_shells;
weaponbox.ammo_nails = spawner.ammo_nails;
weaponbox.ammo_rockets = spawner.ammo_rockets;
weaponbox.ammo_cells = spawner.ammo_cells;
weaponbox.weapon_item = spawner.activeweapon;
//bprint(PRINT_HIGH, sprintf("Dropped the %s, %d shells, %d nails, %d rockets, %d cells.\n", g_weapons[weapon_item].name, ammo_shells, ammo_nails, ammo_rockets, ammo_cells));
}