dmc/zpak001.pk3dir/sound/player.sndshd

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Player.FallDamage
{
sample player/pl_fallpain3.wav
}
SprayCan.Paint
{
sample player/sprayer.wav
}
Player.LightFall
{
sample player/pl_fallpain1.wav
}
Player.Death
{
sample player/death1.wav
sample player/death2.wav
sample player/death3.wav
sample player/death4.wav
sample player/death5.wav
}
Player.GaspLight
{
sample player/gasp1.wav
}
Player.GaspHeavy
{
sample player/gasp2.wav
}
Player.WaterExit
{
sample player/h2ojump.wav
}
Player.WaterEnter
{
sample player/inh2o.wav
}
Player.DenyWeaponSelection
{
follow
omnidirectional
attenuation none
volume 0.5
sample common/wpn_denyselect.wav
}
Player.WeaponSelected
{
follow
omnidirectional
attenuation none
volume 0.5
sample common/wpn_select.wav
}
Player.WeaponSelectionMoveSlot
{
follow
omnidirectional
attenuation none
volume 0.5
sample common/wpn_moveselect.wav
}
Player.WeaponSelectionOpen
{
follow
omnidirectional
attenuation none
volume 0.5
sample common/wpn_hudon.wav
}
Player.WeaponSelectionClose
{
follow
omnidirectional
attenuation none
volume 0.5
sample common/wpn_hudoff.wav
}