dmc/zpak001.pk3dir/sound/items_dmc.sndshd

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armor_green.pickup
{
sample items/armor1.wav
}
armor_yellow.pickup
{
sample items/armor1.wav
}
armor_red.pickup
{
sample items/armor1.wav
}
ammo.pickup
{
sample weapons/lock4.wav
}
item_health_rotten.pickup
{
sample items/r_item1.wav
}
item_health_mega.pickup
{
sample items/r_item2.wav
}
item_health.pickup
{
sample items/health1.wav
}
item_artifact_envirosuit.pickup
{
sample items/suit.wav
}
item_artifact_invisibility.pickup
{
sample items/inv1.wav
}
item_artifact_invulnerability.pickup
{
sample items/protect.wav
}
item_artifact_super_damage.pickup
{
sample items/damage.wav
}
item_artifact_super_damage.attack
{
sample items/damage3.wav
}
item_artifact_super_damage.expiring
{
sample items/damage2.wav
}
item_artifact_invisibility.expiring
{
sample items/inv2.wav
}
item_artifact_invisibility.idle
{
follow
sample items/inv3.wav
}
item_artifact_invulnerability.expiring
{
sample items/protect2.wav
}
item_artifact_envirosuit.expiring
{
sample items/suit2.wav
}
dmc_item.respawn
{
sample items/itembk2.wav
}
dmc_weapon.pickup
{
sample weapons/pkup.wav
}