dmc/zpak001.pk3dir/def/weapons/grenadelauncher.def

51 lines
1.1 KiB
Modula-2

entityDef weapon_grenadelauncher
{
"editor_color" ".3 .3 1"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 32"
"editor_usage" "Grenade Launcher"
"editor_rotatable" "1"
"spawnclass" "NSItem"
"model" "models/g_rock.mdl"
"inv_item" "$WEAPON_GRENADELAUNCHER"
"snd_acquire" "dmc_weapon.pickup"
"snd_respawn" "dmc_item.respawn"
"spin" "1"
}
entityDef projectile_grenade
{
"spawnclass" "NSProjectile"
"model" "models/grenade.mdl"
"def_splash_damage" "damage_grenadeSplash"
"health" "0"
"velocity" "600 0 200"
"angular_velocity" "300 300 300"
"fuse" "2.5"
"bounce" "1"
"detonate_on_fuse" "1"
"detonate_on_death" "0"
"detonate_on_world" "0"
"detonate_on_actor" "1"
"impact_damage_effect" "1"
"impact_gib" "1"
"smoke_fly" "weapon_grenadelauncher.trail"
"model_detonate" "fx_explosion.main"
"explode_light_color" "2 1.6 0.8"
"explode_light_radius" "320"
"explode_light_fadetime" "0.5"
"snd_explode" "weapon_grenadelauncher.explode"
"snd_bounce" "weapon_grenadelauncher.bounce"
}
entityDef damage_grenadeSplash
{
"damage" "skill:plr_grenadelauncher"
"radius" "160"
}