92 lines
1.9 KiB
Plaintext
92 lines
1.9 KiB
Plaintext
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#ifndef GEARBOX
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#define AMMO_COUNT 12
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#else
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#define AMMO_COUNT 17
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#endif
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string g_ammo_spr;
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typedef struct
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{
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float alpha;
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int count;
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} ammonote_t;
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ammonote_t g_ammonotify[AMMO_COUNT];
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vector g_ammotype[AMMO_COUNT] = {
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[0/256, 72/128], // pistol
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[72/256, 72/128], // shell
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[120/256, 72/128], // rocket
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[0/256, 96/128], // uranium
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};
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void
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HUD_AmmoNotify_Init(void)
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{
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g_ammo_spr = spriteframe("sprites/640hud7.spr", 0, 0.0f);
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}
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void
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HUD_AmmoNotify_Draw(__inout vector pos)
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{
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pos[0] = g_hudmins[0] + g_hudres[0] - 40;
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for (int i = 0; i < AMMO_COUNT; i++) {
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vector srcpos;
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float a;
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/* make sure we skip any faded entries, and also null them */
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if (g_ammonotify[i].alpha <= 0.0f) {
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g_ammonotify[i].count = 0;
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continue;
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}
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/* let's get the src img pos for our type */
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srcpos = g_ammotype[i];
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a = bound(0, g_ammonotify[i].alpha, 1.0);
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/* we'll use the alpha to control the offset so it gently glides down when fading out */
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pos -= [0, 32 * a]; /* go up a notch */
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drawsubpic(pos,
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[24,24],
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g_ammo_spr,
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srcpos,
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[24/256, 24/128],
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g_hud_color,
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a,
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DRAWFLAG_ADDITIVE
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);
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drawfont = Font_GetID(FONT_20);
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string txt = sprintf("%i", g_ammonotify[i].count);
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float offs = stringwidth(txt, FALSE, [20,20]);
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drawstring(pos + [-offs - 8,4], sprintf("%i", g_ammonotify[i].count), [20,20], g_hud_color, a, DRAWFLAG_ADDITIVE);
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g_ammonotify[i].alpha -= (clframetime * 0.5);
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}
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}
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void
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HUD_AmmoNotify_Insert(int type, int count)
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{
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if (count <= 0)
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return;
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if (type == 7 && count < 8) // hornet hack!
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return;
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g_ammonotify[type].count += count;
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g_ammonotify[type].alpha = 2.5f;
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}
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/* called whenever we should check for pickup updates */
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void
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HUD_AmmoNotify_Check(player pl)
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{
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HUD_AmmoNotify_Insert(0, pl.ammo_shells - pl.ammo_shells_net);
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HUD_AmmoNotify_Insert(1, pl.ammo_nails - pl.ammo_nails_net);
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HUD_AmmoNotify_Insert(2, pl.ammo_rockets - pl.ammo_rockets_net);
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HUD_AmmoNotify_Insert(3, pl.ammo_cells - pl.ammo_cells_net);
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} |