dmc/src/shared/w_supernailgun.qc

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/*
* Copyright (c) 2023 Marco Cawthorne <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*QUAKED weapon_supernailgun (0 0 1) (-16 -16 0) (16 16 32)
"model" "models/g_nail2.mdl"
HALF-LIFE (1998) ENTITY
MP5/9mmAR Weapon
Same as weapon_9mmAR
*/
/* Animations */
enum
{
SUPERNAIL_IDLE,
SUPERNAIL_SHOOT
};
void
w_supernailgun_precache(void)
{
#ifdef SERVER
Sound_Precache("weapon_supernailgun.shoot");
precache_model("models/g_nail2.mdl");
precache_model("models/spike.mdl");
#else
precache_model("models/v_nail2.mdl");
precache_model("models/p_nail2.mdl");
Sound_Precache("modelevent_shell.land");
#endif
}
int
w_supernailgun_pickup(player pl, int new, int startammo)
{
#ifdef SERVER
if (pl.ammo_nails < MAX_A_NAILS) {
pl.ammo_nails = bound(0, pl.ammo_nails + 30, MAX_A_NAILS);
} else {
if (!new)
return (0);
}
#endif
return (1);
}
void
w_supernailgun_updateammo(player pl)
{
Weapons_UpdateAmmo(pl, -1, pl.ammo_nails, -1);
}
string
w_supernailgun_wmodel(void)
{
return "models/g_nail2.mdl";
}
string
w_supernailgun_pmodel(player pl)
{
return "models/p_nail2.mdl";
}
string
w_supernailgun_deathmsg(void)
{
return "";
}
void
w_supernailgun_draw(player pl)
{
Weapons_SetModel("models/v_nail2.mdl");
Weapons_ViewAnimation(pl, SUPERNAIL_IDLE);
}
void
w_supernailgun_primary(player pl)
{
if (pl.w_attack_next > 0.0f)
return;
if (pl.ammo_nails < 1) {
Weapons_SwitchBest(pl, 0);
return;
}
pl.ammo_nails--;
Weapons_ViewAnimation(pl, SUPERNAIL_SHOOT);
Weapons_ViewPunchAngle(pl, [-2,0,0]);
Animation_PlayerTop(pl, (pl.flags & FL_CROUCHING) ? ANIM_CR_SHOOTMP5 : ANIM_SHOOTMP5, 0.1f);
#ifdef CLIENT
#else
{
static void nail_touch(void) {
if (trace_ent.iBleeds) {
FX_Blood(trace_endpos, [1,0,0]);
} else {
FX_Impact(IMPACT_MELEE, trace_endpos, trace_plane_normal);
}
if (trace_ent.takedamage) {
Damage_Apply(trace_ent, self.owner, Skill_GetValue("plr_supernailgun", 18), WEAPON_SUPERNAILGUN, DMG_BLUNT);
} else {
makevectors(self.angles);
DecalGroups_Place("Impact.BigShot", trace_endpos + (v_forward * -2));
}
remove(self);
}
entity nail = spawn();
setmodel(nail, "models/spike.mdl");
setorigin(nail, Weapons_GetCameraPos(pl) + (v_up * -5));
setsize(nail, g_vec_null, g_vec_null);
nail.movetype = MOVETYPE_FLYMISSILE;
nail.solid = SOLID_BBOX;
nail.touch = nail_touch;
nail.owner = pl;
Weapons_MakeVectors(pl);
nail.velocity = v_forward * 1000 + (v_up * -5);
nail.angles = vectoangles(nail.velocity);
}
Sound_Play(pl, CHAN_WEAPON, "weapon_supernailgun.shoot");
#endif
pl.w_attack_next = 0.085f;
pl.w_idle_next = 10.0f;
}
void
w_supernailgun_crosshair(player pl)
{
#ifdef CLIENT
vector aicon_pos = g_hudmins + [g_hudres[0] - 48, g_hudres[1] - 42];
Cross_DrawSub(g_cross_spr, [24,24], [0,48/128], [0.1875, 0.1875]);
HUD_DrawAmmo2();
drawsubpic(aicon_pos, [24,24], g_hudsngammo, [0, 0], [1,1], g_hud_color, pSeatLocal->m_flAmmo2Alpha, DRAWFLAG_ADDITIVE);
#endif
}
float
w_supernailgun_aimanim(player pl)
{
return pl.flags & ANIM_CR_AIMMP5 ? ANIM_CR_AIMCROWBAR : ANIM_AIMMP5;
}
int
w_supernailgun_isempty(player pl)
{
if (pl.ammo_nails <= 0)
return 1;
return 0;
}
void
w_supernailgun_hudpic(player pl, int selected, vector pos, float a)
{
#ifdef CLIENT
vector hud_col;
if (w_supernailgun_isempty(pl))
hud_col = [1,0,0];
else
hud_col = g_hud_color;
if (selected) {
drawsubpic(pos, [170,45], g_hudsng_spr, [0,0], [1,0.625], hud_col, a, DRAWFLAG_ADDITIVE);
} else {
drawsubpic(pos, [170,45], g_hudsng_spr, [0,0], [1,0.625], hud_col, a, DRAWFLAG_ADDITIVE);
}
HUD_DrawAmmoBar(pos, pl.ammo_nails, MAX_A_NAILS, a);
#endif
}
weapontype_t
w_supernailgun_type(player pl)
{
return WPNTYPE_RANGED;
}
weapon_t w_supernailgun =
{
.name = "supernail",
.id = ITEM_SUPERNAILGUN,
.slot = 4,
.slot_pos = 0,
.weight = 3,
.draw = w_supernailgun_draw,
.holster = __NULL__,
.primary = w_supernailgun_primary,
.secondary = __NULL__,
.reload = __NULL__,
.release = __NULL__,
.postdraw = w_supernailgun_crosshair,
.precache = w_supernailgun_precache,
.pickup = w_supernailgun_pickup,
.updateammo = w_supernailgun_updateammo,
.wmodel = w_supernailgun_wmodel,
.pmodel = w_supernailgun_pmodel,
.deathmsg = w_supernailgun_deathmsg,
.aimanim = w_supernailgun_aimanim,
.isempty = w_supernailgun_isempty,
.type = w_supernailgun_type,
.hudpic = w_supernailgun_hudpic
};
#ifdef SERVER
void
weapon_supernailgun(void)
{
Weapons_InitItem(WEAPON_SUPERNAILGUN);
}
#endif