272 lines
5.9 KiB
Plaintext
272 lines
5.9 KiB
Plaintext
/*
|
|
* Copyright (c) 2023 Marco Cawthorne <marco@icculus.org>
|
|
*
|
|
* Permission to use, copy, modify, and distribute this software for any
|
|
* purpose with or without fee is hereby granted, provided that the above
|
|
* copyright notice and this permission notice appear in all copies.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
|
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
|
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
|
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
|
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
|
|
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
|
|
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
|
*/
|
|
|
|
/*QUAKED weapon_hornetgun (0 0 1) (-16 -16 0) (16 16 32)
|
|
"model" "models/g_rock.mdl"
|
|
|
|
HALF-LIFE (1998) ENTITY
|
|
|
|
Hornetgun Weapon
|
|
|
|
*/
|
|
|
|
enum
|
|
{
|
|
GRENLAUNCHER_IDLE,
|
|
GRENLAUNCHER_SHOOT,
|
|
};
|
|
|
|
void
|
|
w_proxmine_precache(void)
|
|
{
|
|
#ifdef SERVER
|
|
Sound_Precache("weapon_grenadelauncher.shoot");
|
|
Sound_Precache("weapon_grenadelauncher.bounce");
|
|
Sound_Precache("weapon_grenadelauncher.explode");
|
|
precache_model("models/g_prox.mdl");
|
|
precache_model("models/grenade.mdl");
|
|
#else
|
|
precache_model("models/v_prox.mdl");
|
|
precache_model("models/p_prox.mdl");
|
|
#endif
|
|
}
|
|
|
|
int
|
|
w_proxmine_pickup(player pl, int new, int startammo)
|
|
{
|
|
#ifdef SERVER
|
|
if (pl.ammo_rockets < MAX_A_ROCKETS) {
|
|
pl.ammo_rockets = bound(0, pl.ammo_rockets + 5, MAX_A_ROCKETS);
|
|
} else {
|
|
if (!new)
|
|
return (0);
|
|
}
|
|
#endif
|
|
return (1);
|
|
}
|
|
|
|
void
|
|
w_proxmine_updateammo(player pl)
|
|
{
|
|
Weapons_UpdateAmmo(pl, -1, pl.ammo_rockets, -1);
|
|
}
|
|
|
|
string
|
|
w_proxmine_wmodel(void)
|
|
{
|
|
return "models/g_prox.mdl";
|
|
}
|
|
|
|
string
|
|
w_proxmine_pmodel(player pl)
|
|
{
|
|
return "models/p_prox.mdl";
|
|
}
|
|
|
|
string
|
|
w_proxmine_deathmsg(void)
|
|
{
|
|
return "";
|
|
}
|
|
|
|
void
|
|
w_proxmine_draw(player pl)
|
|
{
|
|
Weapons_SetModel("models/v_prox.mdl");
|
|
Weapons_ViewAnimation(pl, GRENLAUNCHER_IDLE);
|
|
}
|
|
|
|
#ifdef SERVER
|
|
void
|
|
w_proxmine_shootnade(player pl)
|
|
{
|
|
#if 0
|
|
static void Grenade_Explode(void) {
|
|
float dmg = Skill_GetValue("plr_grenadelauncher", 120);
|
|
FX_Explosion(self.origin);
|
|
Damage_Radius(self.origin, self.owner, dmg, dmg + 40, TRUE, WEAPON_GRENADELAUNCHER);
|
|
sound(self, CHAN_WEAPON, sprintf("weapons/explode%d.wav", floor(random() * 2) + 3), 1, ATTN_NORM);
|
|
remove(self);
|
|
}
|
|
static void Grenade_Bounce(void) {
|
|
/* if what we are touching can be damaged, explode */
|
|
if (other.takedamage) {
|
|
Grenade_Explode();
|
|
return;
|
|
}
|
|
|
|
Sound_Play(self, CHAN_VOICE, "weapon_grenadelauncher.bounce");
|
|
}
|
|
|
|
Weapons_MakeVectors(pl);
|
|
|
|
/* spawn the 'pineapple' */
|
|
entity grenade = spawn();
|
|
setmodel(grenade, "models/grenade.mdl");
|
|
setorigin(grenade, pl.origin);
|
|
grenade.owner = pl;
|
|
|
|
if (pl.v_angle[0]) {
|
|
grenade.velocity = v_forward * 600;
|
|
grenade.velocity += v_up * 200;
|
|
grenade.velocity += ((random() - 0.5) * v_right) * 10;
|
|
grenade.velocity += ((random() - 0.5) * v_up) * 10;
|
|
} else {
|
|
grenade.velocity = v_forward * 600;
|
|
grenade.velocity[2] = 200;
|
|
}
|
|
|
|
grenade.avelocity = [300, 300, 300];
|
|
grenade.movetype = MOVETYPE_BOUNCE;
|
|
grenade.solid = SOLID_BBOX;
|
|
//grenade.flags |= FL_LAGGEDMOVE;
|
|
grenade.angles = vectoangles(grenade.velocity);
|
|
grenade.touch = Grenade_Bounce;
|
|
grenade.think = Grenade_Explode;
|
|
grenade.nextthink = time + 2.5f;
|
|
grenade.traileffectnum = particleeffectnum("weapon_rpg.trail");
|
|
setsize(grenade, [0,0,0], [0,0,0]);
|
|
|
|
#else
|
|
entity oldself = self;
|
|
NSProjectile rocket = spawn(NSProjectile);
|
|
rocket.owner = pl;
|
|
self = rocket;
|
|
EntityDef_SpawnClassname("projectile_proxgrenade");
|
|
self = oldself;
|
|
rocket.Launch(pl.origin, pl.v_angle, 0.0f, 0.0f, 0.0f);
|
|
#endif
|
|
|
|
Sound_Play(pl, CHAN_WEAPON, "weapon_grenadelauncher.shoot");
|
|
}
|
|
#endif
|
|
|
|
void
|
|
w_proxmine_primary(player pl)
|
|
{
|
|
if (pl.w_attack_next > 0.0)
|
|
return;
|
|
if (pl.ammo_rockets <= 0) {
|
|
Weapons_SwitchBest(pl, 0);
|
|
return;
|
|
}
|
|
|
|
/* fire the actual projectile (on the server) */
|
|
#ifdef SERVER
|
|
if (pl.HasQuadDamage()) {
|
|
Sound_Play(pl, CHAN_ITEM, "item_artifact_super_damage.attack");
|
|
}
|
|
|
|
w_proxmine_shootnade(pl);
|
|
#endif
|
|
|
|
/* remove ammo and play the animation on view + player model */
|
|
pl.ammo_rockets--;
|
|
Weapons_ViewAnimation(pl, GRENLAUNCHER_SHOOT);
|
|
Animation_PlayerTop(pl, (pl.flags & FL_CROUCHING) ? ANIM_CR_SHOOTGAUSS : ANIM_SHOOTGAUSS, 0.43f);
|
|
|
|
pl.w_attack_next = 0.6;
|
|
}
|
|
|
|
void
|
|
w_proxmine_crosshair(player pl)
|
|
{
|
|
#ifdef CLIENT
|
|
vector aicon_pos;
|
|
aicon_pos = g_hudmins + [g_hudres[0] - 48, g_hudres[1] - 42];
|
|
|
|
HUD_DrawQuakeCrosshair();
|
|
HUD_DrawAmmo2();
|
|
|
|
drawsubpic(
|
|
aicon_pos,
|
|
[24,24],
|
|
g_hudglammo,
|
|
[0, 0],
|
|
[24/24, 24/24],
|
|
g_hud_color,
|
|
pSeatLocal->m_flAmmo2Alpha,
|
|
DRAWFLAG_ADDITIVE
|
|
);
|
|
#endif
|
|
}
|
|
|
|
float
|
|
w_proxmine_aimanim(player pl)
|
|
{
|
|
return pl.flags & FL_CROUCHING ? ANIM_CR_AIMGAUSS : ANIM_AIMGAUSS;
|
|
}
|
|
|
|
int
|
|
w_proxmine_isempty(player pl)
|
|
{
|
|
return (pl.ammo_rockets == 0) ? true : false;
|
|
}
|
|
|
|
void
|
|
w_proxmine_hudpic(player pl, int selected, vector pos, float a)
|
|
{
|
|
#ifdef CLIENT
|
|
vector hud_col;
|
|
|
|
if (w_proxmine_isempty(pl))
|
|
hud_col = [1,0,0];
|
|
else
|
|
hud_col = g_hud_color;
|
|
|
|
if (selected) {
|
|
drawsubpic(pos, [170,45], g_hudgl_spr, [0,0], [1,0.625], hud_col, a, DRAWFLAG_ADDITIVE);
|
|
} else {
|
|
drawsubpic(pos, [170,45], g_hudgl_spr, [0,0], [1,0.625], hud_col, a, DRAWFLAG_ADDITIVE);
|
|
}
|
|
|
|
HUD_DrawAmmoBar(pos, pl.ammo_rockets, MAX_A_ROCKETS, a);
|
|
#endif
|
|
}
|
|
|
|
weapontype_t
|
|
w_proxmine_type(player pl)
|
|
{
|
|
return WPNTYPE_RANGED;
|
|
}
|
|
|
|
weapon_t
|
|
w_proxmine =
|
|
{
|
|
.name = "grenadel",
|
|
.id = ITEM_PROXMINE,
|
|
.slot = 5,
|
|
.slot_pos = 2,
|
|
.weight = 4,
|
|
.draw = w_proxmine_draw,
|
|
.holster = __NULL__,
|
|
.primary = w_proxmine_primary,
|
|
.secondary = __NULL__,
|
|
.reload = __NULL__,
|
|
.release = __NULL__,
|
|
.postdraw = w_proxmine_crosshair,
|
|
.precache = w_proxmine_precache,
|
|
.pickup = w_proxmine_pickup,
|
|
.updateammo = w_proxmine_updateammo,
|
|
.wmodel = w_proxmine_wmodel,
|
|
.pmodel = w_proxmine_pmodel,
|
|
.deathmsg = w_proxmine_deathmsg,
|
|
.aimanim = w_proxmine_aimanim,
|
|
.isempty = w_proxmine_isempty,
|
|
.type = w_proxmine_type,
|
|
.hudpic = w_proxmine_hudpic
|
|
};
|